Killer Bee Nest<\/a>\nSpawns: \nRed Nest Colony Guardian<\/a>\n\nBack to top<\/a> \n\n<\/a> \nDrops<\/h3> \n\n \n<\/div><\/th> \nTier 8 Weapon<\/a><\/td> \nTier 9 Weapon<\/a><\/td> \n<\/tr> \n \nTier 8 Armor<\/a><\/td> \nTier 9 Armor<\/a<\/td> \n<\/tr> \n\nTier 4 Ability<\/a><\/td> \nTier 3 Ring<\/a><\/td> \n<\/tr>\n\nTier 4 Ring<\/a><\/td>\n<\/td>\n<\/tr>\n\n<\/div><\/th>\n\nPet Eggs<\/a><\/td>\n<\/td>\n<\/tr>\n \n<\/div><\/th> \nTier 10 Weapon<\/a><\/td> \nTier 11 Weapon<\/td> \n<\/tr>\n\nTier 10 Armor<\/td>\nTier 11 Armor<\/td>\n<\/tr>\n\nTier 12 Armor<\/a><\/td>\nTier 5 Ability<\/a><\/td>\n<\/tr>\n\nTier 5 Ring<\/a><\/td>\nBeehemoth Armor (Red, only if killed last)<\/td>\n<\/td>\n<\/tr>\n\n<\/div><\/th> \nStat Increase Potions<\/a> <\/td> \n\n<\/tr>\n \n<\/div><\/th> \n\nBeehemoth Quiver (Red, only if killed last)<\/a> <\/td> \n<\/td> \n<\/tr> \n<\/table> \n\n\n \nBack to top<\/a> \n<\/a> \nTips and Strategies<\/h3> \n\nBack to top<\/a>\n","{{template-last-updated|updated={{template-release|exaltVersion=1.2.0.0}}\n}} \n \n\n<\/div> \n\nThe **Red Beehemoth** is an Event Boss that assists the [Killer Bee Nest](\/wiki\/killer-bee-nest-event-boss).\n\n{{template-realm-eye-lore\n| response=The strongest warriors from each of the Killer Bee Queen's three distinct races of children were chosen as protectors of the colony known as the B-Team. Knighted by the queen herself, each Beehemoth is tasked with overseeing the development and spread of nest construction by thousands of worker bees. Their greatest calling is to protect the nerve center of the colony from invaders, ensuring the queen's safety in her own massive nest.\n}}\n\nContents<\/h3> \n \nStats<\/a><\/li> \nCombat<\/a><\/li> \nDrops<\/a><\/li> \nHistory<\/a><\/li> \n<\/ul> \n<\/a> \nStats<\/h3> \nHP: 20,000 (+10% [2,000 HP] per player in Realm)\nDEF: 25\nEXP: 20,000\nLocation: Killer Bee Nest<\/a> setpiece\n\nLevel 20 Quest\nStasis Immune\nParalyze Immune\nLevitates off ground\nCounts toward God Kills\nCounts towards Beast Kills\nCounts towards Encounter Kills\n\n \n<\/div> \nBack to top<\/a> \n<\/a> \nCombat<\/h3>\nAttacks<\/h4>\n\n\n\nAesthetics<\/div><\/th>\nDamage<\/div><\/th>\nCondition effects<\/div><\/th>\nSpeed (tiles\/sec)<\/div><\/th>\nRange (tiles)<\/div><\/th>\nComments<\/div><\/th>\n<\/tr>\n<\/thead>\n\n\n<\/div><\/td>\n100<\/b><\/div><\/td>\n{{template-armor-broken}}<\/b> for 4s<\/div><\/td>\n6<\/div><\/td>\n15<\/div><\/td>\n<\/div><\/td>\n<\/tr>\n\n<\/div><\/td>\n80<\/b><\/div><\/td>\n<\/div><\/td>\n7<\/div><\/td>\n14<\/div><\/td>\n{{template-piercing}}{{template-armor-piercing}}<\/div><\/td>\n<\/tr>\n\n<\/div><\/td>\n90<\/b><\/div><\/td>\n{{template-confused}}<\/b> for 1.4s<\/b><\/div><\/td>\n6.5<\/div><\/td>\n16.25<\/div><\/td>\n<\/div><\/td>\n<\/tr>\n\n<\/div><\/td>\n75<\/b><\/div><\/td>\n{{template-confused}}<\/b> for 2s<\/b>{{template-armor-broken}}<\/b> for 1s<\/div><\/td>\n4<\/div><\/td>\n16<\/div><\/td>\n{{template-piercing}}<\/div><\/td>\n<\/tr>\n<\/div><\/td>\n150<\/b><\/div><\/td>\n{{template-confused}}<\/b> for ?s<\/b><\/div><\/td>\n<\/div><\/td>\n<\/div><\/td>\nRadius: ?