Status Effects

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Positive Status Effects

Armored Wooden Shield

Player: used by Helm of the Juggernaut, Tome of Holy Protection, Marble Seal, Seal of the Battle God, Cloak of the Mad God, Daybreak Chakram, Crystal Shield,
Enemies: Used by various enemies.

Increases DEF by 50% during damage calculations, rounded down. Armor Broken negates this effect, taking priority.

Berserk Red Sword

Players: used by many of Warrior’s Helms, Chief’s War Horn, Star of Enlightenment, Soul of the Bearer, Lifebringing Lotus, and Taiko Drums.
Enemies: used by Chief Beisa and his minions.
Effect on enemies: Visual; signifies the enemy is under some kind of offensive boost.
Effect on players: Increases attack speed by 25%. Dazed negates this effect, taking priority.
Note: This increases attack speed by 25%, not the DEX stat. See how attacks per second are calculated here

Damaging Sword

Players: used by many of Paladin’s Seals, Orb of Conflict, Memento Mori, and Battalion Banner.
Effect on enemies: Visual; signifies that an enemy’s attacks will be Armor Piercing.
Effect on players: Increases damage from weapons by 25%. Weak negates this effect, taking priority.
Note: This increases damage dealt by 25%, not the ATT stat. See how attacks damage are calculated here

Energized Blue Cross
Players: used by Seal of Eternal Life, Epiphany Skull, Ornaments of Unity, and Oryxmas Ornament: Energized.
Effect on enemy: Purely visual, but can sometimes signify that the enemy has been empowered somehow.
Effect on player: White floating pixels rise around the player, similar to Healing. Increases MP regeneration by 10 MP per second.

Healing Red Cross
Players: used by many of Paladin’s Seals, Many of Priest’s Tomes, including all tiered tomes, Vampiric Cape, Lifebringing Lotus, Ballistic Star, Taiko Drums, Bottled Honey, and Royal Jelly.
White floating pixels rise around the player, similar to Energised. Increases HP regeneration by 20 HP per second. Sick negates this effect, taking priority.

Immune (Icon - None)
Enemies: used by many enemies, including the majority of Event Bosses and Dungeon Bosses.
Entity cannot be affected by the respective status effect, signified by red “Immune” text appearing over the enemy when a player tries to inflict said status effect on them. The standard statuses that enemies can be potentially immune to are Stun, Stasis, Paralyze, Daze, and Slow. Oryx the Mad God 3 has conditional immunity to Armor Break, and the Void Entity has complete immunity to both Armor Break and Curse.

While enemies do not have standard status icons telegraphing what debuffs they are immune to, boss enemies will have their immunities shown above their dedicated boss health bar in the form of grey shields with the respective status effects displayed on them:
Stun Immune Stasis Immune Paralyze Immune Daze Immune Slow Immune Armor Break Immune Curse Immune
Note that for bosses that gain or lose immunities in specific phases/parts of the fight, the boss health bar will not update to show it.

Inspired Music Note
Players: used by many of Bard’s Lutes
Enemies: used by Bard Puppets
.
Effect on enemies: Visual. Enemies that use Inspired have separate projectile code with longer range for the duration to give the illusion of the effect; Inspired has no actual effect on Enemies.
Effect on players: Weapon range is increased by a certain multiplier determined by the source. Currently, all Inspiring items grant 1.25x range, except Lullaby which decreases range by 75% instead.

Invisible (Icon - None)
Players: used by Rogue’s Cloaks, Prism of Shattered Light, Turncoat Cape, Ghost Pirate Rum, and Crystallised Mist.
Player sprite becomes translucent. Enemies cannot target the player, but the player is still susceptible to attacks. Quiet will instantly dispel Invisibility. Various enemies may mimic the effect by making their sprite temporarily disappear.

Invincible (Icon - None)

Players: Applied for 3 seconds when teleporting to another player or when entering a new area (2 seconds while teleporting inside dungeons), along with Stunned and Silenced. Also applied for 1 second when teleporting in Untaris at specific spots, and during transportation to Oryx’s Castle.
Also used by various bosses between phases. Note that Items that allow for Teleportation do not apply Invincible.

Entity cannot be hit with attacks, which phase through them harmlessly. Bosses with this status will have their dedicated boss HP bars turn blue as an indicator, along with the icon appearing beneath their portrait image.

Invulnerable Mithril Shield

Players: used by Seal of the Blasphemous Prayer, Royal Guard’s Cuirass, and Alien Armors.
Enemies: used by most bosses between phases.

Affected entity receives no damage from attacks, but is still susceptible to status effects and damage from Enviromental Hazards, such as Lava. Bosses with this status will have their dedicated boss HP bars turn blue as an indicator, along with a blue shield appearing beneath their portrait image.

Purify (Icon - None)

Players: used by Tome of Purification, Skull of Endless Torment, and Holy Water.
Dispels all negative status effects from the player save for Pet Stasis. Is instantaneous and does not have a duration. Status Effects applied through a continuous “aura” generally cannot be purified.

