Used by Helm of the Juggernaut, Tome of Holy Protection, Marble Seal, Cloak of the Mad God, Daybreak Chakram and various enemies.
Doubles entity’s DEF during damage calculations. Armor Broken negates this effect, taking priority.
Used by the Crystal Wand, Spiteful Scutum, Queen’s Stinger Dagger, Tezcacoatl’s Tail, all Assassin’s Poisons, White Demons, Septavius the Ghost God, Archdemon Malphas, Oryx’s Simulacrum, Oryx the Mad God, Geb, Red Swarms, Gigacorn, Esben the Unwilling, Void Entity, Greater Void Shades, Marble Colossus, Purple Marble Colossus Pillars/Rocks, Golems of Anger, Mini Yeti, Icy Whirlwinds, Cursed Blasts, Corrupted Sprite and Corrupted Spirit, Soulblasts, Mini Corrupted Armors, Corrupted Spawn, Goblin Peons and Alligators.
Armor Piercing attacks treat their target’s Defense as if it were 0. Armor Piercing damage is distinguishable by its purple damage text as opposed to the normal red.
Used by Warrior’s Helms, Star of Enlightenment, Banishment Orb, Soul of the Bearer and Planefetter Orb.
Increases attack speed by 50%. Dazed negates this effect, taking priority.
Note: This increases attack speed by 50%, not the DEX stat. See how attacks per second are calculated here
Used by Paladin’s Seals, Orb of Conflict and Memento Mori.
Increases damage from weapons by 50%. Weak negates this effect, taking priority.
Note: This increases damage dealt by 50%, not the ATT stat. See how attacks damage are calculated here
Received by standing on and breaking an Orb of Mana, found in Heroic dungeons after defeating a minion.
White floating pixels rise around the player, similar to Healing. Increases MP regeneration by 20
MP per second.
Used by Paladin’s Seals, tiered Priest’s Tomes starting from tier 2, Bottled Honey and Royal Jelly.
White floating pixels rise around the player, similar to Energised. Increases HP regeneration by 20 HP per second.
Immune (Icon - None)
Used by many enemies, including the majority of Event Bosses and Dungeon Bosses.
Entity cannot be affected by the respective status effect, signified by red “Immune” text appearing over the enemy when a player tries to inflict said status effect on them. The standard statuses that enemies can be potentially immune to are Stun, Stasis, Paralyze, Daze, and Slow. The Void Entity has unique immunities to Curse and Armor Break.
Invisible (Icon - None)
Used by Rogue’s Cloaks, Ghost Pirate Rum, Draconis Potions if the purple soul is summoned, and Crystallised Mist.
Player becomes translucent in a puff of pixels. Enemies ignore the player, but the player is still susceptible to damage. Getting Quieted will instantly dispel Invisibility.
Applied for 1 second after teleporting to another player. Also granted to all players in a realm (or a dungeon in said realm) as Oryx transports said realm to his castle. Teleportation via Prisms/Cloak of the Planewalker does not apply invincibility.
Entity cannot be hit with attacks, which phase through them harmlessly.
Used by Seal of the Blasphemous Prayer, Crystal Shield and various boss-type enemies. Players also become invulnerable in between The Arena rounds.
Affected entity receives no damage from attacks, but is still susceptible to status effects.
Used by tiered Warrior’s Helms, all Ninja’s Stars, Orb of Conflict, Soul of the Bearer, Tome of Holy Guidance, Book of Geb, Ghastly Drape, Speed Sprout and green pools from the Mad Lab.
Increases movement speed by 50%. Slowed negates this efffect, taking priority.
Note: This increases move speed by 50%, not the SPD stat. See how movement speed is calculated here
Used by all Seals starting from tier 2, Helm of Draconic Dominance, Cloak of Bloody Surprises, Tome of Holy Furor, Champion’s Bastion, and many Consumables.
Player’s stats are temporarily increased. The amount of the increase depends on the source of the buff. If multiple boosts from one source (eg. Tinctures) are stacked, every boost will only be half as strong as the previous one. If multiple boosts from two instances of the same source (eg. HP boosts from two abilities, like a Seal and a Helm of Draconic Dominance) are acquired, the strongest one will override the others.
Used by Urgles, Knight Puppets, Shield of Ogmur, Crystallised Fang’s Venom, Alien Core: Dark Matter and the Entropy Reactor, Fire Turrets, Zombie Hulks, Bes, Nut, Gulpord the Slime God, Crawling Grey Spiders, Son of Arachna, Crusade Explorers, Brutes of Oryx, Daichi the Fallen, Lost Sentry and Parasite Chambers barrels.
Reduces affected entity’s DEF stat to 0 during damage calculations. Damage numbers for an Armor Broken target are purple.
