\nPlayer Number<\/b><\/td>\n | Difficulty ≤ 2.5<\/b><\/td>\n | Difficulty ≤ 6<\/b><\/td>\n | Difficulty > 6<\/b><\/td>\n<\/tr>\n\n2-5<\/td>\n | 10%<\/td>\n | 15%<\/td>\n | 20%<\/td>\n<\/tr>\n | \n6-25<\/td>\n | 25%<\/td>\n | 30%<\/td>\n | 35%<\/td>\n<\/tr>\n | \n26-35<\/td>\n | 30%<\/td>\n | 40%<\/td>\n | 40%<\/td>\n<\/tr>\n | \n36+<\/td>\n | 25%<\/td>\n | 35%<\/td>\n | 35%<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n\n Dungeon Monsters<\/h4>\n\n\n\nPlayer Number<\/b><\/td>\n | All Difficulties<\/b><\/td>\n<\/tr>\n\n2-5<\/td>\n | 10%<\/td>\n<\/tr>\n | \n6-15<\/td>\n | 15%<\/td>\n<\/tr>\n | \n16-30<\/td>\n | 20%<\/td>\n<\/tr>\n | \n31+<\/td>\n | 25%<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n\n\nHowever, note that certain enemies will use **modified scaling** where the % gains per player and size or number of the brackets are changed on a case-by-case basis, which may increase or decrease the HP scaling for specific entities. Examples include small minions in [The Shatters](\/wiki\/the-shatters) (who scale 5% less per player in all brackets and have slightly different brackets), and bosses on the route from [Oryx's Castle](\/wiki\/oryx-s-castle) to [Oryx's Sanctuary](\/wiki\/oryx-s-sanctuary) (which scale 5% more per player along with having different brackets).\n\n###List of Enemies that use 10% Linear Scaling\n\n* All [Event Bosses](\/wiki\/quest-monsters#event) (besides those listed in 20% Scaling), as well as seasonal Event Bosses and reskins\n* [Hermit God Tentacle](\/wiki\/hermit-god-tentacle) and reskins\n* [Shades of the Avatar](\/wiki\/shades-of-the-avatar)\n* [Eyes of the Avatar](\/wiki\/eye-of-the-avatar)\n* [Killer Pillar](\/wiki\/killer-pillar)\n* [Death Morel](\/wiki\/death-morel) and reskins\n* [Crystal Towers](\/wiki\/crystal-tower)\n* [Beach Bum](\/wiki\/beach-bum)\n\n###List of Enemies that use 20% Linear Scaling\n* [Permafrost Lord](\/wiki\/permafrost-lord)\n* [Snowy the Frost God](\/wiki\/snowy-the-frost-god)\n* [Jack Frost](\/wiki\/jack-frost)\n* [The Gardener](\/wiki\/the-gardener)\n* [The Keyper](\/wiki\/the-keyper)\n* [The Appetizer](\/wiki\/the-appetizer) and his Food Piles\n###List of Enemies that use Enemy Adaptive Scaling\n* All \"chest-like\" enemies, like those found in Treasure Rooms\n* [Henchmen of Oryx](\/wiki\/henchman-of-oryx)\n* [Soldier Bees](\/wiki\/soldier-bees) and [Mini Killer Bee Nests](\/wiki\/mini-killer-bee-nest)\n* [Parasitic Stalkers](\/wiki\/parasitic-stalker), [Walking Horrors](\/wiki\/walking-horror), [Horror Maws](\/wiki\/horror-maw), [Furious Lasher](\/wiki\/furious-lasher), and [Blob](\/wiki\/blob-colony)\/[Swarm](\/wiki\/swarm-colony)\/[Pterasite Colonies](\/wiki\/pterasite-colony)\n* All regular enemies within [Malogia](\/wiki\/malogia), [Untaris](\/wiki\/untaris), [Forax](\/wiki\/forax), and [Katalund](\/wiki\/katalund)\n* All regular enemies within the [Fungal Cavern](\/wiki\/fungal-cavern) and [Crystal Cavern](\/wiki\/crystal-cavern)\n* All regular enemies within the [Lost Halls](\/wiki\/lost-halls) and [Cultist Hideout](\/wiki\/cultist-hideout)\n* All regular enemies within the [Kogbold Steamworks](\/wiki\/kogbold-steamworks).\n* All regular enemies within [The Shatters](\/wiki\/the-shatters).\n * Small enemies have reduced scaling while larger ones scale as usual.\n* All regular enemies within [Oryx's Sanctuary](\/wiki\/oryx-s-sanctuary)\n * Enemies here use 5 brackets instead of 4 and have slightly reduced scaling.\n\n###List of Enemies that use Boss Adaptive Scaling\n* All [Dungeon Bosses](\/wiki\/dungeon-bosses)\n * Bosses in [Oryx's Castle](\/wiki\/oryx-s-castle), the [Wine Cellar](\/wiki\/wine-cellar), and [Oryx's Sanctuary](\/wiki\/oryx-s-sanctuary) have increased scaling and larger brackets at the high end of the player count.\n * Bosses in [The Shatters](\/wiki\/the-shatters) have notably increased scaling and much smaller brackets.