Speedy Green Up Arrow

Used by many of Warrior’s Helms, many of Ninja’s Stars, Orb of Conflict, Soul of the Bearer, Book of Geb, Snake Charmer Pungi, Snake Eye Ring, Legacy Ghastly Drape, Speed Sprout, and green pools from the Mad Lab.
Effect on enemies: Visual; signifies that the enemy has increased movement speed.
Effect on players: Increases movement speed by 50%. Slowed negates this efffect, taking priority.
Note: This increases move speed by 50%, not the SPD stat. See how movement speed is calculated here

Stat Increase HP^MP^ATT^DEF^SPD^DEX^VIT^WIS^
Players: used by many of Bards’ Lutes, including all tiered lutes, all tiered Seals, all Sheaths Helm of Draconic Dominance, Helm of Exalted Might, Cloak of Bloody Surprises, Cloak of the Darkened Sun, Cursed Spire Spell, Tome of Holy Furor, Ceremonial Merlot, Champion’s Bastion, Mad Javelin, Orb of Conquest, Prism of Shattered Light, Rage Claws, Crystalline Kunai and many Consumables.
Player’s stats are temporarily increased. The amount of the increase depends on the source of the buff. If multiple boosts from one source (except in the case of Sheaths), like Tinctures are stacked, every successive boost will only be half as strong as the previous one. If multiple boosts from different sources (eg. HP boosts from two abilities, like a Seal and a Helm of Draconic Dominance) are acquired, the strongest one will override the others.

Negative Status Effects

Armor Broken Gold Four Pointed Star

Players: used by Shield of Ogmur, Shield of Pogmur, Crystallised Fang’s Venom, and Alien Core: Dark Matter and the Entropy Reactor.
Enemies: used by Urgles, Knight Puppets, Fire Turrets, Zombie Hulks, Bes, Nut, Gulpord the Slime God, Crawling Grey Spiders, Son of Arachna, Crusade Explorers, Brutes of Oryx, Daichi the Fallen, Lost Sentry and Parasite Chambers barrels.

Reduces affected entity’s DEF stat to 0 during damage calculations. If the target’s DEF is reduced to a negative value (ie. via Exposed), only negates their positive DEF. Damage numbers for an Armor Broken target are purple.

Bleeding Blood Drop

Enemies: used by Yellow Drake, Lord of the Lost Lands, Hellhounds, Snakepit Guard, Fat Angry Bees, Puppet of Pain, Pink Marble Colossus Pillars/Rocks, Davy Jones, Crawling Green Spiders, Crawling Red Spotted Spiders, Son of Arachna, Pterasites, Daichi the Fallen, Spectral Sentry (Event) and Spectral Sentry (Lost Halls).
Yellow floating pixels rise around the affected entity.
Players: Drains HP by 20 per second, stops player’s HP regeneration by VIT. Cannot kill players.
Enemies: Drains HP by X per second per projectile inflicting the status (default 20/sec if unspecified).

Blind Black X

Enemies: used by Urgles, Beholders, Stheno the Snake Queen, Oryx’s Simulacrum, Oryx the Mad God, Nut, Megamoth Larva, and Master Rat.
Heavily darkens game screen. Adjust brightness if screen is pitch black.

Confused Swirl

Players: self inflicted via the Unshuriken.
Enemies: used by Blue Stars, Blue Shurikens, Yellow Stars, Sand Devils, Mini Bots, Yellow Swarm Masters, Bloated Mummies, Fairies, Beefy Fairies, Swoll Fairy, Snow Bat Mamas, Icy Whirlwinds, Puppet of Chaos, Vampire Bat Swarmers, various enemies in The Nest, Henchmen of Oryx, Oryx the Mad God, Mini Megamoths, Mama Megamoth, Micro Megamoth Sentinels, Void Entity, Royal Jesters, and Crystal Prisoner
.
Self-inflicted by the minions of Chief Beisa, Jon Bilgewater, and the Calamity Crab during certain scenarios.
Effect on enemies: Visual; signifies that the enemy’s AI has been disrupted, such as after a stagger.
Effect on players: Changes controls by swapping directional controls and reversing rotation controls. Left > Down, Down > Left, Right > Up, Up > Right, Rotate Left > Rotate Right, Rotate Right > Rotate Left.

Curse Curse

Players: used by many of Mystic’s Orbs, including all tiered orbs, the Skull of Corrupted Souls, Hivemaster Helm, Parasitic Concoction, and Necronomicon. Also self inflicted via the Necronomicon.
Enemies: used by Red Marble Colossus Pillars/Rocks, Corrupted Casters, Eyes of the King, and all Void Shades from The Void.

Affected targets receive 25% more damage, calculated after defense and defense modifiers.

