\r\n\r\n\r\n\r\n\r\n<\/div> \r\n \r\nThe **Lair of Draconis** is a high level dungeon consisting of boss fights against four elemental dragons, including a fifth dragon if a certain condition is met. It is a source of stat increase potions, UT armors, and other untiered equipment.\r\n\r\nDuring build 22.1, the Lair of Draconis was pre-released to mystery boxes and was presumed to later be dropped by the Rock Dragon<\/a>.\r\n \r\nIn the middle starting room there are four dragon souls circling the Altar of Draconis; players activate one of the four different colored dragon bosses by typing one of the four colors - black, red, blue, or green - into chat. If the black dragon (Feargus the Demented) is defeated first, another portal leading to the final boss will open after the other dragons are defeated.\r\n\r\nKey:<\/h4>\r\n\r\n The [Draconis Key](\/wiki\/dungeon-keys) is currently available in the mystery box shop in the nexus. It can be purchased directly from the nexus store after July 3rd.\r\nGuide:<\/h4>\r\n\r\nSee the [Lair of Draconis Guide](\/wiki\/lair-of-draconis-guide) for a complete walk-through on the dungeon and all its enemies.\r\n\r\n###Contents\r\n\r\n- [Layout](#layout)\r\n- [Bosses](#boss)\r\n- [Drops of Interest](#interest)\r\n- [History](#history)\r\n\r\n<\/a>\r\nDungeon Layout<\/h3>\r\nadd image\r\n\r\n<\/a>\r\nBosses<\/h3>\r\nElemental Dragons<\/h4>\r\nFeargus the Demented<\/b><\/a>\r\n*Minion:* \r\n\r\nPyyr the Wicked<\/b><\/a>\r\n*Minion:* \r\n\r\nNikao the Defiler<\/b><\/a>\r\n*Minion:* \r\n\r\nLimoz the Plague Bearer<\/b><\/a>\r\n*Minion:* \r\n\r\nDragons which are fought later will gain some of the previous dragons' abilities. For instance, if the blue dragon is defeated first, and then the red dragon is fought next, the red dragon would now have some of the blue dragon's bullets. If the black dragon is fought first, the dragons will be significantly stronger. However, the portal to the final boss will appear only if the black dragon is the first defeated.\r\n\r\nFinal Boss<\/h4>\r\nIvory Wyvern<\/b><\/a>\r\n*Minions:* Mirror Wyvern<\/a>, Black Soul of Feargus<\/a>, Red Soul of Pyyr<\/a>, Blue Soul of Nikao<\/a>, Green Soul of Limoz<\/a>, White Dragon Orb<\/a>\r\n<\/br>\r\n<\/a>\r\nDrops of Interest<\/h3><\/div> \r\n\r\n \r\n\r\n \r\n\r\nItem<\/th> \r\n\r\nDrops From:<\/th> \r\n<\/tr> \r\n \r\n<\/a><\/div><\/td> \r\n\r\n Feargus the Demented<\/a>, Limoz the Plague Bearer<\/a>, Nikao the Defiler<\/a>, Pyyr the Wicked<\/a>, Ivory Wyvern<\/a><\/div><\/td> \r\n<\/tr> \r\n \r\n<\/a><\/div><\/td> \r\n Feargus the Demented<\/a><\/div><\/td> \r\n<\/tr>\r\n\r\n<\/a><\/div><\/td> \r\n Limoz the Plague Bearer<\/a><\/div><\/td>\r\n<\/tr> \r\n \r\n<\/a><\/div><\/td> \r\n Nikao the Defiler<\/a><\/div><\/td> \r\n<\/tr> \r\n \r\n<\/a><\/div><\/td> \r\n Pyyr the Wicked<\/a><\/div><\/td> \r\n<\/tr> \r\n \r\n<\/a><\/div><\/td> \r\n Ivory Wyvern<\/a><\/div><\/td> \r\n<\/tr>\r\n\r\n<\/a><\/div><\/td> \r\n Feargus the Demented<\/a>, Limoz the Plague Bearer<\/a>, Nikao the Defiler<\/a>, Pyyr the Wicked<\/a>, Ivory Wyvern<\/a><\/div><\/td> \r\n<\/tr> \r\n \r\n<\/a><\/div><\/td>\r\n Feargus the Demented<\/a>, Limoz the Plague Bearer<\/a>, Nikao the Defiler<\/a>, Pyyr the Wicked<\/a>, Ivory Wyvern<\/a><\/div><\/td> \r\n<\/tr>\r\n<\/table>\r\n\r\nBack to top<\/a><\/div>\r\n \r\n<\/a>\r\nHistory<\/h3>\r\nDuring release 11 the Lair of Draconis was accidentally put into production. The key was available for 10 or 20 fame in the nexus, and many players ran it, getting the t14 armors and UT Katana. All existing Draconis keys had been replaced with \"Consolation of Draconis\" keys, which placed you in a room where you kill a red balloon that dropped a random stat potion. During Release 12.0.0, all existing Consolation of Draconis keys were turned into Old Firecrackers. \r\n\r\nBack to top<\/a><\/li><\/li><\/li><\/li>","{{template-dungeon-header\n| name=Lair of