Killer Pillar (Rev. 20)

Last updated: 18.0.0
Killer Pillar

These four pillars spawn around the Avatar of the Forgotten King.

Contents

Stats

HP: 25000
DEF: 70 (140 effective)
EXP: 0
Location: Avatar of the Forgotten King (event)

Stasis Immune

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Combat

Attacks

Aesthetics
Damage
Condition effects
Speed (tiles/sec)
Range (tiles)
Comments
White Bullet
200-300
(250)
4
20
Armor Pierce Bullet
163-213
(188)
5
30
Armor Piercing

Behavior

They stand at the four corners of the Avatar’s event terrain and fire circles of white bullets while aiming armor piercing bullet at the nearest player. Killer Pillars have 2 phases, one attacking phase and one non-attacking phase.

During their attacking phase, Killer Pillars are flashing red and are invulnerable. This phase lasts 4 seconds. Only one Killer Pillar is active at the same time.

During their non-attacking phase, Killar Pillars are flashing blue and have permanently enabled the armored status effect, resulting in 140 DEF. This phase lasts 13 seconds

Reproduction

Spawns From:
Avatar of the Forgotten KingAvatar of the Forgotten King

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Drops

None

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Tips and Strategies

It is recommended to keep away from the pillars just before they activate, then wait until one becomes venerable, which is indicated by a large break of space in their barrage.
The White bullets they fire are quite easy to dodge as they fire at fixed angles, however the AP bullets they fire are targeted at the closest person and will require some concentration to avoid. It is wise for unmaxxed short range classes to wait until the breaks in firing to assist if they have difficulty dodging the white bullets.
The expression of damage taken by an entire white bullet shotgun by a Killer Pillar is = (RANDBETWEEN(199,300)-DEF)*8 Where randbetween is an operator that chooses an integer between the two chosen as written in the brackets, separated by commas. And def is the total defence your character has.
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