\r\nUndead Lair<\/a> \r\nMonsters in the Undead Lair generally do little damage to a player with maxed Defense; Knights can usually charge their way through it with ease. However, when rushing an Undead Lair, always be on the look out for Slimes and Vampires, as they do the most damage. If you find yourself Slowed in the midst of a mob of Vampires, it is usually best to escape to the Nexus, or, if you are a Rogue\/Trickster, teleport to safety immediately. Speed is not<\/b> an advantage in the Undead Lair, as the traps deal very<\/i> high damage, and you may run into groups of Slimes and Vampires. \r\n \r\n \r\nSnake Pit<\/a> \r\nFourth most dangerous dungeon to rush, because of those pesky walls. Classes with piercing weapons, like bow classes, are very well suited to rushing Snake Pits. The main obstacle is breaking down the walls. You should try to do this quickly without being caught by the mob of Vipers that will be following you. Piercing weapons can do this efficiently and with ease. \r\n \r\n \r\nManor of the Immortals<\/a> \r\nThe third most dangerous dungeon to rush, because of those stupid-inflicting Vampire Bat Swarmers. The essential thing you need to know before rushing a Manor is how to safely control your character whilst Confused. Try and avoid the mobs of Bats. It is very difficult to go through the dungeon without being Confused, but once you are familiar with the Confused controls, this problem is resolved. When you are confused, \"A\" moves back (that's the most important one), \"D\" forward, \"W\" left, \"S\" right, camera rotation is reversed. You can bend your hand 90 degrees to use DWAS instead of WASD (that's the easy way to remember). \r\n \r\n \r\nAbyss of Demons<\/a> \r\nThis is the most dangerous dungeon to attempt to rush, as the demons\/brutes can quickly surround you and kill you in seconds. Even as a Knight, their sheer numbers will overwhelm and destroy you. Abysses also tend to be long, labyrinthine, and arduous; the lava rivers also lead you to your death, as they decrease movement speed and cause 30-50 damage\/second. That, along with the demon brutes, is why rushing is highly not recommended. \r\n \r\n \r\nOcean Trench<\/a> \r\nOcean Trenches tend to be easy to rush, as long as you can dodge the Sea Mares and their Paralyzing spinners. Having an anchor is always a good idea (see top of page for details). The Fishman Warriors and their Fishmen inflict Confuse, so make sure you know how to control your character when Confused, and make sure you don't run into a Mare. \r\n \r\n \r\nTomb of the Ancients<\/a> \r\nThe Tombs of the Ancients is the second most dangerous dungeon to rush (behind the Abyss of Demons), with the Bloated Mummies inflicting Confuse and Paralysis (through scarabs), the Lion Archers also paralyze, but are more dangerous than the Mummies and their scarabs. Jackals are the main killers in Tombs, considering their high damage output and the Jackal Lord's ability to have many Jackal Assassins by his side, which both lead to a lot of damage very quickly. They like taking advantage of you being Slowed in quicksand. In addition, be wary of turrets; they can majorly hinder your rush. \r\n<\/div> ","##Introduction\nRush<\/b>\nOnce a player has started to familiarize themselves with the basic dungeons in the Realm, they may find themselves wanting to speed up the process of doing dungeons in order to max faster, as getting to 8\/8 can take an incredibly long time. However, clearing a dungeon, while decently safe, has its limits in terms of how fast it can be done. This is where rushing<\/b> comes into the equation. This is usually accomplished by running ahead through a dungeon with only occasionally to never bothering to stop and clear the enemies in your path. While obviously much faster than clearing, this comes with the heavy cost of putting your character in extreme danger, as there are very few times that you are safe or have a chance to breathe. \n\nWhen rushing a dungeon--from a [Sprite World](\/wiki\/sprite-world) to the [Lost Halls](\/wiki\/lost-halls)--you need to be prepared. In-depth knowledge of a dungeon is highly recommended before attempting to rush it, as without knowledge of what is most dangerous, players can easily be caught by surprise and killed quickly. All classes can feasibly rush, but some will generally outperform others.\n\nDedicated rushing classes include **Tricksters**, **Kenseis**, **Rogues**, and **Ninjas**. **Warriors**, **Knights**, and **Mystics** have useful rushing talents, while **Priests**, Archers<\/b> and Bards<\/b> can rush effectively given the right equipment.\n\n##Tips\n- Above all else, one of the most important things you can do is to max your character<\/b>. Although the most crucial stats to max will depend from character to character, there are some generalities when it comes to maxing. Most importantly, maxing Speed and Defense<\/b> to effectively run past the enemies is essential, as if you are not going fast enough, enemies can easily start to build up and kill you quickly. Similarly, maxing HP and Vitality helps by enabling bigger risks (and therefore faster rushing) by keeping you out of combat and alive for longer. For classes that require their ability to rush effectively, maxing Wisdom and Mana is very useful. Finally, maxing Dexterity and Attack is probably the least useful out of the bunch, but still can be highly effective when looking to make sure that you are not ganged up on by a gigantic horde of enemies.\n- Another essential tip is to have an effective pet<\/b>. While pets are extremely useful in most situations, rushing is one of few situations where the HP and MP regeneration will almost always be of use to you. Additionally, the Electric<\/b> ability is extremely useful while rushing, having the ability to stop a large portion of the enemies chasing you in their tracks. While there is not a certain pet level required to start rushing, most people would generally recommend a maxed Rare pet with Heal and Magic Heal when starting off.\n- Be prepared to Nexus at any time. Rushing can be a very chaotic situation to deal with, and as such can easily kill you within seconds<\/b>. Remember that your character is much more valuable than the few stat pots that can be gained from the dungeon, and that there is no shame in Nexusing in a sticky situation.\n- When more familiar with rushing a dungeon, occasionally glancing at the mini-map when you can can easily increase the speed and safety at which you rush, as this can help prevent you from running into dead ends and getting cornered. For easier, less dangerous dungeons, one may find themselves staring at the mini-map almost the entire time, as the mini-map almost always provides more information than you can directly see.\n- Bring adequate consumables. Making sure that your potion slots are filled with useful restoratives that can be used at a moment’s notice (typically through the use of hotkeys) can easily mean the difference between life and death. HP consumables such as the [Health Potion](\/wiki\/health-potion) or the [Healing Ichor](\/wiki\/healing-ichor) serve to help you keep going if you are low on health, and MP consumables can help upkeep abilities.\n- The [Snake Eye Ring](\/wiki\/snake-eye-ring) is arguably the most useful item to bring while rushing, as it can grant the {{template-speedy}} buff to any class that can not otherwise have it, greatly increasing the rushing speed.\n- In dungeons where teleportation is available, a common safeguard method is to type `\/teleport ` to a fellow player in the dungeon and then click somewhere else on the screen. This will leave the command in the chatbox, ready to be activated whenever by pressing the chat key twice, teleporting you to safety should you find yourself in inescapable danger.\n - Note that you cannot<\/i> teleport to someone who is either Invisible or not in the dungeon at all. Thus, it is recommended that you carefully consider which player you have set your teleport to before rushing. Furthermore, telling them you have done so can decrease the chance that they leave or turn Invisible for whatever reason.\n- It can be useful to have a piercing weapon such as the [Bone Dagger](\/wiki\/bone-dagger), [Arcane Rapier](\/wiki\/arcane-rapier), or [Staff of Esben](\/wiki\/staff-of-esben) as large swarms of enemies are hard to deal without one.\n- Use common sense. Rushing dungeons can be fun, but is also highly dangerous. The smallest lapse in focus can easily spell the end of your character, and so make sure to always pay attention to what you are doing or what you are walking into.\n\n\n