Used by Yellow Drake Eggs, Lord of the Lost Lands, Hellhounds, Snakepit Guard, Fat Angry Bees, Puppet of Pain, Pink Marble Colossus Pillars/Rocks, Davy Jones, Crawling Green Spiders, Crawling Red Spotted Spiders, Son of Arachna, Pterasites, Daichi the Fallen, Spectral Sentry (Event) and Spectral Sentry (Lost Halls).
Yellow floating pixels rise around the affected entity. Drains HP by 20 per second to both monsters and players. Stops player’s HP regeneration by VIT. Cannot kill players.
Used by Urgles, Beholders, Stheno the Snake Queen, Oryx’s Simulacrum, Oryx the Mad God, Nut, Megamoth Larva, Black Marble Colossus Pillars/Rocks, Void Entity, and Master Rat.
Heavily darkens game screen. Adjust brightness if screen is pitch black.
Used by Blue Stars, Blue Shurikens, Yellow Stars, Sand Devils, Mini Bots, Yellow Swarm Masters, Bloated Mummies, Fairies, Beefy Fairies, Swoll Fairy, Snow Bat Mamas, Icy Whirlwinds, Puppet of Chaos, Goblin Sorcerers, Bats, Vampire Bat Swarmers, Henchmen of Oryx, Oryx the Mad God, Mini Megamoths, Mama Megamoth, Micro Megamoth Sentinels, Jon Bilgewater the Pirate King, Void Entity, Crystal Prisoner and Corrupted Casters.
Changes controls by rotating directional controls counterclockwise and reversing rotation controls. Left > Down, Down > Left, Right > Up, Up > Right, Rotate Left > Rotate Right, Rotate Right > Rotate Left.
Used by tiered Mystic’s Orbs starting from Tier 1, the Skull of Corrupted Souls, the Hivemaster Helm, the Parasitic Concoction, the Necronomicon, Red Marble Colossus Pillars/Rocks, and all Void Shades from The Void
Affected targets receive 20% more damage, calculated after defense and defense modifiers.
Used by some enemies in The Shatters, Master Rat, Corrupted Monks and Lost Sentry.
Visibility decreases to a small area around the player and prevents enemies from displaying red dots on the minimap. All entities outside of the area are completely invisible, but their shots will not generate on your screen unless they are marked on the minimap (ie. Quest Monsters or enemies within the visible area).
Used by Quiver of Thunder, Brain of the Golem, Snakepit Guard, Oryx’s Simulacrum, Esben the Unwilling, Queen Bee, Cursed Blasts, Orange Marble Colossus Pillars/Rocks and Black Moons.
Effect on enemies: Halves the number of projectiles fired per attack. Rounded down, but not less than 1 projectile.
Effect on players: Reduces player’s Dexterity to 0 during fire rate calculations, resulting in a base fire rate of 1.5 attacks per second. Nullifies effects of Berserk.
Used by Pirate Rum, Ghost Pirate Rum, Saint Paddy’s Brew and Vintners of Oryx.
Blurs the screen if Hardware Acceleration is disabled, or heavily warps the screen if Hardware Acceleration is enabled.
If a player cannot see their gameplay while drunk, they may choose to turn off Hardware Acceleration to return Drunk to a blurry screen.
Used by tiered Samurai’s Wakizashi starting from Tier 3, all Untiered Wakizashi, the Killer Bee Queen, and The Beekeeper.
Reduces affected entity’s DEF by 20 during damage calculations. Affected targets can have their Defense reduced below 0, resulting in them taking more damage per shot. Exposed does affect Armor Piercing attacks and attacks on an Armor Broken target, making them deal 20 more damage per hit. As it affects defense calculations, Exposed is calculated before Cursed.
Used by Magic Mushrooms, Masked Shamans, Wishing Trolls, Desire Troll and the Seal of the Enchanted Forest.
Replaces objects and enemies on screen with random object or enemy sprites. Note that this does not actually change the object or enemy, but simply alters their appearance.
Used by Blue Drake Eggs, Archer’s high tier Quivers, Midnight Star, Alien Core: Power and the Entropy Reactor, Tomb Thunder Turrets, Lion Archers, Ghost of Skuld, Scarabs, Nut, Coral Venom Trap, Archer Puppets, Cursed Grave, Stone Guardian Sword, Son of Arachna, Woodland Paralyze Turrets, Corrupted Bowmen, Daichi the Fallen, Lost Sentry, Marble Colossus, Void Entity, Orb of Aether and Helm of Draconic Dominance.
Renders enemy/player completely immobile.
Used by various Lair of Draconis bosses, The Puppet Master (Encore), all enemies found in The Void, Blue Marble Colossus Pillars/Rocks, Mystic Puppets, Nightmare Colony, Corrupted Sprite and Corrupted Spirit, Jade and Garnet Statues, Corrupted Spawn, Daichi the Fallen, Spectral Sentry (Event) and Spectral Sentry (Lost Halls).