\n* [Ancient Spirits](\/wiki\/ancient-spirit)\n* [Fate](\/wiki\/fate) and [Glory](\/wiki\/glory)\n* [The Servers](\/wiki\/the-servers)\n* [Corruption Phantom Wisp Chargers](\/wiki\/corruption-phantom-wisp-charger), [Stalkers](\/wiki\/corruption-phantom-wisp-stalker), [Watchers](\/wiki\/corruption-phantom-wisp-watcher) and [Ravagers](\/wiki\/corruption-phantom-wisp-ravager)\n* [Red](\/wiki\/red-son-of-arachna-giant-egg-sac), [Blue](\/wiki\/blue-son-of-arachna-giant-egg-sac), [Green](\/wiki\/green-son-of-arachna-giant-egg-sac) and [Silver](\/wiki\/silver-son-of-arachna-giant-egg-sac) Son of Arachna Giant Egg Sacs\n* All enemies in the [Lair of Draconis](\/wiki\/lair-of-draconis)\n* [Coral Gifts](\/wiki\/coral-gift) \n* [Shadow Cube Defender](\/wiki\/shadow-cube-defender)\n* [Keys of Light](\/wiki\/key-of-light) and [Keys of Darkness](\/wiki\/key-of-darkness)\n* [Heroic White Demons of the Abyss](\/wiki\/heroic-white-demon-of-the-abyss) and all minions of [Heroic Septavius](\/wiki\/heroic-septavius-the-ghost-god)\n* All enemies in the [Lair of Shaitan](\/wiki\/lair-of-shaitan)\n* All enemies in the [Puppet Master's Encore](\/wiki\/puppet-master-s-encore)\n* [Gold Cnidarians](\/wiki\/gold-cnidarian)\n* All enemies in the [Secluded Thicket](\/wiki\/secluded-thicket)\n* All enemies in [High Tech Terror](\/wiki\/high-tech-terror)\n* [Mysterious Ice Shard](\/wiki\/mysterious-ice-shard)\n* [Oryx Eyes](\/wiki\/oryx-eye)\n* All enemies in [Belladonna's Garden](\/wiki\/belladonna-s-garden)\n* [Crystal Worm Father](\/wiki\/crystal-worm-father) and [Crystal Worm Child](\/wiki\/crystal-worm-child) in the Fungal Cavern\n* [Crystallised Cyclops](\/wiki\/crystallised-cyclops), [Crystallised Monstrosity](\/wiki\/crystallised-monstrosity), [Crystallised Lizard](\/wiki\/crystallised-lizard), [Crystallised Fish](\/wiki\/crystallised-fish), and [Crystallised Scorpion](\/wiki\/crystallised-scorpion)\n* [Marble Colossus Pillars](\/wiki\/marble-colossus-pillar) and [Marble Cores](\/wiki\/marble-core)\n* [Void Fragments](\/wiki\/void-fragment), [Void Shades](\/wiki\/void-shade), and [Greater Void Shades](\/wiki\/greater-void-shade)\n* [Orbs of Light](\/wiki\/orb-of-light) and [Chaos](\/wiki\/orb-of-chaos)\n* [Oryx Elite Brutes](\/wiki\/oryx-elite-brute), [Falconers](\/wiki\/oryx-elite-falconer), and [Assassins](\/wiki\/oryx-elite-assassin)\n* [Messengers of Oryx](\/wiki\/messengers-of-oryx)\n\n###History\nLinear HP scaling was introduced in {{template-release|patch=X.18.0}}, being introduced on enemies in the [Parasite Chambers](\/wiki\/parasite-chambers) and the [Stone Guardians](\/wiki\/stone-guardians). More enemies would receive HP scaling in upcoming patches, before {{template-release|patch=X.30.0.0}} brought blanket scaling to all realm and dungeon bosses, in several cases significantly lowering their base HP to compensate.\n\nIn {{template-release|exaltVersion=1.0.0.0}}, adaptive scaling was introduced, being first used on the bosses and enemies in [Oryx's Sanctuary](\/wiki\/oryx-s-sanctuary). In {{template-release|exaltVersion=1.1.0.0}}, adaptive scaling was added to all scaling dungeon bosses and enemies (who previously used 20% linear scaling), and their base HP was reduced by 25% across the board to compensate.\n\nPrior to {{template-release|exaltVersion=2.3.3.0}}, adaptive HP scaling had a significantly different formula:\n\n**Scaled HP = **\n\nwhere b was the base HP, and p was the number of players in the dungeon. P represented a “per player” variable, which was set to 0.1 for dungeon bosses or boss minions exclusively featured in boss fights, or 0.05 for all regular dungeon monsters. A represented an “adaptive scaling” variable, that was set to 0.08 in the majority of situations. This resulted in the following true formulae:\n\n *For Dungeon Monsters:* **Scaled HP = **\n *For Bosses\/Boss Minions:* **Scaled HP = **\n\nCertain enemies would have individual P or A variables tweaked to alter their scaling.\n\nIn {{template-release|exaltVersion=3.0.0.0}}, the adaptive scaling mechanism was changed again and specific cases were tweaked, with the intention of making it less punishing on smaller groups and moreso on very large ones. "],[[],[]]);initializeCookieConsentBanner("e"); | | | |