Draconis\n| externalIcon=\/\/imgur.com\/QjX8g5O.png\n| update={{template-release|exaltVersion=3.4.1.0}}\n| difficulty=6\n| noTP=true\n| music=Draconis<\/a>\n}}\n\n{{template-dust-drops\n|greenDust = 86-201\n|redDust = 25-59\n|purpleDust= 0\n}}\n \nThe **Lair of Draconis** is a high-level dungeon consisting of boss fights against five elemental dragons. It is a source of stat increase potions, untiered armors ([Leaf Dragon Hide Armor](\/wiki\/leaf-dragon-hide-armor), [Water Dragon Silk Robe](\/wiki\/water-dragon-silk-robe), [Fire Dragon Battle Armor](\/wiki\/fire-dragon-battle-armor)), the [Celestial Blade](\/wiki\/celestial-blade), and the [Dragon Tamer Warrior ST Set](\/wiki\/dragon-tamer-set).\n\nThe dungeon is a guaranteed drop from the [Rock Dragon](\/wiki\/rock-dragon) event boss.\n\nThe dungeon was **heavily reworked** with {{template-release|patch=X.31.8.0}}. Information about the dungeon before the rework can be found here<\/a>.\n\nThis dungeon must<\/b> be completed to earn 'Explosive Journey<\/b>', 'Conqueror of the Realm<\/b>', 'Hero of the Nexus<\/b>' and 'Realm of the Mad God<\/b>' [fame bonuses](\/wiki\/fame-bonuses).\n\n{{template-realm-eye-lore\n| response=The Lair of Draconis was once the subject of fables, tales which told of four fearsome dragons made of stone and brought to life with forbidden enchantments.The dragons did exist in actuality, but they were not truly living as the fables described. Malphas had in fact created them many decades prior.When Oryx found the lair of these dragons, he deemed their soulless husks perfect test subjects for fusion with elemental sprites.\n}}\n\nKey<\/h4>\n\n\n\n<\/td>\nThe Draconis Key<\/a> is available in the Nexus for {{template-gold|amount=200}} and can also be found in certain Mystery Boxes.<\/td>\n<\/tr>\n<\/table>\n\nGuide<\/h4>\nSee the [Lair of Draconis Guide](\/wiki\/lair-of-draconis-guide) (outdated) for a complete walk-through on the dungeon and all its enemies.\n\nContents<\/h2>\n\n- [Layout](#layout)\n- [Mechanics](#mechanics)\n- [Bosses](#boss)\n- [Drops of Interest](#interest)\n- [Daily Quests](#quests)\n- [Tips and Strategies](#tips)\n- [History](#history)\n\n\n\n<\/a>Layout<\/h2>\n\nThe dungeon has a fixed layout consisting of five square rooms.\n\nExample Layouts<\/h3>\nEvery edge is getting its difference depending on which dragon goes first.\n\nUpper left > Pyyr<\/a> | Upper Right > Nikao<\/a> | Bottom Left > Limoz<\/a> | Bottom Right > Feargus<\/a>\n\n• The four dragons<\/h4>\nThis is the layout for the four first dragons.\n\nUnlabeled Map Here<\/a><\/div>\n\n• The Ivory Wyvern<\/h4>\nWhen all four dragons are defeated, The Ivory Wyvern will appear on the middle room.\n<\/div>\n\n\n\nNow, it will have a presentation of how the rooms are like in each phase according to which dragon is chosen first.\n\nIf Feargus<\/a> is chosen first...<\/h4>\n<\/div>\n\nIf Pyyr<\/a> is chosen first...<\/h4>\n<\/div>\n\nIf Nikao<\/a> is chosen first...<\/h4>\n<\/div>\n\nIf Limoz<\/a> is chosen first...<\/h4>\n<\/div>\n\nBack to top<\/a>\n\n\nScreenshots<\/h3>\n \n<\/div>\n\nBack to top<\/a>\n\n\n\n<\/a>\nMechanics<\/h2>\n\n<\/div>\n\nThe **Altar of Draconis** is found in the center of the spawn room, surrounded by 4 HP-scaled statues of the elemental dragons. Players choose the dragon they wish to fight by attacking one of the statues, which will turn the other statues invincible and become a teleporter to that dragon's boss room once sufficiently damaged. Note, however, that after the first dragon, the Altar can sometimes choose the next dragon at random. When a dragon is slain, its corpse will become a teleporter back to the boss room, where the next dragon can be fought. After all four dragons have been slain, the Altar of Draconis transforms into the [Ivory Wyvern](\/wiki\/ivory-wyvern) for one last confrontation.