KOGBOLD CLOCK
Constructed from the salvaged kogs of the Kogbold Steamworks. When fueled by magic, its constant ticks and tocks strangely give its user a faster flow of time.
Tier: | UT |
MP Cost: | 90 |
On Equip: | +3 SPD, +3 VIT |
Effect(s): | |
On Self: | Speedy for |
Party Heal: | within 4 tiles |
(2.5% less effectiveness (([Party Heal] x 0.3) HP minimum) per ally healed.) | |
Cooldown: | 5 seconds |
XP Bonus: | 8% |
Soulbound: | |
Feed Power: | 900 |
Created From: x3 Kogbold Kogs (Given to the Tinkerer)
KOGBOLD KOG:
A kog from the Kogbold Steamworks, its strange build makes it ideal for constructing certain artifacts or tools.
Drops from: | Kogbold Enemies |
Soulbound: | |
Feed Power: | 250 |
More Info:
I decided to go back into realm for a bit and was overall pleasantly surprised about all the changes made, so I decided to try making item ideas again! I recently happened upon something called the “Kogbold Steamworks” and finally got the inspiration to make a new seal from there. This post composed of several random thoughts:
- Melee Users having access to Speedy: I previously suggested a Knight ability that gives speedy, Warrior IS speedy, so why not also have a niche ability for Pally too to get speedy other than Snake Eye Ring? I generally thought it could be nice for melee classes, apart from having white bag drops, to change the QoL/Gameplay or have other alternatives to play around having short range.
- Kogbold crafting: The new “upgrading UTs” is something I find super interesting as in the future, this may help older UTs or such keep relevance without being phased out from the variety of new content being put into the game. This is why I didn’t want this to be a normal drop but instead something crafted from the materials gathered in dungeons, which may promote players to not just rush but clear sections of the dungeon for chances of loot materials.
- “Chronomancy”: I kind of wanted to play with the concept of time with this seal cuz it seems rlly cool (waoh time stuff). What this item specifically does is accelerating the user’s time, so instead of the usual Paladin’s “Healing”, it just becomes an outright “Heal” while hopefully not being too strong (if I balanced the numbers right), and the Speedy coming naturally from a faster flow of time.
I would like the power level of this item to sit somewhere in the utility section where it keeps some survivability for the Paladin and aids them to rush things in mid-late game.
Edits Summary
Text indicating “4 tile range” on the self-speedy instead of the party heal, along with other minor grammar/phrasing edits.
Reformatting on the Item Details to make it look neater (some latex and tabling of contents)
What do you think about the idea?
- The idea is great! (4/4)
- The idea is good (3/4)
- The idea is okay (2/4)
- The idea is bad (1/4)
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