<\/div><\/td> \n
280<\/b><\/div><\/td> \n<\/div><\/td> \n 8<\/div><\/td> \n 16<\/div><\/td> \n Piercing<\/td><\/tr> \n | <\/div><\/td> \n 100<\/b><\/div><\/td> \nSlowed<\/b> for 5s<\/b><\/div><\/td> \n4<\/div><\/td> \n 14.4<\/div><\/td> \n Boomerang \nPiercing<\/td><\/tr> \n | <\/div><\/td> \n 30<\/b><\/div><\/td> \n<\/div><\/td> \n 10<\/div><\/td> \n 20<\/div><\/td> \n Pierces Armor<\/td><\/tr> \n | <\/div><\/td> \n 0<\/b><\/div><\/td> \nWeak<\/b> for 10s<\/b><\/div><\/td> \n12<\/div><\/td> \n 60<\/div><\/td> \n Piercing<\/td><\/tr> \n | <\/div><\/td> \n 80<\/b><\/div><\/td> \n<\/div><\/td> \n 6<\/div><\/td> \n 12<\/div><\/td> \n Parametric<\/td><\/tr> \n | <\/div><\/td> \n 200<\/b><\/div><\/td> \n<\/div><\/td> \n 5<\/div><\/td> \n 20<\/div><\/td> \n Piercing<\/td><\/tr> \n | <\/td>\n | 120<\/b><\/td>\n | <\/td>\n | -<\/td>\n | Radius: 4<\/td> | \n<\/td>\n | 70<\/b><\/td>\n | <\/td>\n | -<\/td>\n | Radius: 5-6<\/td> | \n<\/td>\n | 40<\/b><\/td>\n | <\/td>\n | -<\/td>\n | Radius: 8-10<\/td> | \n<\/table> \n####Behavior\nUnlike the regular tomb version, Glacius does not have any dialogue.\n\n**Awakening Phase** \nUpon being awakened, Glacius circles around the boss room. He does not fire any bullets. After a certain amount of damage, he fires rings of weakening bullets and begins to rapidly fire pairs of ice magic bullets at players and throwing red bombs. If more damage is dealt to him, he will fully awaken and move on to the next phase. He cannot be stasised until he is fully woken. \n \n**Battle Phase**\nGlacius stops firing the rings of weakening bullets and adds radial bursts of ice magic and ice star boomerangs to his attacks. He also fires shotguns of blue bolts aimed at the nearest player. As he takes damage, the number of his projectiles and frequency of his attacks increase. He may sometimes also fire a messy barrage of icicles that float around.\n \nOccasionally Glacius will flash and start hugging one of the other tomb bosses, or one of the other tomb bosses will flash and start hugging Glacius. \n \nAt a certain amount of damage, Glacius starts spawning Aqua Artifacts and Ice Golems, and he begins to toss low-damage bombs with an extremely wide blast radius. When his health is low enough, he moves into his rage phase .\n \n**Rage Phase**\nGlacius will flash red, temporarily become invulnerable, and become stationary while firing all of his attacks simultaneously. He will slowly back away from players when approached, and will jump back into the middle of the room should he be backed into a wall. Note that he continues to spawn Aqua Artifacts and Ice Golems in this phase.\n \n####Reproduction \n \nSpawns: \n \n[![Aqua Artifact](\/\/static.drips.pw\/rotmg\/wiki\/Enemies\/Aqua%20Artifact%201.png \"Aqua Artifact\")Aqua Artifact](\/wiki\/aqua-artifact)\n[![Ice Golem](\/\/static.drips.pw\/rotmg\/wiki\/Enemies\/Ice%20Golem.png\"Ice Golem\")Ice Golem](\/wiki\/ice-golem) \n\nBack to top<\/a>\n\n<\/a>\n###Drops\nNone (items can drop from the [Test Chest](\/wiki\/test-chest), which spawns after all 3 bosses are defeated.)\n\nBack to top<\/a> \n\n<\/a> \n###Tips and Strategies\nWhen Glacius is in rage mode, it can be very difficult for melee classes. It is advised to bring ghost pirate rum if you do not have a ranged class or rogue during the tomb. \n"],[[],[]]);initializeCookieConsentBanner("e"); | | | | | | | | | | | | | | | | | | | | | | | | | | | | |