Last updated: Patch X32.4.1 |
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The Test Chest is an “enemy” that used to spawn after the death of certain bosses, and would have a chance of dropping loot when destroyed, in place of loot dropping directly from the boss. As of Release X32.4.1, all remaining Test Chests have been removed, and loot directly drops from the bosses which used to drop chests.
The initial purpose of Test Chests was to allow players to obtain soulbound damage without necessarily having to damage the boss sufficiently during the fight, which would benefit support classes. Starting with The Shatters, nearly every boss added during the later Kabam period had a Test Chest; these were phased out during DECA’s ownership, and soulbound thresholds were made minimal across the board.
Some bosses do have a “chest phase” when they reach critical HP that essentially serves the same function as a Test Chest, in that they allow players to freely shoot the boss and obtain soulbound damage without being attacked by anything. These include:
HP: Varies
DEF: 35
EXP: 0
Location: None (removed from game)
Immune to Stasis (Shatters Chests)
Does not attack.
Does not attack or move. Remains stationary until destroyed.
Used to spawn from:
The Forgotten Sentinel
Twilight Archmage
The Forgotten King
Shaitan the Advisor
Janus the Doorwarden
The Puppet Master
Oryx Puppet
Feargus the Demented
Pyyr the Wicked
Nikao the Defiler
Limoz the Plague Bearer
Ivory Wyvern
Esben the Unwilling
Spawned after Frimar, Glacius and Polaris die
See drops of the bosses of The Shatters and Ice Tomb.
After the death of each boss above, a Test Chest will spawn, holding the potential loot for all who managed to survive the fight. It has extremely high health and a low soulbound threshold, so all who succeeded in each boss fight should have a fair chance at attaining loot.
In each boss room of The Shatters, the chest will spawn in differing locations.