Ibex [Boss]


#30

I’m definitely reworking this phase, it’s probably the most unforgiving out of them all. I’ll probably make it similar to the stone guardian sword phase, but instead throwing the sword in a random spot to make it a little harder.

I balanced this based on the DPS of an 8/8 WC top priest which can deal the required damage in half the time it takes to travel the whole distance, and since the HP scaling only adds 75% HP, it should be a lot easier for a group to deal the required damage than perhaps a solo/duo.

I’m gonna leave these ones untouched since they’ll all have different sizes. Of course the small waves will have a smaller size in comparison to the larger ones, so I wouldn’t expect this to become an issue.

Haha, thanks man. I’ll remake a finalized version in a google doc and then you can anticipate the Lich that I was working on too after :smile:


#31

Amasing idea. Someone put this in Best of the Best.

The only thing missing now is more whites. Apart from that, amasing job, I’d love to fight that boss.


#32

The thing is I like dungeons that rely more on skill than over powered items that will allow you to survive a 675 damage hit cough cough (max stats for characters are mostly a bit more than enough to survive). This dungeon is good but it could seriously take some nerfing.


#33

I’m nerfing that specific projectile, so none will do over 550 damage, but the others are getting a range buff and perhaps damage buffs once I fully finish rethinking phases to make them a little more unique and gimmicky + more difficult.

I’m aiming for this dungeon to be on Void level, but this time up against a single enemy to stop it from falling into that “DPS wall” catergory, so I wouldn’t see a nerf of the entire thing fitting.


#34

and if ur not 8/8 preist+ with tops+ on? ur just stuck alone in the dungeon?


#35

If you’re referring to the part where I measured an 8/8 Priest’s DPS for the Deadman’s volley phase, that’s because Priests have lower DPS than other classes. However, I used a full top set because that’s not a DPS based build which means that the phase shouldn’t be so much of a problem for players if they’re competent enough to shoot the energy ball.

As I said, it’s endgame so i’d expect a majority of players to be 8/8. Why would I decrease the difficulty of it if there are T13 and 14 weapons up for grabs?


#36

Prophetic Shendyt

image
Though the Beast never truly fell, its clothing was retrieved of its defeated body.
Made of an ancient fabric - though, through an unknown method - forgetten to the depths of time - it’s heavy, but strong.

Tier: UT
On Equip: +12 Defense, +60 HP, +5 Attack, +5 Dexterity, -6 Speed
Soulbound: Lock
Feed Power: 1,155

Lootbag: image
Drops from: Ibex


Iron Gauntlet

image
A great gauntlet tempered with iron plates, with a glove made from an ancient fibre. Mortals who wear these are granted the strength to pull the Great blades of Ibex from the ground.

Tier: UT
On Equip: +90 HP, +3 Defense, +3 Attack, +3 Dexterity
Soulbound: Lock
Feed Power: 700

Lootbag: Loot%20Bag%205
Drops from: Ibex


Golden Gauntlet

image
A gauntlet heralded in legends for being imbued with strength. It’s crafted with golden plates, with the glove made from an ancient fibre.
Any being wearing it can not only lift the Great Blades of Ibex, but are granted intense power to so much as swing them with unfathomable force.

Tier: UT
On Equip: +95 HP, +5 Defense, +5 Attack, +5 Dexterity
Soulbound: Lock
Feed Power: 1,400

Lootbag: image
Drops from: Ibex

Alternative Sprite (Less saturated Gold)

image



#37

@OtherBill I created a seperate thread to keep the discussions based on the different categories.
I poste items in #ideas:items so i could get feedback relating to that, then I could later tweak the stats if neccessary and this is posted in #ideas:dungeons-enemies to get feedback on the boss mechanics.

Please move the item ideas back, I didn’t see what was wrong with posting them in a seperate thread anyway, unless you care to explain.


#38

I didn’t do it but I’d prefer you keep all your stuff related to this guy in one place. it’s easier to keep track of stuff, it doesn’t cover the ideas subforum in your stuff, and entire dungeons filled with bosses, items, new mechanics/status, maps, AND mobs still only get 1 thread. yours shouldn’t be a special case.


#39

I’m not even being petty, but:

Boss:

Item:

Dungeon:


Unless you decide to merge all of these too, please move my item post back to its own thread. I don’t see why it had to be moved anyway, it’s not hurting anyone being seperate and I’d much rather see the feedback for the boss and the items seperate so people can focus on either one (which I’ve stated twice now).


#40

Ah, thanks for pointing those out. I’ve merged those, too.


#41

Okayyy


#42

why did you give him more?? Jk but they are 6 months old like lmao.


#43

um


#44

Please stop commenting if you’re not going to say anything remotely helpful.


#45

I agree wholeheartedly but can’t help but feel there is a point to be made: the item descriptions are a bit cumbersome. ‘Retrieved’ could even imply that Ibex had taken the clothes from the players in the first place (and I kind of want it to). To be honest, the name is also a bit off - we already have a shendyt, and I’m not entirely sure what’s so prophetic about this one. How about:

Wraps of Ibex [?]:
Woven in prehuman realms from the petrific fibres of extinct Astalthon, this uncommonly resilient garment is the sole remnant of the Beast’s infernal incursion. Let it remain so.

Iron Gauntlet:
Fortified with iron plates and seven layers of the Beast’s impenetrable hide, this commanding gauntlet fills its wearer with force sufficient heave great Ibex’s mortal blades.

Golden Gauntlet:
An ancient gauntlet of immortal valour, plated with the molten hoards of Pandaemonium, and carven with unfathomably powerful runes which make the heaven-shearing blades of Ibex dance more lightly than floating petals in your hands.

I dunno, really I was just in the mood for writing some descriptions :3

Overall, for such an epic battle, I do feel like the loot needs a little more love!


#46

Look redox, it’s great that you put a lot of effort into your idea and all, but you’ve gotta get better at dealing with random comments like these. You yourself are not 100% ontopic, and I think it’s unreasonable for you to blast @railgunman for posting that. Just ignore it and move on.


#47

I’m not being funny or anything, but he’s posted 3(?) replies on this topic, two of which have consisted of one word replies accompanied with a quote from me.

When repeated twice it gets a little tiresome, I’m alright disregarding the first, but another is unneccessary.


I lack in these parts of item ideas, they never make much sense or are kind of flat.

Though I don’t see too much wrong with having another one of another armor type, it can be changed if a suitable name is found.

They’re fantastic :smiley:
Do you mind if I use these?


#48

Alright, seems I misunderstood.


#49

Yeah, don’t worry about it.