Last updated: Release X.32.1.0 |
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Prisms are used by Tricksters. When the ability is used on most prisms, the player will teleport to the location of their cursor. In most cases, a decoy appears where they were before the activation and walks towards the way you were moving. Decoys will cause enemies to attack them instead of other players if they are the closest target. If the player is standing still and uses the prism, the decoy moves in a random direction. Since the decoy is an illusion to the enemies, their shots still pass through.
The untiered prisms have various different functions, see details in the table below for more information.
Prism |
Tier |
Name |
Cost |
Duration |
Other Effects |
Stat Bonus |
Fame Bonus |
Feed Power |
---|---|---|---|---|---|---|---|---|
0 |
60 MP |
3 |
5 |
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1 |
65 MP |
4 |
+1 WIS |
10 |
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2 |
70 MP |
5 |
+2 WIS |
20 |
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3 |
75 MP |
6 |
+3 WIS |
1% |
45 |
|||
4 |
80 MP |
7 |
+4 WIS |
2% |
90 |
|||
5 |
85 MP |
8 |
+5 WIS |
3% |
185 |
|||
6 |
90 MP |
9 |
+6 WIS +20 HP +20 MP |
4% |
380 |
|||
95 MP |
6 |
No teleport Summons 2 decoys in opposite directions |
+4 ATT +4 SPD +40 HP |
6% |
500 |
|||
60 MP |
N/A |
No teleport No decoy First activation marks a location, second activation teleports to the mark. Mark is reset on changing area, or after 30 seconds. Cooldown: 4 seconds |
6% |
850 |
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80 MP |
2 |
No teleport Decoy explodes Total Damage: 3000-4800 (3900) |
+2 ATT +2 WIS +40 MP |
6% |
900 |
|||
65 MP |
2.2 |
No decoy Summons stationary bomb that explodes 6 times Total Damage: 1920-2880 (2400) |
6% |
1,200 |
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65 MP |
7 |
No teleport Summons a stationary golem decoy that explodes Inflicts Dazed for 2 sec within 1.75 tiles |
5% |
900 |
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Limited Edition |
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UT |
85 MP |
8 |
+2 VIT +2 WIS |
4% |
380 |
|||
85 MP |
- |
Creates an expanding ring of 8 decoys |
+3 DEX |
6% |
380 |
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UT |
60 MP |
4 |
7% |
500 |
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ST |
65 MP |
7 |
No teleport Summons a stationary golem decoy that explodes Inflicts Dazed for 2 sec within 1.75 tiles |
5% |
900 |