Last updated: Exalt Version 1.1.0.0 (Sep 2020) |
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Tomes are used by Priests to instantly restore health to themselves and nearby players. Wisdom modifier (WisMod) applies to Tomes and this increases the Range, the Heal amount, and the Healing duration.
All direct healing tomes will lose 2.5% of their healing power for every player healed. This reduction caps at 70% when simultaneously healing 28 or more players, for a minimum of 30% of the original heal amount. This reduction does not affect the original user, who will always get 100% of the heal.
Tome |
Tier |
Name |
Cost |
Range (@75 WIS) |
Heal amount (@75 WIS) |
Healing duration (@75 WIS) |
Stat Bonus |
XP Bonus |
Feed Power |
---|---|---|---|---|---|---|---|---|---|
0 |
60 MP |
2.5 (5) |
40 HP (100 HP) |
2 (4) |
5 |
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1 |
70 MP |
3 (5.5) |
60 HP (120 HP) |
2.5 (4.5) |
+1 VIT |
10 |
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2 |
80 MP |
3.5 (6) |
80 HP (140 HP) |
3 (5) |
+2 VIT |
20 |
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3 |
90 MP |
4 (6.5) |
100 HP (160 HP) |
3.5 (5.5) |
+3 VIT |
1% |
45 |
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4 |
100 MP |
4.5 (7) |
120 HP (180 HP) |
4 (6) |
+4 VIT |
3% |
90 |
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5 |
110 MP |
5 (7.5) |
140 HP (200 HP) |
4.5 (6.5) |
+5 VIT |
5% |
185 |
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6 |
120 MP |
5.5 (8) |
160 HP (220 HP) |
5 (7) |
+6 VIT +20 HP +20 MP |
7% |
380 |
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7 |
130 MP |
6 (8.5) |
180 HP (240 HP) |
5.5 (7.5) |
+7 VIT +40 HP +40 MP |
5% |
570 |
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80 MP |
- |
- |
- |
5% |
500 |
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Encourages allies |
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110 MP |
4.5 (7) |
140 HP (200 HP) |
- |
-5 VIT +5 WIS |
5% |
700 |
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120 MP |
3.5 (6) |
80 HP (140 HP) |
- |
-20 HP +4 ATT +4 SPD +2 DEF -5 VIT |
7% |
750 |
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Area Damage: 500 (640) |
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80 MP |
6.5 |
120 HP |
- |
7% |
850 |
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On Ability use: Create a Healing Mushroom that lasts 3 seconds. Max Targets: 10 |
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110 MP |
6 (8.5) |
140 HP (200 HP) |
- |
+10 VIT +10 WIS |
7% |
950 |
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Effect on Self: Removes negative status effects |
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150 MP |
6 (8.5) |
120 HP (180 HP) |
- |
+4 VIT +40 HP |
7% |
1,250 |
|||
Effect on Self: Armored for 4 (6) seconds |
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150 MP |
6.5 |
100 HP (160 HP) |
- |
+6 VIT +60 HP |
7% |
1,300 |
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On Ability Activate: Summons a Chaos Beam on your cursor, striking instantly for 1800-2200 armor piercing damage in a 2.5 square radius |
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100 MP |
5 (7.5) |
120 HP (180 HP) |
3 (5) |
+3 VIT +3 WIS +5 DEF |
7% |
800 |
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Effect on Self: Speedy on self for 3 (5) seconds |
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110 MP |
5 (7.5) |
60 HP (120 HP) |
- |
7% |
1,200 |
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Effect on Self: DEF decrease (-5 DEF) and ATT boost (+20 ATT) on self for 3 seconds Sommelier’s Gamble: 1% chance to become Drunk for 2 seconds after taking at least 50 damage |
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Limited Edition |
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UT |
120 MP |
5.5 (8) |
160 HP (220 HP) |
5 (7) |
+6 VIT +20 HP +20 MP |
7% |
380 |
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130 MP |
6 (8.5) |
N/A; see below |
4 (6) |
+45 MP +7 WIS |
5% |
700 |
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Light Energy: Creates a healing Holy Orb when used below 400 HP (Heal: 60 HP; Max Targets: 15 players) Dark Energy: Creates a damaging Darkness Orb when used above 400 HP (Damage: 350; Range: 6 tiles) For Both: Orb Duration: 6 seconds; Orb Cooldown: 4 seconds |
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UT |
150 MP |
4 (6.5) |
100 HP (160 HP) |
- |
+55 HP +7 SPD |
6% |
950 |
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Effect on Self: DEX boost (+15 DEX) for 3.5 seconds |
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UT |
150 MP |
6 (8.5) |
120 HP (180 HP) |
- |
+4 VIT +40 HP |
6% |
1,250 |
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Effect on Self: Armored for 4 (6) seconds |
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UT |
150 MP |
6 (8.5) |
120 HP (180 HP) |
- |
+7 VIT +7 WIS |
7% |
900 |
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Effect on Self: Removes negative status effects |