This is probably going to be one of my more critical and maybe even cynical posts, but I need to vent this out. Also, please keep in mind that I am a RotMG Zoomer, so you can take this with a grain of salt.
So many RotMG players talk about how RotMG was better before, and while right in some cases, they’re also horribly wrong in others. Saying that monetization was more tame before is fine. Saying you prefer the artystyle of older sprites is fine. Heck, I’m fine with nostalgia/history videos. It’s when people say older design was better that I get irritated. Yes, I’m aware some posts and the like are made ironically like TopHatBowser, Project BES 4 potion of life, but I get mad when someone says Old Shatters was better than New Shatters, or when someone, for some un-mad-godly reason, compares Old Shatters to Moonlight Village. Of course they’re different, they’re from completely different time periods of the game!
I don’t say this without reason, I’m not just some new kid on the block throwing eggs on the old house down the street. It’s not the fact that it’s old at all, it’s that I feel like it encourages outdated design. Sure, shots bouncing everywhere on the screen from places that aren’t on the boss can seem like a lot, but so can three 16x16 bosses firing every single shot imaginable from themselves while you’re forced to move on tiles that make you slower than a Knight with CShield. Yeah, there’s no safespot on the left of the boss that makes everything super easy, but it’s an endgame dungeon, it’s not supposed to be easy!
All this to say, I don’t burst out at the drop of a post saying that old Realm was nostalgic, but I get both madder than a Mad God and concerned when someone pleads for DECA to un-rework The Shatters. It’s the prospect of nostalgia worsening gameplay that makes me upset. You can debate over RotMG’s artsyle or monetization or that one horny demon skin, but please, remember that what you are saying about the game’s design gets taken into account, and I don’t want to live in the dark ages of Realm where one of the bosses used to literally look like a pile of shit with Excalibur shoved into it, or worse.
Please, just give credit to what modern RotMG does right, and only bring up actually good design aspects from earlier versions of the game that we could learn from to add/iterate on in the future. This was more of a rant post than I usually do, but I couldn’t stand it anymore.