\n|range=6\n|scepterTargetingCone=60\n|scepterTargets=3 (+1 for every 15 WIS over 50)\n|fameBonus=7\n|fp=700\n}}\n\n{{template-drops-from\n| obtain= Consuming a stack of 15 Shards of the Intern<\/a>
\nExchanging a stack of 30 Shards of the Intern at The Tinkerer<\/a>\n}}\n\nNotes<\/b>\nPart of the [Agents of Oryx Abilities](\/wiki\/agents-of-oryx-abilities).\n\nThis scepter's ability to fire a dazing radial burst every 8 seconds allows its user to cripple enemy firepower while dealing additional damage. While this ability is very powerful, its cooldown makes it something that can't be relied on too often.\n\nIn terms of direct damage, this scepter deals more damage than all tiered scepters and scales very well with WIS, but also has a higher MP cost compared to most scepters. It also targets comparatively few enemies compared to its alternatives, and it requiring 15 WIS to get a new target means that it's difficult to increase this number. However, unlike most scepters, its damage is not decreased over subsequent targets.\n\nThe nova shots have the following projectile sprite, although they come in multiple sizes:\n\n\n**History**\nBefore {{template-release|exaltVersion=1.2.1.0}}, this ability dealt 350 base damage, had a range of 4.5, and the Mad God's Wrath proc had a cooldown of 20 seconds.\n\n{{template-agents-of-oryx-ability-navigation}}\n{{template-scepter-navigation}}","{{template-item-header\n| name=Siege Scepter\n| externalIcon=\/\/imgur.com\/O45xxYH.png\n| projName=Siege Scepter Blast\n| externalProjIcon=\/\/imgur.com\/PFCrz7M.png\n| desc= First assembled as a combat modification to Treasurer Gemsbok's gilded scepter, this artifact consumes substantial magical energy to detonate a chaotic blast.\n}}\n\n{{template-ability-stats\n| tier=UT\n| mp=110\n| effect=Mad God's Wrath:<\/b> On user's current position, release a nova of dazing 200 damage shots across 4.5 tiles\n\n- Shots:<\/b> 24 (arc gap: 15°)<\/li>\n
- Nova Total Damage:<\/b> 4800<\/li>\n
- Projectile Speed:<\/b> 10 tiles\/second<\/li>\n
- Nova Effect:<\/b> Inflicts {{template-dazed}} on enemies for 3 seconds<\/li> \n
- Nova Cooldown:<\/b> 8 seconds<\/li>\n<\/ul>\n| dmg=\n| shockblastDamage=\n| shockblastTargets=1 (+1 for every 10 DEF over 30)\n| shockblastTriggers=1\n| shockblastRange=2 (+0.05 for every DEF over 30)\n| range=6\n| scepterTargetingCone=60\n| scepterTargets=3 (+1 for every 15 WIS over 50)\n| fameBonus=7\n| fp=700\n| forgeTier=A\n}}\n\n{{template-drops-from\n| obtain= Consuming a stack of 15 Shards of the Intern<\/a>
\nExchanging a stack of 30 Shards of the Intern at The Tinkerer<\/a>\n}}\n\nNotes<\/b>\nPart of the [Agents of Oryx Abilities](\/wiki\/agents-of-oryx-abilities).\n\nThis scepter's ability to fire a dazing radial burst every 8 seconds allows its user to cripple enemy firepower while dealing additional damage. While this ability is very powerful, its cooldown makes it something that can't be relied on too often.\n\nIn terms of direct damage, this scepter deals more damage than all tiered scepters and scales very well with WIS, but also has a higher MP cost compared to most scepters. It also targets comparatively few enemies compared to its alternatives, and it requiring 15 WIS to get a new target means that it's difficult to increase this number. However, unlike most scepters, its damage is not decreased over subsequent targets.\n\nThe nova shots have the following projectile sprite, although they come in multiple sizes:\n\n\n**History**\nBefore {{template-release|exaltVersion=1.2.1.0}}, this ability dealt 350 base damage, had a range of 4.5, and the Mad God's Wrath proc had a cooldown of 20 seconds.\n\nBefore {{template-release|exaltVersion=3.3.5.0}}, this ability didn't have Shockblast component.\n\n{{template-agents-of-oryx-ability-navigation}}\n{{template-scepter-navigation}}"],[[],[]]);initializeCookieConsentBanner("e");