\/a>\n|defIgnored=40\n|radius=3.5\n|skullHeal=60\n|skullHealRange=6 (+0.5 tiles for every 10 WIS above 50)\n|cooldown=2\n|fameBonus=6\n|fp=900\n|sb=true\n}}\n\n{{template-drops-from\n| bag= White\n| drops= Belladonna<\/a>\n}}\n\n**Notes**\nA unique skull that, in addition to dealing AoE lifestealing damage like a normal skull, deploys a stationary plant at the target area to damage foes and heal allies within its radius.\n\nThe skull itself has damage and healing that is significantly lower than even mid-tier skulls; however, the plant it spawns ends up dealing 750 damage during its 5-second lifetime, significantly beating the [T6](\/wiki\/bloodsucker-skull)’s base damage of 180 as well as surpassing the [Memento Mori](\/wiki\/memento-mori)’s flat 400 damage. \nIn return, this skull necessitates that enemies stay within its slightly reduced 3.5 radius for all 5 seconds of the flower’s damage output. This makes it better suited for taking down stationary enemies, including (ironically) Belladonna herself.\n\nIt is also notable that the healing from the skull’s plant occurs irrespective of whether it is damaging an enemy, allowing the plant to be deployed for both offense and support purposes. \nHowever, the healing is paltry compared to other options the Necromancer has. Because it requires allies to remain within the short range of the plant, and is only able to heal five targets at a time, this skull is inefficient for healing when compared to other Skulls.\n\nNote that there is currently a bug that causes the Perennial Cranium to stop healing players if they leave its radius and re-enterneeds confirmation<\/sup>.\n\n{{template-skull-navigation}}","{{template-item-header\n| name=Perennial Cranium\n| externalIcon=\/\/imgur.com\/SHy3DA5.png\n| projName=Red AoE\n| externalProjIcon=\/\/imgur.com\/KKMwl62.png\n| desc=A flora-infested skull from one of Belladonna's victims. It exchanges the life force it steals into plant life, blooming powerful vegetation.
Sprite Credits: TLMaelstrom\n}}\n\n{{template-ability-stats\n| tier=UT\n| mp=115\n| onEquip=+60 HP, +4 SPD, +4 VIT\n| effect=On Ability Use:<\/b> Create a life-stealing plant that lasts 5 seconds\n\n- Damage:<\/b> 150 every 0.8 seconds<\/li>\n
- Heal:<\/b> 40 HP every 0.8 seconds<\/li>\n
- Max Heal Targets:<\/b> 5 players<\/li>\n
- Range:<\/b> 3.5 tiles<\/li>\n<\/ul>\n| dmg=\n| defIgnored=40\n| radius=3.5\n| skullHeal=60\n| skullHealRange=4.5 (+0.5 tiles for every 10 WIS above 50)\n| fameBonus=6\n| sb=true\n| fp=900\n| forgeTier=A\n| forgable=true\n| forgeMarkType=belladonna\n| forgeMarkAmount=1\n}}\n\n{{template-drops-from\n| bag=White\n| drops=Belladonna<\/a>\n}}\n\nNotes<\/b>\nA unique skull that, in addition to dealing AoE lifestealing damage like a normal skull, deploys a stationary plant at the target area to damage foes and heal allies within its radius. It also provides solid HP and VIT boosts as well as a decent SPD boost to increase the Necromancer's survivability.\n\nThe plant the skull spawns deals 750 damage during its 5-second lifetime. This, in additon to the skull's immediate damage, allows it to greatly outdamage all tiered skulls. However, it has a slightly smaller radius than tiered skulls (3.5 vs 4 tiles) and necessitates that enemies stay within the plant's radius for 5 seconds to deal all of its damage. This makes it better suited for taking down stationary enemies.\n\nThe skull also provides the best single-target healing of all skulls, healing 240 HP over 5 seconds. With no cooldown, many plants can be stacked to provide a consistent stream of healing. In this way, it is comparable to the [Tome of the Mushroom Tribes](\/wiki\/tome-of-the-mushroom-tribes). Unlike other skulls, the healing works without an enemy to target.<\/u> The tradeoffs are that the skull requires players to remain within the short range of the plant, and each plant can only heal 5 players at a time.\n\nThe Perennial Cranium Flower has the following sprite:\n\n\nNote that there is currently a bug that causes the Perennial Cranium to stop healing players if they leave its radius and re-enter.[needs confirmation]<\/sup><\/i>\n\nHistory<\/b>\nBefore {{template-release|exaltVersion=1.3.2.0}}, this item healed 25 HP every 0.8 seconds, costed 130 MP, and had a cooldown of 2 seconds. This item also had the following sprite:\n\n\nBefore {{template-release|exaltVersion=3.3.5.0}}, this item dealt 150 damage with 4 damage scaling, 125 plant damage, and 6 heal radius. \n\n{{template-skull-navigation}}"],[[],[]]);initializeCookieConsentBanner("e");