Lair of Draconis

Last updated: X.31.8.0
Lair of Draconis
Difficulty: 5Difficulty: 5Difficulty: 5Difficulty: 5Difficulty: 5
Teleportation Disabled

The Lair of Draconis is a high level dungeon consisting of boss fights against five elemental dragons. It is a source of stat increase potions, UT armors, and other untiered equipment.

During build 22.1, the Lair of Draconis was pre-released to mystery boxes and currently is dropped by the Rock Dragon.

As of X.31.8.0, the dungeon has been heavily reworked, and all related pages are in need of updates.

For more on what the Lair was like before X.31.3.0, see Lair of Draconis (Original).

Key:

Draconis Key The Draconis Key is available in the Nexus for 100 Realm Gold and can also be found in certain Mystery Boxes.

Guide:

See the Lair of Draconis Guide (outdated) for a complete walk-through on the dungeon and all its enemies.
Note:

The Realm Eye says:
The Lair of Draconis was once the subject of fables, tales which told of four fearsome dragons made of stone and brought to life with forbidden enchantments.
The dragons did exist in actuality, but they were not truly living as the fables described. Malphas had in fact created them many decades prior.
When Oryx found the lair of these dragons, he deemed their soulless husks perfect test subjects for fusion with elemental sprites.

Contents

Lair of Draconis Layout:

Example Layout
In this example layout, the Ivory Wyvern has already been defeated. The first color chosen was red.

Screenshots

Altar of Draconis Pyyr first Pyyr (Nikao first)

Pyyr (Limoz first) Pyyr (Feargus first) Nikao first

Nikao (Pyyr first) Nikao (Limoz first) Nikao (Feargus first)

Limoz first Limoz (Pyyr first) Limoz (Nikao first)

Limoz (Feargus first) Feargus first Feargus (Pyyr first)

Feargus (Nikao first) Feargus (Limoz first) Ivory Wyvern (Pyyr first)

Ivory Wyvern (Nikao first) Ivory Wyvern (Limoz first) Ivory Wyvern (Feargus first)

Ivory Wyvern defeated

Mechanics

Altar of Draconis

The Altar of Draconis is found in the center of the spawn room, surrounded by 4 HP-scaled statues of the elemental dragons. Players choose the dragon they wish to fight by attacking one of the statues, which will turn the other statues invincible and become a teleporter to that dragon’s boss room once sufficiently damaged. Note, however, that after the first dragon, the Altar can sometimes choose the next dragon at random. When a dragon is slain, its corpse will become a teleporter back to the boss room, where the next dragon can be fought. After all four dragons have been slain, the Altar of Draconis transforms into the Ivory Wyvern for one last confrontation.

The dungeon features an inheritance system with the dragons. Depending on the order of dragons killed, their battles will have significant changes made to them, so careful choosing is required to get an ideal combination.

  • The first dragon killed will add environmental hazards to the following dragons’ arenas corresponding to their element
  • The second dragon killed will cause all the following ones to start using some of its shots
  • The third dragon killed will empower all of the following dragons’ minions with their element
  • The fourth dragon killed will assist the Ivory Wyvern in his fight as an invincible statue.

The below tables describes each specific inheritance pattern:

Dragon (Color)
Order Defeated
Effect on Pyyr
Effect on Nikao
Effect on Limoz
Effect on Feargus
Effect on Ivory Wyvern
Pyyr (Red)
First
N/A
Water in arena becomes Scorching Water
Lava spawns in arena
Miasma takes a red tint and covers arena except for a small o-shaped region
Four square pools Lava spawn in arena
Second
N/A
Nikao shoots armor-breaking shots
Limoz shoots armor-breaking and armor-piercing shots
Feargus shoots armor-breaking shots
Ivory shoots armor-breaking and armor-piercing shots
Third
N/A
Minions shoots armor-piercing shots
Minions shoots armor-piercing shots
Minions shoots armor-breaking and armor-piercing shots
Fourth
N/A
N/A
N/A
N/A
Statue of Pyyr continually active
Nikao (Blue)
First
Ring arena tiles become Ashes
N/A
Streaks of water spawn in arena
Miasma takes a blue tint; 5 square patches of miasma spawn in arena center in addition to miasma in edges
Four X-shaped pools of water spawn in arena
Second
Pyyr shoots a mix of boomerang, piercing, and slowing shots
N/A
Limoz shoots slowing shots
Feargus shoots slowing shots, some will move in a spiral direction
Ivory shoots boomerang and slowing shots
Third
Minions shoot a slow-inflicting 3 bullet shotgun
N/A
Minion shots inflict slow
Minion shots inflict slow, Shades create a trail of tearing frost
Fourth
N/A
N/A
N/A
N/A
Statue of Nikao continually active
Limoz (Green)
First
Multiple rock clusters spawn in middle of arena
Water in arena becomes Mud
N/A
Miasma takes a green tint and covers arena except for a quatrefoil-shaped region; miasma clouds expand and contract in size in each “petal” of the quatrefoil
Multiple rock clusters in the arena
Second
Pyyr shoots large green and stone shots plus spinning shots that inflict sick
Nikao shoots sickening shots
N/A
Feargus shoots spinning green shots that inflict sick and piercing shots
Ivory shoots sickening shots
Third
Minion shots inflict sick
Minion shots inflict sick on their second appearance
N/A
Minion shots inflict sick, Shades create a trail of green shots
Fourth
N/A
N/A
N/A
N/A
Statue of Limoz continually active
Feargus (Black)
First
Four Shade Tornadoes spawn in arena
Water in arena becomes Icey Ice tiles
Numerous black rocks spawn in arena
N/A
Miasma spawns in edges of arena
Second
Pyyr spams pet-stasising shots
Nikao shoots pet-stasising shots
Limoz shoots pet-stasising shots
N/A
Ivory shoots purple shots, some shots inflict pet-stasis
Third
Minion shots deal 120 damage
Minions shoot low damage boomerang shots
Minions shoot inflict pet-stasising shots
N/A
Fourth
N/A
N/A
N/A
N/A
Statue of Feargus continually active

