Sheaths

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Last updated: Exalt Version 4.0.1.0 (Sep 2023)

Sheaths are ability items used by Kensei. When used, Kensei will charge up a certain number of dashes. If used with charges left, Kensei will instead dash in the direction of cursor up to a maximum distance which can be different for each sheath. Kensei is immune to enemy shots during his dash, but stays susceptible to enviromental damage (like lava or killer honey) and area of effect attacks (such as Medusa bombs). Dashing itself is independent of cooldown and doesn’t use any mana.

When Kensei hits an enemy during his dash, he gains a stack. Each stack multiplies a certain stat of his. For tiered sheaths, this is always ATT↑ ATT boost but every other stat except MP has a sheath boosting it. Every enemy hit by dash also receives a flat amount of damage. Each stack tracks its duration independently of any other obtained stacks, and once a stack hits its maximum duration it will decay without affecting the other stacks, if any. Dashing into an enemy while already at the maximum number of stacks has no effect on the remaining duration of any of the existing stacks.

All sheaths have a cooldown of 3 seconds, unless stated otherwise.

Tiered Sheaths

Sheath Tier Name Cost Damage and Effects Stat Multiplier Dash Distance (Tiles) Trail Damage Stat Bonus XP Bonus Feed Power
Slashing Sheath 0 Slashing Sheath 60 150–250 (200)
Shots: 1
1/5/10/16/23% ATT↑ ATT boost
Each stack lasts for 10 second
1–3.5 200 4
Timber Sheath 1 Timber Sheath 70 250–350 (300)
Shots: 1
2/6/11/17/24% ATT↑ ATT boost
Each stack lasts for 10 second
1–4 300 +1 DEF 8
Vineland Sheath 2 Vineland Sheath 80 350–450 (400)
Shots: 1
3/7/12/18/25% ATT↑ ATT boost
Each stack lasts for 10 second
1–4.5 400 +2 DEF 15
Haze Sheath 3 Haze Sheath 90 300–350 (325)
Shots: 2
4/8/13/19/26% ATT↑ ATT boost
Each stack lasts for 10 second
1–5 600 +3 DEF 1% 34
Ichor Sheath 4 Ichor Sheath 100 350–400 (375)
Shots: 2
5/9/14/20/27% ATT↑ ATT boost
Each stack lasts for 10 second
1–5.5 800 +4 DEF 2% 68
Serpentine Sheath 5 Serpentine Sheath 110 400–450 (425)
Shots: 2
6/10/15/21/28% ATT↑ ATT boost
Each stack lasts for 10 second
1–6 1000 +5 DEF 4% 139
Great Shinobi Sheath 6 Great Shinobi Sheath 125 350–400 (375)
Shots: 3
7/11/16/22/29% ATT↑ ATT boost
Each stack lasts for 10 second
1–6.5 1400 +6 DEF
+20 HP
+20 MP
6% 380
Sonic Wave Sheath 7
Soulbound
Sonic Wave Sheath 140 450–500 (475)
Shots: 3
8/12/17/23/30% ATT↑ ATT boost
Each stack lasts for 10 second
1–7 1600 +7 DEF
+40 HP
+40 MP
8% 570

Untiered Sheaths

Sheath Tier Name Cost Damage and Effects Stat Multiplier Dash Distance (Tiles) Trail Damage Stat Bonus XP Bonus Feed Power
Paper Machete UT Paper Machete 80 10/20/30/40/50% VIT↑ VIT boost
Each stack lasts for 10 second
8 100 4% 500
Volcanic Sheath UT Volcanic Sheath 100 400
Explosion
Radius: 4 squares
8/12/17/23/30% WIS↑ WIS boost
Each stack lasts for 10 second
1–6 1200 +5 WIS 6% 700
Blitz Sheath UT
Soulbound
Blitz Sheath 110 400
Shots: 3
Piercing Shots hit multiple targets


On hit:
DEF↑ DEF boost (+10 DEF) for 5 seconds
Cooldown:
10 seconds
8/12/17/23/30% DEF↑ DEF boost
Each stack lasts for 10 second
1–7 500 +8 DEF 7% 700
Quartermaster Scabbard UT Quartermaster Scabbard 110 500
Shots: 2
Piercing Shots hit multiple targets
Boomerang Shots boomerang


On Channeling: Summons a stationary decoy

On dash: Red Cross Healing for 5 seconds
8/12/17/23/30% HP↑ HP Boost
Each stack lasts for 10 second
7 1000 +30 HP 7% 800
Kaiken UT
Soulbound
Kaiken 120 200
Shots: 8
Piercing Shots hit multiple targets
Passes cover Shots pass through obstacles

Red Down Arrow Slowed
on enemies for 2 seconds
Cooldown:
4 seconds
8/12/17/23/30% DEX↑ DEX boost
Each stack lasts for 10 second
1–5 1600 +4 ATT
+4 DEX
7% 900
Labyrinth Dweller's Sheath UT
Soulbound
Labyrinth Dweller’s Sheath 120 350
Shots: 1
Piercing Shots hit multiple targets
10/20/30/40/50% SPD↑ SPD boost
Each stack lasts for 15 second
1–7 800 +6 SPD 7% 900
Elegant Parasol UT
Soulbound
Elegant Parasol 150 200-300 (250)
Piercing Shots hit multiple targets
Passes cover Shots pass through obstacles
Armor Piercing Ignores defense of target
Paralyzed Icon Paralyzed
on enemies for 3 seconds
Cooldown:
5 seconds

Blossoming Power: Release an explosion at the end of each dash dealing 600 base damage, scaling with VIT
10/15/20/25/30% VIT↑ VIT boost
Each stack lasts for 10 second
5.5–7.5 ??? +8 ATT
+8 VIT
7% 1,000
Irradiance Sheath UT
Soulbound
Irradiance Sheath 130 500
Shots: 4
Piercing Shots hit multiple targets
Wavy Wavy shots
13/17/22/28/35% ATT↑ ATT boost
Each stack lasts for 10 second
1–8 1200 +40 HP
+5 ATT
8% 1,000

Set Tiered Sheaths

Sheath Tier Name Cost Damage and Effects Stat Multiplier Dash Distance (Tiles) Trail Damage Stat Bonus XP Bonus Feed Power
Loch Sheath ST
Soulbound
Loch Sheath 130 200
Shots: 4
Piercing Shots hit multiple targets
Passes cover Shots pass through obstacles
Cooldown:
4 seconds

On Dash: Summons Tornado for 8 seconds

Tornado Shot Damage: 50-100
8/12/17/23/30% DEX↑ DEX boost
Each stack lasts for 10 second
7 1000 +5 DEX 7% 900
Pyro Sheath ST
Soulbound
Pyro Sheath 100 550
Piercing Shots hit multiple targets
Passes cover Shots pass through obstacles
Cooldown:
4 seconds

On Third Dash: 3 more shots

With Full Set:
Bullets deal 600 damage and travel longer distance
50% DEF↑ DEF boost
Each stack lasts for 10 second
2 2200 +5 DEF 7% 900

Limited Edition Sheaths

Sheath Tier Name Cost Damage and Effects Stat Multiplier Dash Distance (Tiles) Trail Damage Stat Bonus XP Bonus Feed Power
Snowman's Sheath UT Snowman’s Sheath 125 350–400 (375)
Shots: 3
7/11/16/22/29% ATT↑ ATT boost
Each stack lasts for 10 second
1–6.5 1400 +6 DEF
+20 HP
+20 MP
6% 380