Priest Class Guide

History

As one of the original five classes, Priest has undergone many changes. Priests used to be completely armor-less, had no ability, but could equip two rings. They gained the ability to heal allies in Build 47, and were given robe armor in Build 97. The style of their ability has changed as well, from spell scrolls like the Wizard’s offensive variety to Tomes.

More recently, in Exalt 1.1.0.0, Priests have gone through a revamp. Their healing was nerfed: the larger the group, the less each player is healed (Note that the Priest always gets full healing). In compensation, the Priest gained some much-needed offense through weapon buffs.

Even with all these changes, the Priest is still considered one of the best support classes in the game, due to his ability to instantly heal himself and his allies from damage. However, as a wand class with low attack and dexterity, he is also the least offensively oriented class. To unlock the Priest, reach level 5 with the Wizard. See his stat gains, caps, and averages here.

 

Stats and Equipment

As a robe class, the Priest has the highest MP (385) and WIS (75) in the game, which buffs up tome usage. But like other robe classes, he is very prone to damage, reliant on Tomes and Pets with a VIT of 40. With a wand and very low offensive stats (50 ATT, 55 DEX), he is the weakest class in the game, at least without some endgame items. This skillset makes Priest a support-oriented class, a role that Priest can fulfill very effectively.

Weapon

Wands are low-medium damage, long-ranged, piercing weapons; while they make the Priest offensively feeble compared to other classes, it allows for him to engage targets at a very long distance.

Wand of Ancient WarningWand of RecompenseWand of Evocation Wand of Retribution
Tiered Wands have unmatched utility for the Priest.

In order, the Wand of Ancient Warning, Wand of Recompense, Wand of Evocation, Wand of Retribution are the highest tiered wands available. These wands help keep the Priest in a safe distance. They also have the ability to pierce through enemies. Retribution is a soulbound drop from Oryx 3, but the others are tradable.

St. Abraham's Wand
The St. Abraham Wand is a decent beginner drop from the Manor of the Immortals. While its damage is comparable to the T9 Wand of Deep Sorcery, its superior 10 tile range helps during phases that would be dangerous with a tiered wand (mainly, Oryx 1/2’s dance phase).

Crystal Wand
The Crystal Wand, dropping from the Crystal Prisoner, sacrifices some damage and piercing in order to ignore a target’s defense. Comparible to the T12 Wand of Recompense against single foes, it shines against enemies like the Stone Guardians, the Avatar of the Forgotten King, and especially against enemies found in the Parasite Chambers.

Conducting WandWand of the Fallen Laser Pointer
These wands sacrifice range and enemy piercing for raw damage.

The Conducting Wand is a drop from the Mad Lab’s second boss. The Conducting Wand outdamages all tiered wands, even the T14 wand, and even gives a bonus to WIS. In exchange, it loses 1 tile of range and doesn’t pierce enemies. A respectable early/midgame UT, it is a great wand against bosses.

The Wand of the Fallen is obtained from Daichi the Fallen. It has low fire rate and sacrifices even more range (to 6.6 tiles). It outdamages all tiered wands and the Conducting Wand at all levels of defense. This weapon is best used when a Sorcerer is more confident in their ability to dodge in close range.

The Laser Pointer is a lategame upgrade to these wands, dropping from the Factory Control Core. It fires two shots, with the main shot completely ignoring defense. Compared to the Wand of the Fallen, it has a slightly better range and even more DPS. A small downside is that the secondary shot is somewhat hard to hit.

Wand of the Bulwark
The Wand of the Bulwark from Stheno the Snake Queen is a unique weapon that fires extremely slow, parametric shots. This makes the wand nearly impossible to aim, but with the same effective damage as the Doom Bow, this weapon is great to pre-fire against bosses with invulnerability phases, or just against a chasing pack of enemies.

Soul's Guidance
While the Soul’s Guidance has fairly weak, wavy main shots, it has an interesting proc: creating blue souls that follow the user to deal good AOE damage. At the end, they explode with a Curse effect (though at a small radius), leading to an overall decent damage output if combined with an aggressive playstyle.