Bosses

Elemental Dragons

Feargus the Obsidian Dragon
Feargus the Obsidian Dragon

Minions:Obsidian Should Shard Obsidian Soul Shard, Shade of Feargus

Pyyr the Crimson Dragon
Pyyr the Crimson Dragon

Minion: Crimson Soul Shard

Nikao the Azure Dragon
Nikao the Azure Dragon

Minion: Azure Soul Shard

Limoz the Veridian Dragon
Limoz the Veridian Dragon

Minions: Veridian Soul Shard, Abundant Shield Abundant Shield

Final Boss

Ivory Wyvern
Ivory Wyvern

Minions: Mirror Wyvern, Statue of Feargus, Statue of Pyyr, Statue of Nikao, Statue of Limoz, Dragon Orbs

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Drops of Interest

Note: All loot will drop in the central room when a dragon is killed.


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Tips

Puri/Prot as well as boosts from Paladins or Warriors are recommended, especially for Limoz.

For a small group, you should fight Limoz>Pyyr>Nikao>Feargus or Nikao>Pyyr>Limoz>Feargus.

As a large organized group, it’s best to fight Feargus>Nikao>Pyyr>Limoz or Pyyr>Nikao>Limoz>Feargus or even Limoz>Nikao>Pyyr>Feargus.

It is recommended that you do not fight Pyyr as the last elemental dragon before fighting Ivory.

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History


Original Lair of Draconis Portal
Later Kabam-era Lair of Draconis and Ivory Wyvern portals. The current portal is the original design.

The Lair of Draconis is the most reworked dungeon in the game, with its development spanning more than six years.

Early Kabam Era (2013)

Originally, the dungeon was meant to be more difficult than the Tomb of the Ancients, the most difficult dungeon at the time the Lair was conceived, and would drop the current dragon-themed UT armors as redesigned Tier 14 armors. During release 11 the Lair of Draconis was accidentally put into production. The key was available for 10 or 20 fame in the nexus, and many players ran it, getting the t14 armors and UT Katana. In response, all existing Draconis keys had been replaced with “Consolation of Draconis” keys, which placed you in a room where you kill a red balloon that dropped a random stat potion, while the existing Tier 14 armors and Celestial Blades were turned into Cheater Armors and Useless Katanas, respectively. During Release 12.0.0, all existing Consolation of Draconis keys were turned into Old Firecrackers. The Rock Dragon was released around this time but did not drop the Lair of Draconis because the dungeon remained unfinished, nor the Ray Katana, gaining a reputation for a dangerous event encounter that often prevented realms from closing, due to players being unwilling to fight it.

Later Kabam Era (2014)

In Release [XXXX], the dungeon finished development and the Ivory Wyvern was added as a final boss in “hard mode”, which only activates when Feargus is the first dragon to be fought. In this scenario, each dragon will have all their possible attacks. Due to the dungeon’s new status as a mid-level dungeon, the dragon armors were nerfed significantly and released as untiered items, while the Celestial Blade was renamed the Annoying Firecracker Katana and also nerfed. The dungeon was released for the first annual Month of the Mad God, to much player criticism due to the poor quality loot, low drop rates, tedious boss fights, and implementation of Test Chests instead of loot directly dropping from each boss.

Deca Era (2017-present)

In Release [XXXX], the Dragon Tamer ST Set was added as rare drops from the dungeon’s bosses.

In Release [XXXX], the UT items that dropped from the dungeon were buffed significantly, and the Annoying Firecracker Katana was renamed to the Sullen Blade.

In Release [XXXX], in response to player complaints over many years that the dungeon could be easily trolled by a player choosing another color aside from black at the start, the dungeon defaulted to “hard mode” regardless of which color was chosen first, meaning that the Ivory Wyvern fight became always accessible.

In Release X.31.8.0, the dungeon was heavily reworked, which each boss and the dungeon art receiving a complete makeover. The main goal of the rework was to make each boss more engaging while better implementing the inheritance mechanic that was present during the original “easy mode” but irrelevant during “hard mode,”, while keeping the Ivory Wyvern fight accessible regardless of which dragon order is selected. The Sullen Blade was renamed to the original Celestial Blade.

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