Turns player’s pet into a chicken, rendering it immobile and unable to use its abilities.
Petrify (Icon - None)
Used by Daichi the Fallen, Evil Spirits, Lost Sentry, Golem of Fear, Marble Colossus and Void Entity.
Affected players are rendered unable to move or use weapons, but take 10% less damage from all attacks. Players can still use abilities while Petrified.
Used by Lair Vampire Kings, Fire Mages, Fire Adepts, Flayer Gods, Sprite Gods, Septavius the Ghost God, Mysterious Crystal, Oryx’s Simulacrum, Oryx the Mad God, Iceions, Esben the Unwilling, Nut, Brown Slime, Crawling Spider Hatchlings, Son of Arachna, Woodland Silence Turrets, Mammoth Megamoth, Murderous Megamoth, Pulsating Obstacle, Swarm Colony, Nightmare Colony, Corrupted Armor, Lost Sentry and Void Entity.
Completely drains MP, stops natural MP regeneration by WIS, and causes all forms of MP recovery to stop functioning. Fleeing to Nexus or entering a portal while Quieted will restore the amount of MP to the player’s maximum base MP, even if they had little MP before getting quieted.
Used by Bile of Oryx, Parasitic Blobs, Parasitic Blob Scouts, Parasitic Blob Guardians, various Lair of Draconis bosses, Toxic Sewer water, Kage Kami and Lost Sentry.
Nullifies all recieved healing and stops life regeneration by VIT. Cancels the Healing status. HP cannot be restored by any means except using Seals or the like to increase one’s max HP.
Used by Marble Defender, Marble Colossus and Void Entity. Also applied for 1 second after teleporting to another player. Teleportation via Prisms/Cloak of the Planewalker does not apply silenced.
Prevents player from using their ability. Unlike Quiet, Silenced does not deplete the player’s MP or stop MP recovery.
Used by Green Drake Eggs, Archer’s low tier Quivers, Huntress’s Traps, Scepter of Fulmination, Orb of Aether, Orb of Sweet Demise, Shield of Flowing Clarity, Cloak of Bloody Surprises, Arachna’s Web, Stheno’s Pets, Lair Vampires, Encore Traps, Slime Gods, Gulpord the Slime God, Oryx’s Simulacrum, Oryx the Mad God, Bile of Oryx, Yellow Slime, Goblin Warlocks, Guardians of the Lost Lands, Small Creampuffs, Deadwater Docks Parrots, Deadwater Docks Macaws, Painlings, Pterasite Bombs, Jade and Garnet Statues, Corrupted Monks, Corrupted Spearmen, Daichi the Fallen, Lost Sentry, Spectral Sentry (Event), Spectral Sentry (Lost Halls), Green Marble Colossus Pillars/Rocks and Snowflakes.
Effect on enemy: Reduces enemy movement speed by 50%.
Effect on player: Reduces player SPD to 0 during movement speed calculation, resulting in a base speed of 4 tiles/second. Nullifies effects of Speedy.
Used by Mystic’s Orbs, Gravel and Orange Drake Eggs.
Affected enemy turns gray and cannot move or attack, but also cannot be hit or damaged. All enemies put into Stasis get three seconds of Stasis Immunity after it wears off.
Used by Crystal Shield and Seal of the Enchanted Forest.
Player’s stats are temporarily decreased. The amount of the reduction depends on the source of the debuff. If multiple reductions from one source are stacked, every reduction will only be half as strong as the previous one. If multiple reductions from two instances of the same source are acquired (eg. two SPD reductions from a Crystal Shield and a Seal of the Enchanted Forest), the strongest one will override the others.
Used by tiered Knight’s Shields, Grotesque Scepter, Sarcophagus, Bes, Ghostship Rats, Desire Troll, Void Entity and green pools from the Mad Lab. Also applied for 1 second after teleporting to another player. Teleportation via Prisms/Cloak of the Planewalker does not apply stunned.
Effect on enemy: Enemy is unable to fire attacks.
Effect on player: Player cannot use their weapon, but can still use abilities.
Used by Avatar of the Forgotten King, some enemies in The Shatters, Jade Statue, Soulblasts, Snow Bat Mamas, Esben the Unwilling, Lost Sentry, Void Entity and Rats.
Player shoots in random directions when attacking. Also applies to abilities that require aiming (spells, poisons, etc).
Used by various bosses, Earth Golems, Urgles, White Marble Colossus Pillars/Rocks, Crystal Prisoner Steeds, and Server Heart.
Effect on enemy: Reduces damage of all attacks by 10%.
Effect on player: Reduces player ATK to 0 during damage calculations (Base, 50% weapon damage). Nullifies effects of Damaging.