It’s in your best interest (time and costwise!) to have either Heal/Magic Heal/Any or Magic Heal/Heal/Any.
The second ability will not be less powerful than if it were the first ability, but it will cost more feed power to level up!
If you look around the midlands’ roads, you’ll sometimes stumble upon a temple; if there’s a Great Coil Snake inside, you can kill it for a chance of it dropping the Forbidden Jungle.
It’s a relatively easy dungeon that can drop some UTs.
A Staff that is decent if you don’t have a T10 one yet, a Skull (Necromancer ability) that has slightly more range in exchange for other stats, a Robe that only gives wisdom and MP, and a Ring that gives dexterity and wisdom.
While none of these are too great, they all have good feed power for common/uncommon pets!
This is an unfortunate problem that rarely occurs. It’s referred to as a “10-minute DC”. You’ll have to wait 10 minutes before re-launching your game.
As for classes, I’d suggest tinkering with all of them for a bit to see if you like them.
I personally recommend the Katana classes, as they have great damage even with lower tiers, and they can also pierce through enemies.