Siege Scepter

Siege Scepter Siege Scepter Blast First assembled as a combat modification to Treasurer Gemsbok’s gilded scepter, this artifact consumes substantial magical energy to detonate a chaotic blast.

Tier UT
MP Cost 110
Effect(s) Mad God’s Wrath: On user’s current position, release a nova of dazing 200 damage shots across 4.5 tiles
  • Shots: 24 (arc gap: 15°)
  • Nova Total Damage: 4800
  • Projectile Speed: 10 tiles/second
  • Nova Effect: Inflicts Yellow Swirl Dazed on enemies for 3 seconds
  • Nova Cooldown: 8 seconds
Range 6 tiles
Targeting Cone 60°
Targets 3 (+1 for every 15 WIS over 50)
Shockblast Damage
Shockblast Targets 1 (+1 for every 10 DEF over 30) targets
Shockblast Range 2 (+0.05 for every DEF over 30) squares
Shockblast Triggers 1 times
XP Bonus 7%
Feed Power 700
Dismantling Value 30 Rare Material / 40 Common Material

Obtained Through Consuming a stack of 15 Shards of the Intern
Exchanging a stack of 30 Shards of the Intern at The Tinkerer

Part of the Agents of Oryx Abilities.

This scepter’s ability to fire a dazing radial burst every 8 seconds allows its user to cripple enemy firepower while dealing additional damage. While this ability is very powerful, its cooldown makes it something that can’t be relied on too often.

In terms of direct damage, this scepter deals more damage than all tiered scepters and scales very well with WIS, but also has a higher MP cost compared to most scepters. It also targets comparatively few enemies compared to its alternatives, and it requiring 15 WIS to get a new target means that it’s difficult to increase this number. However, unlike most scepters, its damage is not decreased over subsequent targets.

The nova shots have the following projectile sprite, although they come in multiple sizes:
AoO Scepter Shot

Before Exalt Version (Nov 2020), this ability dealt 350 base damage, had a range of 4.5, and the Mad God’s Wrath proc had a cooldown of 20 seconds.

Before Exalt Version (Mar 2023), this ability didn’t have Shockblast component.