Magic Wand
The Magic Wand is an ST wand that drops from the Puppet Minions from the Puppet Master’s Encore. With a 150% rate of fire and the ability to pierce shots, it’s most comparable to the Thousand Shot bow. Along with its unique property of both ignoring obstacles and shots that boomerang back, it’s the perfect wand for clearing the godlands.

Lumiaire
Lumiaire is the endgame wand. It beats all other wands at all reasonable levels of defense, and is one of the most powerful weapons in the game. It shoots 2 shots, very quickly, and with amazing overall damage.

The downside is that the Lumiaire is very hard to aim. It has a sluggish shot speed, making it very difficult to aim, and can also make it unisuited for clearing enemies. In addition, the range where both shots intersect is quite small. But if you can master this wand’s quirks, it is incredibly powerful, with no other alternative. It drops from Archbishop Leucoryx.

 

Ability

The Priest is a long ranged healing class with a tome. Tomes are fairly simple: use your ability, and you and surrounding players are healed. Tiered tomes also provide the Red Cross Healing status, which increases HP regeneration for a short time afterwards.

Your party heal is reduced as there’s more players around. However, you will always be healed for the full amount. In any case, increasing your WIS will increase how much you heal for.

The Priest’s ability is what makes him such an amazing support class and a long-lasting soloing class, even with a robe. His ability can turn the tide of the battle, help out players who are taking large sums of damage, and even prevent them from dying. Although healing others is not necessary, you’ll often find that fellow adventurers will appreciate and respect you for doing so.

Tome of Holy GuidanceTome of Hallowed LanguageTome of Purification
The Tome of Holy Guidance is the best tradable tiered tome, healing the most HP and having the longest Healing duration. The Tome of Hallowed Language grants a bit more healing per use, but it is a soulbound drop from Oryx 3. However, they both have a fairly high MP cost, of 120/130 MP, to cast a heal.

The Tome of Purification heals more than the T6 Tome of Holy Guidance and has a lower MP cost, while giving a sublime statboost (+10 WIS, +10 VIT). In addition, it uniquely removes negative status effects from the user. The one downside is that it doesn’t give the Healing stauts. It can be considered an upgrade to tiered tomes when somebody else is already giving the Healing status.

Book of Geb
The Book of Geb costs only 100 MP and is the only tome that grants Green Up Arrow Speedy, making it a good choice for rushing dungeons or clearing realms. The added +5 DEF, +3 VIT and +3 WIS also helps when taking damage while rushing. It costs and heals as much as the T4 tome.

Tome of Holy Protection
The Tome of Holy Protection (Prot) grants Wooden Shield Armored, increasing your defense by 50%. This gives the Priest a Warrior-level amount of DEF, which, with the healing, is an unfathomable amount of survivability. In exchange, it heals less with an extreme MP cost (130 MP); bringing MP potions and a high level pet makes things easier.

Tome of PainNecronomicon
These tomes have offensive abilities, but sacrifice durability.

The Tome of Pain gives the priest an AoE offensive ability (500 damage) that also heals. However, this tome’s healing is expensive and weak (80 HP per 120 MP). The stat bonuses are great: +4 ATT, +4 SPD +2 DEF, but affect the overall health of a player with penalties of -5 VIT and -20 HP.

The Necronomicon is an even riskier alternative because in addition to Cursing enemies, they Curse yourself as well. It shoots out a row of shots; it is impossible to hit all of them with 1 target, but you can hit 3. Small groups can use this to increase their damage, but may not need it if there are Mystics nearby to Curse instead.

Ceremonial MerlotTome of Holy Furor
These tomes provide sublime offensive stat bonuses, in exchange for a weaker heal. It’s best to pair them up with a strong, offensive wand.

The Ceremonial Merlot gives an amazing +20 ATK on use, along with -5 DEF. It also provides one of the lowest heals, equal to the T1 tome. In addition, there is a 1% chance to be inflicted with Wine Bottle Drunk whenever you are hit hard enough. It drops from Oryx 1.

