Pirate Cave <\/a><\/td>\n<\/tbody>\n<\/table>\n\n[Back to top](#top)\n \n###Tips and Strategies\n \nSand Devils are the first monster a new player will typically encounter that can inflict **Confusion**, the dangerous status effect that changes your movement controls for the duration.
\n\n
Their shots have the wavy property, meaning they wave back and forth at greater intensity the further they travel, making them harder to dodge the further away you are. However, they are as easy to dodge as a cubes projectile at close range.
\n\n
If you get confused, do not panic. It only lasts one second and the damage is negligable unless you have 0 DEF. However, make sure to kill these foes if you are near more dangerous enemies such as a mob of sandmen. Confusion could make you run right into them and take heavy damage you didn't intend to take.
\n \n[Back to top](#top)\n","{{template-last-updated|updated={{template-release|exaltVersion=4.2.1.1}}}}\n\n
\n
\n<\/div>\n\nThese enemies are very annoying for low level characters, but act as most new players introduction to the {{template-confused}} status effect.\n\nThe **Sand Devil** is an enemy that is found in the [Beach](\/wiki\/beach).\n\n
\n\n### Contents\n\n- [Stats](#stats)\n- [Combat](#combat)\n- [Drops](#drops)\n- [Tips](#tips)\n\n
\n\n### Stats {#stats}\nHP: 100\nDEF: 1\nEXP: 4\nLocation: [Beach](\/wiki\/beach)\n\nCounts toward Nature Kills\n\n[Back to top](#)\n\n
\n\n### Combat {#combat}\n#### Attacks\n\n
\n\nAesthetics<\/div><\/th>\n Damage<\/div><\/th>\n Condition effects<\/div><\/th>\n Speed (tiles\/sec)<\/div><\/th>\n Range (tiles)<\/div><\/th>\n Comments<\/div><\/th>\n<\/tr>\n \n<\/div><\/td>\n 10<\/div><\/td>\n {{template-confused}} for 1s<\/b><\/div><\/td>\n6.5<\/div><\/td>\n 9.75<\/div><\/td>\n {{template-wavy}}<\/div><\/td> \n<\/td><\/tr>\n<\/table>\n\n#### Behavior\n\n**Chase Phase:**\nThe Sand Devil pursues nearby players, attempting to close the distance while firing Dark Gray Spinners. After 3 seconds, it will transition to **Circle Phase**.\n\nIt will wander erratically if it moves within 2 tiles of the player.\n\n**Circle Phase:**\nThe Sand Devil will maintain a distance of 3 tiles from the player. It will rotate clockwise for 3 seconds, and then return to **Chase Phase**.\n\n[Back to top](#)\n\n \n\n### Drops {#drops}\n\n{{template-drop\n|brown=\n{{template-drop-row|first=true\n|item1={{template-item-link|page=health-potion|name=Health Potion|externalIcon={{template-item-image|image=Health Potion}}}}\n|item2={{template-item-link|page=magic-potion|name=Magic Potion|externalIcon={{template-item-image|image=Magic Potion}}}}\n}}\n|dungeon={{template-dungeon-link|page=pirate-cave|name=Pirate Cave|externalIcon=\/\/imgur.com\/OqzVQuc.png}}\n}}\n\n[Back to top](#)\n\n \n \n### Tips and Strategies {#tips}\n\nSand Devils are the first monster a new player will typically encounter that can inflict {{template-confused}}, the dangerous status effect that changes your movement controls for the duration.\n\nTheir shots have the wavy property, meaning they wave back and forth at greater intensity the further they travel, making them harder to dodge the further away you are. However, they are easy to dodge at close range.\n\nIf you get confused, do not panic. It only lasts one second and the damage is negligable unless you have 0 DEF. However, make sure to kill these foes if you are near more dangerous enemies such as a mob of sandmen. Confusion could make you run right into them and take heavy damage you didn't intend to take.\n\n[Back to top](#)\nHistory<\/h3>\nBefore {{template-release|exaltVersion=4.2.1.1}}, the Sand Devil had the following sprite:\n"],[[],[]]);initializeCookieConsentBanner("e"); | | | | | | | | | | | | |