The Avatar of the Forgotten King is an event boss that can drop the portal to The Shatters.
HP: 150000
DEF: 50
EXP: 4500
Immune to Stasis
Immune to Stun
Immune to Paralyze
Immune to Daze
Level 20 Quest
Counts toward God Kills
Aesthetics |
Damage |
Condition effects |
Speed (tiles/sec) |
Range (tiles) |
Comments |
---|---|---|---|---|---|
150 |
Confused for 4s Unstable for 4s |
3 |
12 |
||
170 |
Unstable for 4s |
3 |
12 |
Please improve
Spawns from shtrs Encounter Spawner.
Add an image if there is one.
HP: 1000
DEF: 0
XP: 0
Spawns once per realm
Event Hero
Immune to Stasis
Technically spawns. (Actually spawned from shtrs Blobomb Maker)
HP: 5000
DEF: 30
EXP: 0
Immune to Stun
Immune to Stasis
Aesthetics |
Damage |
Condition effects |
Speed (tiles/sec) |
Range (tiles) |
Comments |
---|---|---|---|---|---|
100 |
10 |
6 |
Pierces |
Defense pillars exist near avatar originally.
HP: 15000
DEF: 30
XP: 0
Immune to Stasis
Aesthetics |
Damage |
Condition effects |
Speed (tiles/sec) |
Range (tiles) |
Comments |
---|---|---|---|---|---|
200-300 |
4 |
20 |
Pierces |
Blobombs: Can cause instant death for any robe or leather class, like the Rock Dragon's Rock Bats. The best way to get rid of them is to run up to them as they activate and then run away when they start flashing.
Assassin: The simplest way to defeat the Avatar, a gang of Assassins can sit on the edge of the Avatar area and throw poisons to land right as the Avatar becomes vulnerable (flashing red). It will take a while, but it's almost completely safe, at least until the Blobomb phase starts.
Knight: Your Shields have not much use, the boss is invulnerable to stun but the extra defense gives you an advantage over the other classes against the Blobombs.
Warrior: The helm's boost is the Warrior's key to help you if you can properly use it during the spiraling phase and for plain running when he changed phases, Helm of the Juggernaut helps in most phases of this particular boss.
Archer: Your Quivers for this boss won't help much but the Archer's range and high DPS with the Doom Bow is something to keep in handy.
Wizard: If you can land a spelbomb you can get yourself a shiny new one