\n\nThe dungeon features an inheritance system with the dragons. Depending on the order of dragons killed, their battles will have significant changes made to them, so careful choosing is required to get an ideal combination. It is worth noting that the later a dragon is fought, the higher their drop rates will be to match their increased difficulty.\n\n* The **first** dragon killed will add environmental hazards to the following dragons' arenas corresponding to their element\n* The **second** dragon killed will cause all the following ones to start using some of its shots\n* The **third** dragon killed will empower all of the following dragons' minions with their element\n* The **fourth** dragon killed will assist the Ivory Wyvern in his fight as an invincible statue. Their name will also change during the fight, although this is purely cosmetic.\n\nThe below tables describes each specific inheritance pattern:\n\n\n\n\nDragon (Color)<\/div><\/th>\nOrder Defeated<\/div><\/th>\nEffect on Pyyr<\/div><\/th>\nEffect on Nikao<\/div><\/th>\nEffect on Limoz<\/div><\/th>\nEffect on Feargus<\/div><\/th>\nEffect on Ivory Wyvern<\/div><\/th>\n<\/tr>\n<\/thead>\n\n\nPyyr<\/a> (Red)<\/b><\/div><\/td>\nFirst<\/b><\/div><\/td>\nN\/A<\/div><\/td>\nWater<\/a> in arena becomes Scorching Water<\/a><\/div><\/td>\nLava<\/a> spawns in arena<\/div><\/td>\nMiasma<\/a> takes a red tint and covers arena except for a small o-shaped region<\/div><\/td>\nFour square pools of Lava<\/a> spawn in arena<\/div><\/td>\n<\/tr>\n\nSecond<\/b><\/div><\/td>\nN\/A<\/div><\/td>\nNikao shoots armor-breaking shots<\/div><\/td>\nLimoz shoots armor-breaking and armor-piercing shots<\/div><\/td>\nFeargus shoots armor-breaking shots<\/div><\/td>\nIvory shoots armor-breaking and armor-piercing shots<\/div><\/td>\n<\/tr>\n\nThird<\/b><\/div><\/td>\nN\/A<\/div><\/td>\nMinions shoot armor-piercing shots<\/div><\/td>\nMinions shoot armor-piercing shots<\/div><\/td>\nMinions shoot armor-breaking and armor-piercing shots<\/div><\/td>\nRed Dragon Orbs<\/a> assist<\/div><\/td>\n<\/tr>\n\nFourth<\/b><\/div><\/td>\nN\/A<\/div><\/td>\nN\/A<\/div><\/td>\nN\/A<\/div><\/td>\nN\/A<\/div><\/td>\nStatue of Pyyr<\/a> continually active<\/div><\/td>\n<\/tr>\n\nNikao<\/a> (Blue)<\/b><\/div><\/td>\nFirst<\/b><\/div><\/td>\nRing arena tiles become Ashes<\/a><\/div><\/td>\nN\/A<\/div><\/td>\nStreaks of water<\/a> spawn in arena<\/div><\/td>\nMiasma<\/a> takes a blue tint; 5 square patches of miasma spawn in arena center in addition to miasma in edges<\/div><\/td>\nFour X-shaped pools of water<\/a> spawn in arena<\/div><\/td>\n<\/tr>\n\nSecond<\/b><\/div><\/td>\nPyyr shoots a mix of boomerang, piercing, and slowing shots<\/div><\/td>\nN\/A<\/div><\/td>\nLimoz shoots slowing shots<\/div><\/td>\nFeargus shoots slowing shots; some will move in a spiral direction<\/div><\/td>\nIvory shoots boomerang and slowing shots<\/div><\/td>\n<\/tr>\n\nThird<\/b><\/div><\/td>\nMinions shoot a slow-inflicting 3 bullet shotgun<\/div><\/td>\nN\/A<\/div><\/td>\nMinion shots inflict slow<\/div><\/td>\nMinion shots inflict slow; Shades create a trail of tearing frost<\/a><\/div><\/td>\nBlue Dragon Orbs<\/a> assist<\/div><\/td>\n<\/tr>\n\nFourth<\/b><\/div><\/td>\nN\/A<\/div><\/td>\nN\/A<\/div><\/td>\nN\/A<\/div><\/td>\nN\/A<\/div><\/td>\nStatue of Nikao<\/a> continually active<\/div><\/td>\n<\/tr>\n\nLimoz<\/a> (Green)<\/b><\/div><\/td>\nFirst<\/b><\/div><\/td>\nMultiple rock clusters spawn in middle of arena<\/div><\/td>\nWater<\/a> in arena becomes Mud<\/a><\/div><\/td>\nN\/A<\/div><\/td>\nMiasma<\/a> takes a green tint and covers arena except for a quatrefoil-shaped region; miasma clouds expand and contract in size in each \"petal\" of the quatrefoil<\/div><\/td>\nMultiple rock clusters in the arena<\/div><\/td>\n<\/tr>\n\nSecond<\/b><\/div><\/td>\nPyyr shoots large green and stone shots plus spinning shots that inflict sick<\/div><\/td>\nNikao shoots sickening shots<\/div><\/td>\nN\/A<\/div><\/td>\nFeargus shoots spinning green shots that inflict sick and piercing shots<\/div><\/td>\nIvory shoots sickening shots<\/div><\/td>\n<\/tr>\n\nThird<\/b><\/div><\/td>\n