Positive Status Effects
- Invisible (Icon - None)
- Used by Rogue's Cloaks and Ghost Pirate Rum.
Player becomes translucent in a puff of pixels. Enemies ignore the player, though they are still susceptible to damage directed to other nearby players. As of Release 14.1, invisible status effect is removed from a player when hit by a quiet inflicting projectile.
- Berserk
- Used by Warrior's Helms.
Increases attack speed by 50%. Nullified when Dazed.
- Speedy
- Used by tiered Warrior's Helms, all Ninja's Shurikens, Orb of Conflict, and Speed Sprout.
Increases movement speed by 100%. Nullified when Slowed.
- Healing
- Used by Paladin's Seals.
White floating pixels rise around the player. Increases HP regeneration by 20 HP per second.
- Damaging
- Used by Paladin's Seals and Orb of Conflict.
Increases weapon damage by 50%. Nullified when Weak.
- Armored
- Used by Helm of the Juggernaut, Tome of Holy Protection and various enemies.
Doubles defense.
- Invulnerable
- Used by Seal of the Blasphemous Prayer and various boss-type enemies. Players also become invulnerable in between Arena rounds.
Target receives no damage from attacks.
- Stun Immune (Icon - None)
- Used by some boss enemies.
Target is immune to Knight's stun. Visible only to the user (green text "Immune") after a failed attempt.
- Stasis Immune (Icon - None)
- Used by all bosses and some of their minions.
Target is immune to Mystic's stasis. Visible only to the user (red text "Immune") after a failed attempt. All enemies gain stasis immunity for 3 second after going out of stasis.
Negative Status Effects
- Slowed
- Used by Green Drake Eggs, Archer's low tier Quivers, Huntress's Traps, Arachna's Web, Stheno's Pets, Green Stars, and Snowflakes.
Reduces enemy movement by 50%, reduces player Speed to 0 (Base, ~3 tiles/second). Nullifies effects of Speedy.
- Paralyzed
- Used by Blue Drake Eggs, Archer's high tier Quivers, Thunder Turret, Lion Archer, Scarab, Worshipping Priestess, Nut and Stone Guardian's sword
Renders target/player completely immobile.
- Weak
- Used by various bosses, Earth Golems, Urgle, and Crystal Prisoner Steeds.
Reduces player Attack to 0 (Base, 50% weapon damage). Nullifies effects of Damaging.
- Stunned
- Used by tiered Knight's Shields, Sarcophagus, and Bes.
Renders enemy unable to attack, and player unable to use standard weapon.
- Confused
- Used by Blue Stars, Blue Shurikens, Yellow Stars, Sand Devils, Yellow Swarms, Bloated Zombies, and the Crystal Prisoner.
Changes controls. Left > Down, Down > Left, Right > Up, Up > Right, Rotate Left > Rotate Right, Rotate Right > Rotate Left.
- Blind
- Used by Urgle, Beholder, Stheno the Snake Queen, Oryx's Simulacrum, Oryx the Mad God, Nut.
Heavily darkens game screen. Adjust brightness if screen is pitch black.
- Quiet
- Used by Lair Vampire King, Flayer God, Sprite God, Septavius the Ghost God, Mysterious Crystal, Oryx the Mad God, Nut.
Completely drains MP, stops MP regeneration, and causes Magic Potions to be wasted if used. Fleeing to Nexus or entering a portal while quieted will restore the amount of MP to full, even if you had little mana before getting quieted.
- Armor Pierce (purple damage number)
- Used by White Demon, Septavius the Ghost God, Archdemon Malphas, Oryx's Simulacrum, Oryx the Mad God, Geb, Red Swarm.
Attack that struck counts Defense as 0. Damage done in Armor Pierce is purple.
- Armor Broken
- Used by Urgle, Shield of Ogmur, Flame Turret, Lion Archer, Bes and Nut, Brute of Oryx, Trap Element.
Sets target's Defense to 0. Damage done is purple when armor is broken.
- Stasis
- Used by Mystic's Orbs and Orange Drake Eggs.
In this state the enemy turns gray and cannot move or attack but cannot be damaged.
- Bleeding
- Used by Yellow Drake Eggs, Lord of the Lost Lands, Hellhound, Snakepit Guard, Davy Jones.
Yellow floating pixels rise around the enemy. Deals damage over time to both monsters and players. Stops player's HP regeneration. Cannot kill players.
- Dazed
- Used by Quiver of Thunder, Oryx's Simulacrum, Black Moon
Effect on enemies: quantity of projectiles in a single shot is halved rounded down, but not less than 1 projectile;
effect on players: reduces player's Dexterity to 0 (Base, 1.5 attacks per second). Nullifies effects of Berserk.
- Sick
- Used by Bile of Oryx, Kage Kami
Stops player's HP regeneration, Making their Vitality 0, Cannot be healed.
- Drunk
- Used by Pirate Rum, Ghost Pirate Rum and Vintner of Oryx
Blurs the screen.
- Hallucinating
- Used by Magic Mushroom and Masked Shaman.
Replaces objects and enemies on screen with random enemies.
- Hexed
- Used by green pools in Mad Lab* and Transformation Potion. *In the case of the Mad Lab, Hexed can be used for the speed boost, which will not wear off until cleansed in the blue pools.
Replaces the target's sprite with a random pet's sprite.
Note: A player can use a Holy Water to remove these effects from himself. A priest with the Tome of Purification can remove these effects from himself and/or someone else. If the target is under both Speedy and Hexed, Speedy is removed too (to prevent green pool abuse in the Mad Lab).