<\/div><\/td> \n
180<\/b><\/div><\/td> \n<\/div><\/td> \n 10<\/div><\/td> \n 20<\/div><\/td> \n Piercing<\/td><\/tr> \n | <\/div><\/td> \n 40<\/b><\/div><\/td> \nQuiet<\/b> for 1s<\/b><\/div><\/td> \n4<\/div><\/td> \n 16<\/div><\/td> \n Piercing \nBoomerang<\/td><\/tr> \n | <\/div><\/td> \n 40<\/b><\/div><\/td> \nWeak<\/b> for 5s<\/b><\/div><\/td> \n4<\/div><\/td> \n 16<\/div><\/td> \n Piercing \nBoomerang<\/td><\/tr> \n | <\/div><\/td> \n 40<\/b><\/div><\/td> \nSlowed<\/b> for 5s<\/b><\/div><\/td> \n2<\/div><\/td> \n 8<\/div><\/td> \n Piercing \nBoomerang<\/td><\/tr> \n | <\/div><\/td> \n 40<\/b><\/div><\/td> \nBlind<\/b> for 5s<\/b><\/div><\/td> \n4<\/div><\/td> \n 16<\/div><\/td> \n Piercing \nBoomerang<\/td><\/tr> \n | <\/div><\/td> \n 40<\/b><\/div><\/td> \nArmor Broken<\/b> for 3s<\/b><\/div><\/td> \n8<\/div><\/td> \n 32<\/div><\/td> \n <\/td><\/tr> \n | <\/div><\/td> \n 200<\/b><\/div><\/td> \nParalyzed<\/b> for 1.4s<\/b><\/div><\/td> \n4<\/div><\/td> \n 16<\/div><\/td> \n Piercing<\/td><\/tr> \n | <\/div><\/td> \n 0<\/b><\/div><\/td> \nWeak<\/b> for 7s<\/b><\/div><\/td> \n12<\/div><\/td> \n 60<\/div><\/td> \n Piercing<\/td><\/tr> \n | <\/div><\/td> \n | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |