\r\n \r\n<\/a> \r\n<\/td> \r\n | \r\n \r\n- This is a Sarcophagus<\/b> \r\n<\/li>
- It has only one attack: Shoots multiple projectiles that stun for 6-8 seconds \r\n<\/li>
- It has 8 sentries. They have 4 attacks : one weakens, the other three cause significant damage. \r\n<\/li>
- Killing off these \"sentries\" one by one is the best way because they continuously heal the sarcophagus by 200 HP per second. \r\n<\/li>
- Sarcophagus drops tinctures<\/a> \r\n<\/li><\/ul><\/td> \r\n<\/tr>\r\n<\/table>\r\n \r\n
Bosses<\/h2> \r\n \r\n \r\nBoss<\/th> \r\n | Facts<\/th> \r\n<\/tr> \r\n | \r\n<\/a><\/td> \r\n | \r\n- This is BES<\/b> \r\n<\/li>
- He's a Tank \r\n<\/li>
- His Silver Shield stuns - It looks similar to the white stun of the Sarcophagus. \r\n<\/li>
- His Fire Boomerang - breaks armor. \r\n<\/li>
- Stationary on rage phase, but will chase if you get too close. \r\n<\/li>
- Drops Potion of Life, Ring of the Pyramid, Tome of Holy Protection & Wine Cellar Incantation (Soulbound) \r\n<\/li><\/ul><\/td> \r\n<\/tr> \r\n
\r\n \r\n<\/a> \r\n<\/td> \r\n | \r\n \r\n- This is NUT<\/b> \r\n<\/li>
- She's a healer and crowd-controller. \r\n<\/li>
- You will see: Slow, Blind, Weak, Quiet, Paralyze, and Armor Break. \r\n<\/li>
- Most of these effects come from boomerang bullets and arrows. \r\n<\/li>
- Each phase there are more status-effecting bullets. \r\n<\/li>
- Watch out for an arrow with green feathers at final phases. It causes the most significant damage + paralyze. \r\n<\/li>
- She is stationary during rage phase, but will quickly chase you if you're in range. \r\n<\/li>
- A rogue's cloak will prevent some targeted attacks. It will not negate damage or status effects. \r\n<\/li>
- Drops Potion of Life, Ring of the Sphinx & Wine Cellar Incantation (Soulbound) \r\n<\/li><\/ul><\/td> \r\n<\/tr> \r\n
\r\n<\/a><\/td> \r\n | \r\n- This is GEB<\/b> \r\n<\/li>
- His role is a damage dealer \r\n<\/li>
- His grenades hurt. There are more grenades for each phase \r\n<\/li>
- Watch for Darkness Bullets (280hp per hit, ouch), more bullets for each phase. They also pierce. Other bosses also use the Darkness Bullets. They all hurt but not quite as much as Geb's. \r\n<\/li>
- Stationary on rage phase, but will back up if you get too close. \r\n<\/li>
- Charges forward approximately every 8 seconds if a player is in range during rage phase. \r\n<\/li>
- Drops Potion of Life, Ring of the Nile & Wine Cellar Incantation (Soulbound) \r\n<\/li><\/ul><\/td> \r\n<\/tr> \r\n \r\n<\/table> \r\nThe Fight:<\/b> \r\nAll bosses are activated together and circle the center of their room. Each boss has different phases based around their total HP. Each phase typically entails more bullets, damage, crowd-control, different movement speed, and different boss positioning. The natural kill order is shown in the above table from top to bottom (due to Pyramid Artifacts and Bes' abilities being the least deadly of the three bosses) \r\n \r\nBuild 121 Fight Changes<\/b>: The room has a lot more quicksand and now has 4 large pillars and 4 small pillars to hide behind for the fight. The addition of more quicksand makes the fight harder than the previous build.<\/div>\r\n \r\n
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