Group & Dungeon Role<\/div><\/h2> \nThe Sorcerer is *the* best class for crowd clearing, whether in solo or in a group. Sorcerers can quickly wipe out gods and dungeon minions, making everything faster. In the lategame, Sorcerers are still great assets for the same reasons. With top-tier gear, a few sorcerers can noticeably impact the speed of exaltation dungeons, like the [Fungal Cavern](\/wiki\/fungal-cavern) and [Lost Halls](\/wiki\/lost-halls), noticeably faster.\n\nThe Sorcerer is one of two classes that can apply {{template-weak}}, reducing damage by 10%, using the [Scepter of Rust](\/wiki\/scepter-of-rust). They can also apply Slowed, using the [Scepter of Fulmination](\/wiki\/scepter-of-fulmination). \n\n \n \n
Summary<\/div><\/h2> \n\nThe Sorcerer is a mix between a Wizard and a Priest, but not exactly being too close to either. The Sorcerer does not have the sheer single-target DPS of a Wizard, nor the survivability of a Priest. \n\nThe advantage of Sorcerer is the incredible crowd clearing potential, especially with high MP Heal and WIS\/MP-focused gear. Sorcerers are also great at single-target DPS, well above average (given you have certain UTs). <\/abbr> <\/b><\/b><\/b><\/b><\/div>"],[[],[]]);initializeCookieConsentBanner("e");