The Tome of Holy Furor from Oryx 2 is similarly DPS oriented, providing a slightly weaker +15 DEX for slightly longer. Despite the weaker offensive stats, along with a better heal, this tome actually increases your survivability, with +55 max HP and +7 SPD on equip.

Tome of the Mushroom Tribes
The Tome of the Mushroom Tribes (Fungal Tome) places a healing mushroom on your cursor, which heals up to 75 players for 75 HP per second, for 3 seconds. Most notably, the mushroom’s heal does not decrease by player count. This, along with the fact that other players know that they’ll be healed, makes this tome one of the strongest support tomes in the game. While it is unaffected by Wisdom, you can spam multiple for massive group healing. It drops from the Crystal Worm Mother.

Chaotic Scripture
The Chaotic Scripture, dropped by Archbishop Leucoryx, practically outclasses any other damaging tome. This tome summons a Chaos Beam on your cursor that also armor pierces, allowing the Priest to behave more like a Wizard, as you can choose where to deal your damage. As usual, the disadvantage is a low heal for high MP, so you might want to carry a swapout. The Chaotic Scripture is a great tome for if you want the Priest to deal high amounts of damage.

Armor

While robes have the least defense, their MP and WIS boosts pair well with the Priest’s tomes.

Robe of the Grande SorcererRobe of the Star MotherRobe of the Ancient Intellect
The Robe of the Grand Sorcerer, Robe of the Star Mother, and Robe of the Ancient Intellect are the primary armors of the Priest. All three provide ample DEF, MP, WIS, and boosted ATT. While these robes may not be as powerful in specific areas, their versatility can not be ignored - one can never go wrong with these.

Robe of the Mad ScientistRitual RobeTlatoani's Shroud
All of these robes are good for increasing the Priest’s utility.

The Robe of the Mad Scientist from Dr. Terrible gives a pretty decent +7 WIS/VIT and a special proc that reduces MP cost by 25%. This stacks with the Twilight Gemstone, reducing your MP cost by a whopping 47.5%. This robe is great for healing as much as possible.

The Ritual Robe is obtained from Malus. While slightly weaker in terms of MP and defense, it has an amazing +20 WIS bonus, increasing how much you can spam tomes, in addition to their potency (around +60 HP). It doesn’t work well for the Fungal Tome, but is a great support robe otherwise.

THe Tlatoani’s Shroud is different from the previous two robes in that instead of reducing the amount of MP needed to cast an ability, the shroud directly gives an amazing +180 MP, along with a nice +10 WIS. The greatest risk of equipping this robe is that it has no defensive stats whatsoever, making you incredibly vulnerable to damage. This robe is best used if paired with other defensive gear or if one wishes to have a full utility priest.

Water Dragon Silk Robe
The Water Dragon Silk Robe is a UT robe obtained from Nikao the Azure Dragon. Compared to the T14, this robe sacrifces all its MP, 1 DEF and 3 WIS for 2 extra ATT and a hefty 6 SPD. While healing focused Priests wouldn’t like this robe, the increase in weapon damage and maneuverability allows increased overall DPS and rushing ability. An additional proc provides more health on ability use, albiet with a long cooldown. Overall, this robe is a solid choice for a Priest who is playing offensively.

Diplomatic RobeVesture of Duality
These two robes are amazing for increasing the Priest’s DPS, but sacrifice MP and WIS.

The Diplomatic Robe (Diplo) from Chancellor Dammah is a good balance between DPS and survivability. With its increase in HP and its proc which allows massive DPS, Diplo is a good choice for the Priest, giving him more defensive stats and high DPS potential.

Meanwhile, the Vesture of Duality from Archbishop Leucoryx is the opposite, giving high DPS but reduced survivability with its proc. While Priests are not normally known for damage, these endgame robes (along with a great weapon) dramatically boost the Priest’s damage potential. Plus, if one has a good healing tome, the loss in survivability could be negated with good heals.

