Last updated: Release 11.1 |
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The orb hits an area just like the Necromancer Skull but instead of draining health it puts them in a status condition called Stasis. In this state the enemy turns gray and cannot attack or move but cannot be damaged. All orbs have a Radius of 3. Most bosses are immune to stasis, though their minions tend to be vulnerable.
*Note: Some invincible creatures can be affected.
Tier |
Orb |
Name |
Cost |
Duration |
Stat Bonus |
Fame Bonus |
Feed Power |
---|---|---|---|---|---|---|---|
S |
60 MP |
3 |
5 |
||||
1 |
65 MP |
4 |
10 |
||||
2 |
70 MP |
5 |
20 |
||||
3 |
75 MP |
6 |
1% |
45 |
|||
4 |
80 MP |
7 |
2% |
90 |
|||
5 |
85 MP |
8 |
3% |
185 |
|||
6 |
85 MP |
8 |
+2 VIT
+2 WIS |
4% |
380 |
||
100 MP |
+2 ATT
+2 DEX |
6% |
750 |