Status Effects (Rev. 13)

Positive Status Effects

Invisible (Icon - None)
Used by Rogue’s Cloaks and Ghost Pirate Rum.
Player becomes translucent in a puff of pixels. Enemies ignore the player, though they are still susceptible to damage directed to other nearby players. As of Release 14.1, invisible status effect is removed from a player when hit by a quiet inflicting projectile.
Berserk Red Sword
Used by Warrior’s Helms.
Increases attack speed by 50%. Nullified when Dazed.
Speedy Green Up Arrow
Used by tiered Warrior’s Helms, all Ninja’s Shurikens, Orb of Conflict, and Speed Sprout.
Increases movement speed by 100%. Nullified when Slowed.
Healing Red Cross
Used by Paladin’s Seals.
White floating pixels rise around the player. Increases HP regeneration by 20 HP per second.
Damaging Sword
Used by Paladin’s Seals and Orb of Conflict.
Increases weapon damage by 50%. Nullified when Weak.
Armored Wooden Shield
Used by Helm of the Juggernaut, Tome of Holy Protection and various enemies.
Doubles defense.
Invulnerable Mithril Shield
Used by Seal of the Blasphemous Prayer and various boss-type enemies. Players also become invulnerable in between Arena rounds.
Target receives no damage from attacks.
Stun Immune (Icon - None)
Used by some boss enemies.
Target is immune to Knight’s stun. Visible only to the user (green text “Immune”) after a failed attempt.
Stasis Immune (Icon - None)
Used by all bosses and some of their minions.
Target is immune to Mystic’s stasis. Visible only to the user (red text “Immune”) after a failed attempt. All enemies gain stasis immunity for 3 second after going out of stasis.

Negative Status Effects

Slowed Red Down Arrow
Used by Green Drake Eggs, Archer’s low tier Quivers, Huntress’s Traps, Arachna’s Web, Stheno’s Pets, Green Stars, and Snowflakes.
Reduces enemy movement by 50%, reduces player Speed to 0 (Base, ~3 tiles/second). Nullifies effects of Speedy.
Paralyzed Paralyze icon
*Used by Blue Drake Eggs, Archer’s high tier Quivers, Thunder Turret, Lion Archer, Scarab, Worshipping Priestess, Nut and Stone Guardian’s sword *
Renders target/player completely immobile.
Weak Weak icon
Used by various bosses, Earth Golems, Urgle, and Crystal Prisoner Steeds.
Reduces player Attack to 0 (Base, 50% weapon damage). Nullifies effects of Damaging.
Stunned Gold Five Pointed Star
Used by tiered Knight’s Shields, Sarcophagus, and Bes.
Renders enemy unable to attack, and player unable to use standard weapon.
Confused Swirl
Used by Blue Stars, Blue Shurikens, Yellow Stars, Sand Devils, Yellow Swarms, Bloated Zombies, and the Crystal Prisoner.
Changes controls. Left > Down, Down > Left, Right > Up, Up > Right, Rotate Left > Rotate Right, Rotate Right > Rotate Left.
Blind Black X
Used by Urgle, Beholder, Stheno the Snake Queen, Oryx’s Simulacrum, Oryx the Mad God, Nut.
Heavily darkens game screen. Adjust brightness if screen is pitch black.
Quiet Word Bubble
Used by Lair Vampire King, Flayer God, Sprite God, Septavius the Ghost God, Mysterious Crystal, Oryx the Mad God, Nut.
Completely drains MP, stops MP regeneration, and causes Magic Potions to be wasted if used. Fleeing to Nexus or entering a portal while quieted will restore the amount of MP to 200, even if you had little mana before getting quieted.
Armor Pierce (purple damage number)
Used by White Demon, Septavius the Ghost God, Archdemon Malphas, Oryx’s Simulacrum, Oryx the Mad God, Geb, Red Swarm.
Attack that struck counts Defense as 0. Damage done in Armor Pierce is purple.
Armor Broken Gold Four Pointed Star
Used by Urgle, Shield of Ogmur, Flame Turret, Lion Archer, Bes and Nut, Brute of Oryx, Trap Element.
Sets target’s Defense to 0. Damage done is purple when armor is broken.
Stasis Swirl
Used by Mystic’s Orbs and Orange Drake Eggs.
In this state the enemy turns gray and cannot move or attack but cannot be damaged.
Bleeding Blood Drop
Used by Yellow Drake Eggs, Lord of the Lost Lands, Hellhound, Snakepit Guard, Davy Jones.
Yellow floating pixels rise around the enemy. Deals damage over time to both monsters and players. Stops player’s HP regeneration. Cannot kill players.
Dazed Yellow Swirl
Used by Quiver of Thunder, Oryx’s Simulacrum, Black Moon
Effect on enemies: quantity of projectiles in a single shot is halved rounded down, but not less than 1 projectile;
effect on players: reduces player’s Dexterity to 0 (Base, 1.5 attacks per second). Nullifies effects of Berserk.
Sick Skull
Used by Bile of Oryx, Kage Kami
Stops player’s HP regeneration, Making their Vitality 0, Cannot be healed.
Drunk Wine bottle
Used by Pirate Rum, Ghost Pirate Rum and Vintner of Oryx
Blurs the screen if Hardware Acceleration is disabled, or heavily warps the screen if Hardware Acceleration is enabled.
If a player cannot see their gameplay while drunk, they may choose to turn off Hardware Acceleration to return Drunk to a blurry screen.
Hallucinating Mushroom
Used by Magic Mushroom and Masked Shaman.
Replaces objects and enemies on screen with random enemies.
Hexed Mushroom
Used by green pools in Mad Lab and Transformation Potion.* *In the case of the Mad Lab, Hexed can be used for the speed boost, which will not wear off until cleansed in the blue pools.
Replaces the target’s sprite with a random pet’s sprite.
Unstable Unstable Arrow
Used by Avatar of the Forgotten King and some enemies in The Shatters.
A character shoots in random directions when attacking.
Darkness
Used by some enemies in The Shatters.
Visibility decreases to a small area around the player.