Ring

Ring of Exalted HealthRing of Unbound HealthRing of DecadesRing of Unbound Defense
Top choices by many a player, the Ring of Exalted Health, Ring of Unbound Health, and Ring of Decades provide a hefty boost of HP (+140/+180/+190). Pure health rings benefit a Priest by allowing them to absorb more damage, before instantly restoring it again with a simple use of a tome.

The Ring of Unbound Defense (UBDef) is a niche ring as it gives a more dubious stat, but the frailer Priest enjoys the defense. DEF helps get more value out of each heal; +180 HP with 35 DEF is better than +180 HP with 25 DEF. However, defense is typically a less valuable survivability stat than HP, especially in late game content.

Ring of the PyramidBloodshed
The Ring of the Pyramid is a balanced ring, providing both +100 HP and +4 DEF. It also gives some extra Attack, helping priests who struggle with dealing damage. The Bloodshed Ring drops from a harder dungeon (Cultist Hideout), but provides slightly more HP & DEF (+110/+6), while also giving a well-needed +6 WIS.

Ring
Although even more dubious than the UBDef, the Ring of Unbound Magic (UBMP) is the best tradable ring for pure support. Its +180 MP pushes the Priest’s support role to the extreme level, allowing him to cast more times - a godsend when his teammates need constant healing.

SourcestoneThe Twilight Gemstone
For more defensive or support based priests, one may choose a more wisdom/mana based ring. The Sourcestone and The Twilight Gemstone are endgame rings which don’t sacrifice as much as UBMP. Each ring provides +110 MP and some speed. The Sourcestone helps survivability with an additional +110 HP, though the Gemstone gives +8 DEF and reduces the MP cost of your ability by 30%, easily surpassing all other rings in pure utility.

Bracer of the GuardianDivine CoronationOmnipotence Ring
Some priests that want to have a balanced approach may want to consider the Bracer of the Guardian, Divine Coronation (Coro), and Omnipotence Ring (Omni). The Bracer focuses on the defensive side, giving better HP and DEF, as well as +80 MP. Coro is more offensive, giving a decent +8 DEX and +110 HP, but a weaker DEF and MP (+55) boost. Meanwhile, Omni gives decent, balanced bonuses to every single stat, which Priests can take advantage of.

 

Strengths and Weaknesses

The Priest’s strength lies in his ability; one of the best in the game, turning him from yet another frail robe class to one that can easily solo event bosses. As a support character, he is also necessary at all levels of group play for all kinds of Dungeons.

One of the Priest’s biggest weaknesses is that his MP is much more crucial to his function than any other class; making the Silence and Quiet statuses even more devistating. And without extremely strong (and diffcult to get, if not just rare) UTs, the Priest lacks in terms of DPS.

While the Tome gives a ton of survivability, the Priest is weak to shotguns, pops, and other (near) instant kills, because they still have low defense. But because of his long range, the Priest is debatably the safest class in the game, very suitable class for new players or players committed to a new player experience. A freshly leveled Priest already has a good deal of survivability and utility, able to safely farm the godlands, and will only get better with stat potions. Having a good deal of patience and time is very beneficial to playing a fresh Priest.

Priests can play both offensively, eating shots at mid-range, dealing damage, and healing it up. Or defensively, relying on the tiered wand’s high range.

Group and Boss Role

With the ability to instantly heal himself and his allies, the Priest is probably the most ideal support class in the game. While the Priest is not obligated to heal teammates, any good Priest will generously heal others during all sorts of dangerous situations, from events to dungeon bosses. While typically weak overall, The Priest is a catalyst to speeding up the progress of farming the godlands, taking down bosses, or anything else because his ability makes things easier for others all around.

Summary

The Priest excels as a support class. Even though he has the worst DPS in the game, he is capable of almost anything on his own and can do things that other classes can’t do (like walking towards an armies of gods). Used for supporting or attacking, the Priest is almost unbeatable with the correct use of the tome and wand, and almost invincible once maxed. Just watch out for those quiet shots! If you want a very safe class that can attack at long range and effectively support a group, the Priest is for you!