The Flamer is a subordinate of the Flamer King. They come in groups of 5 and attack very similarly to their master. Their only aesthetic difference is darker horns.
Contents
Stats
HP: 1000
DEF: 12
EXP: 5
Location: High Sand
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Combat
Attacks
Aesthetics |
Damage |
Condition effects |
Speed (tiles/sec) |
Range (tiles) |
Comments |
|
29 |
|
8 |
4 |
Piercing |
Behavior
Attack State: Goes into an attacking cycle until it has low HP.
Charge Phase - Stays close to the king while chasing a player..
- Protects: Flamer King
- Chase Range: 0.1
- Chase Speed: 7
- Changes to Bullet 1 Phase if a player is detected within 2 tiles
Bullet Phase - Flashes, grows in size, and then attacks.
- Flashing
- Color: Orange
- Time Colored: 0.2s
- Repeat Rate: 20
- Grows
- Attacks
- Changes to Wait Phase after 4 seconds
Wait Phase - Returns to a small size and restarts the cycle.
- Shrinks
- Changes to Charge Phase after 0.67 seconds
Transition to Self-Destruct State when it has 200 HP left
Self-Destruct State: Flashes before exploding
Flashes Red
Explodes after 0.33 s
Explosion
- Shots: 10
- Trigger Range: 0
Reproduction
Spawns From:
Flamer King
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Drops
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Tips and Strategies
Flamers deal high damage at close range; melees should use caution not to stand still while destroying these enemies.
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