<\/div><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n\nBehavior<\/h3>\n####3 Bees Remaining\nChases players while firing 4-way small stingers and 4-directional pairs of large arrows that Armor Break. Periodically also spawns groups of Red Nest Colony Guardians, including right upon spawning. If it strays too far from the Killer Bee Nest, it will return to it before resuming its chase.\n\nIf the Red Beehemoth is brought below 25% HP, it will briefly flash red and go invulnerable before entering an enraged state, where it is permanently {{template-armor-broken}} and immune to Stun. It will then chase players with increased ferocity, firing spreads of small stingers, rings of red stars, and 2-way shotguns of both large arrows and red orbs.\n\nIf the Blue\/Yellow Beehemoth becomes enraged, the Red Beehemoth will become {{template-armored}} and abandon it's previous shooting pattern - firing multi-directional small stingers, rings of stars, and shotguns of large arrows. If it is brought below 25% HP in this state, instead of enraging, it will retreat to the Nest and become passive for the rest of the phase, circling it while healing for large amounts of HP.\n\n####2 Bees Remainings\nCircles around the Nest in a random direction, firing 2-way spreads of arrows, rings of small stingers, and aimed shotguns of red stars. If it is brought below 25% HP, it will enrage similar to how it would have in the first phase of the fight. \n\nIf the other Beehemoth was enraged first, the Red Beehemoth will go invulnerable for the rest of the phase and follow them, firing multi-directional small stingers, rings of stars, and shotguns of arrows.\n\n####Last One Remaining\nIf the Red Beehemoth is the last one left alive, it will flash green, fly to the Killer Bee Nest, and consume it, growing in size and restoring all its HP before causing the Nest to explode into a ring of respectively-colored shots and summon a group of respectively-colored Nest Colony Guardians. It will then become immune to Stun and alternate between 3 attack patterns:\n\n* Chasing players while firing flurries of Red Balls, bursts of all its other shots, and thrown red bombs that Confuse.\n* Circling the dead Nest while firing nonstop 3-way shotguns of small stingers and spreads of large ones.\n* Sitting on the dead Nest while firing 4-directional spreads of Red Balls and spirals of arrows.\n\nIf it is brought to 25% HP in this phase, it will fly to the center of the arena and rapidly fire 4-directional bursts of large stingers, small stingers, and glaives as the destroyed Nest fires a 4-armed spiral of red orbs.\n \nReproduction<\/h4> \nSpawned by:\nKiller Bee Nest<\/a>\nSpawns: \nRed Nest Colony Guardian<\/a>\n\nBack to top<\/a> \n\n<\/a> \nDrops<\/h3>\n\n{{template-drop\n|purpleSpan=3\n|purple=\n{{template-drop-row|first=true\n|item1={{template-item-link|page=weapons#tier-8|name=Tier 8 Weapons|externalIcon={{template-item-gif|image=Tier 8 Weapons}}}}\n|item2={{template-item-link|page=weapons#tier-9|name=Tier 9 Weapons|externalIcon={{template-item-gif|image=Tier 9 Weapons}}}}\n|item3={{template-item-link|page=armor#tier-8|name=Tier 8 Armor|externalIcon={{template-item-gif|image=Tier 8 Armor}}}}\n}}\n{{template-drop-row\n|item1={{template-item-link|page=armor#tier-9|name=Tier 9 Armor|externalIcon={{template-item-gif|image=Tier 9 Armor}}}}\n|item2={{template-item-link|page=ability-items#tier-4|name=Tier 4 Abilities|externalIcon={{template-item-gif|image=Tier 4 Abilities}}}}\n|item3={{template-item-link|page=rings#tier-3|name=Tier 3 Rings|externalIcon={{template-item-gif|image=Tier 3 Rings}}}}\n}}\n{{template-drop-row\n|item1={{template-item-link|page=rings#tier-4|name=Tier 4 Rings|externalIcon={{template-item-gif|image=Tier 4 Rings}}}}\n}}\n|basket=\n{{template-drop-row|first=true\n|item1={{template-item-link|page=pet-eggs|name=Pet Eggs|externalIcon={{template-item-gif|image=Pet Eggs}}}}\n}}\n|cyanSpan=3\n|cyan=\n{{template-drop-row|first=true\n|item1={{template-item-link|page=weapons#tier-10|name=Tier 10 Weapons|externalIcon={{template-item-gif|image=Tier 10 Weapons}}}}\n|item2={{template-item-link|page=weapons#tier-11|name=Tier 11 Weapons|externalIcon={{template-item-gif|image=Tier 11 Weapons}}}}\n|item3={{template-item-link|page=armor#tier-10|name=Tier 10 Armor|externalIcon={{template-item-gif|image=Tier 10 Armor}}}}\n}}\n{{template-drop-row\n|item1={{template-item-link|page=armor#tier-11|name=Tier 11 Armor|externalIcon={{template-item-gif|image=Tier 11 Armor}}}}\n|item2={{template-item-link|page=armor#tier-12|name=Tier 12 Armor|externalIcon={{template-item-gif|image=Tier 12 Armor}}}}\n|item3={{template-item-link|page=ability-items#tier-5|name=Tier 5 Abilities|externalIcon={{template-item-gif|image=Tier 5 Abilities}}}}\n}}\n{{template-drop-row\n|item1={{template-item-link|page=rings#tier-5|name=Tier 5 Rings|externalIcon={{template-item-gif|image=Tier 5 Rings}}}}\n|item2={{template-item-link|page=red-beehemoth-armor|name=Red Beehemoth Armor|externalIcon=\/\/imgur.com\/InPgMzU.png}}\n|item3={{template-item-link|page=sword-rune|name=Sword Rune|externalIcon=\/\/imgur.com\/Xawmz73.png}}\n}}\n|blue=\n{{template-drop-row|first=true\n|item1={{template-item-link|page=stat-increase-potions|name=Stat Increase Potions|externalIcon=\/s\/a\/img\/wiki\/Stats.gif}}}}\n|golden=\n{{template-drop-row|first=true\n|item1={{template-item-link|page=blueprints#unique|name=Blue Beehemoth Blueprint|externalIcon=\/\/imgur.com\/ZchnotO.png}}\n|item2={{template-item-link|page=blueprints#unique|name=Red Beehemoth Blueprint|externalIcon=\/\/imgur.com\/ZchnotO.png}}\n|item3={{template-item-link|page=blueprints#unique|name=Yellow Beehemoth Blueprint|externalIcon=\/\/imgur.com\/ZchnotO.png}}}}\n|white=\n{{template-drop-row|first=true\n|item1={{template-item-link|page=red-beehemoth-quiver|name=Red Beehemoth Quiver|externalIcon=\/\/imgur.com\/SFcMSuE.png}}}}}}\n\nNote that the [Red Beehemoth Armor](\/wiki\/red-beehemoth-armor), [Red Beehemoth Quiver](\/wiki\/red-beehemoth-quiver), and [Sword Rune](\/wiki\/sword-rune) only drop when the Red Beehemoth is killed **last**.\n \nBack to top<\/a> \nHistory<\/h3>\n\nDuring [MOTMG 2020](\/wiki\/month-of-the-mad-god), the sprite for Red Beehemoth changed to fit the Reconstruction theme. However, unlike most reskinned event bosses, the name didn't change.\n\n\n\nBack to top<\/a>"],[[],[]]);initializeCookieConsentBanner("e");