Darkness Darkness Orb

Enemies: used by some enemies in The Shatters, Void Entity, and Lost Sentry.
Visibility decreases to a small area around the player and prevents enemies from displaying red dots on the minimap. All entities outside of the area are completely invisible, but their shots will not generate on your screen unless they are marked on the minimap (ie. Quest Monsters or enemies within the visible area).
Invisible enemy shots will appear to hit you on other player’s screens but will not render or damage you on your screen. Aimable abilities such as stasis and spellbombs will not have effect outside visibility.

Dazed Yellow Swirl

Players: used by Quiver of Thunder, Brain of the Golem, and Siege Scepter. Self inflicted via Challenger Helm.
Enemies: Snakepit Guard, Oryx’s Simulacrum, Esben the Unwilling, Queen Bee, Yellow Bees in The Nest, Book Bombs, Cursed Blasts, Orange Marble Colossus Pillars/Rocks and Black Moons.

Effect on enemies: Halves the number of projectiles fired per attack. Rounded down, but not less than 1 projectile.
Effect on players: Reduces player’s Dexterity to 0 during fire rate calculations, resulting in a base fire rate of 1.5 attacks per second.

Drought Empty Potion Bottle

Enemies: Inflicted alongside Sick during the “survival” phases of The Forgotten King, Black Blade Ozuchi in the Hidden Interregnum, and the bosses of the Moonlight Village.
Disables all consumable items and prevents them from being consumed for the duration of the status. This primarily includes Restoratives and Boosters, but also includes items such as Blueprints, Dungeon Keys, and so on.

Drunk Wine Bottle

Players: Self inflicted via the Ceremonial Merlot, Pirate Rum, Ghost Pirate Rum, Saint Paddy’s Brew, Beach Party Madness Drinks.
Enemies: used by Vintners of Oryx and Oryx the Mad God 3.

Blurs the screen if Hardware Acceleration is disabled, or heavily warps the screen if Hardware Acceleration is enabled.
If a player cannot see their gameplay while drunk, they may choose to turn off Hardware Acceleration to return Drunk to a blurry screen.

Exposed Grey Down Arrow

Players: used by many of Samurais’ Wakizashi, including Tiered starting from 3, the Crystal Key, Oryxmas Ornament: Exposed, Ornaments of Unity.
Enemies: used by Killer Bee Queen, The Beekeeper, Crystallised Crawlers and Crystallised Boomers.

Reduces affected entity’s DEF by 20 during damage calculations. Affected targets can have their Defense reduced below 0, resulting in them taking more damage per shot. Exposed does affect Armor Piercing attacks and attacks on an Armor Broken target, making them deal 20 more damage per hit. As it affects defense calculations, Exposed is calculated before Cursed.

Hallucinating Mushroom

Used by Magic Mushrooms, Fairy Dust, Masked Shamans, Wishing Trolls, Desire Troll and the Seal of the Enchanted Forest.
Replaces objects and enemies on screen with random object or enemy sprites. Note that this does not actually change the object or enemy, but simply alters their appearance.

Hexed Mushroom

Used by green pools in Mad Lab, Transformation Potions, Grotesque Scepter, Wishing Trolls and Desire Troll.
Replaces the player’s sprite with a random pet sprite.

In Combat (Icon - None)

Enemies: Used by the bosses of the Moonlight Village.
Forcibly puts the player in the “In Combat” state for a certain duration, regardless of whether or not the damage taken exceeded the player’s Combat Trigger. The duration of the debuff takes priority over the player’s normal IC timer.
For more details on the status itself, see Vital Combat.

No Effect (Icon - None)

Used by a players Pet when another Status Effect blocks the useage of their HP/MP Heal ability, signified by red “No Effect” text appearing over the player when the ability is casted.
The intended support is prevented by another Status Effect, changing the intended support to instead remind No Effect.

Paralyzed Paralyze icon

Players: used by Blue Drake, Archer’s Tiered Quivers, Midnight Star, Alien Core: Power and the Entropy Reactor, and Orb of Aether.
Enemies: used by Tomb Thunder Turrets, Lion Archers, Ghost of Skuld, Scarabs, Nut, Coral Venom Trap, Archer Puppets, Cursed Grave, Stone Guardian Sword, Son of Arachna, Woodland Paralyze Turrets, Corrupted Bowmen, Daichi the Fallen, Lost Sentry, Marble Colossus, and Void Entity.

Renders entity completely immobile.

Pet Stasis Pet Stasis icon

Enemies: used by various Lair of Draconis bosses, The Puppet Master (Encore), all enemies found in The Void, Blue Marble Colossus Pillars/Rocks, various enemies in Oryx’s Sanctuary, Mystic Puppets, Nightmare Colony, Corrupted Sprite and Corrupted Spirit, Jade and Garnet Statues, Corrupted Spawn, Daichi the Fallen, Spectral Sentry (Event) and Spectral Sentry (Lost Halls).
Turns player’s pet into a chicken, rendering it immobile and unable to use its abilities. Players who do not have a pet equipped cannot be inflicted with Pet Stasis.

Petrify (Icon - None)

Players: Self inflicted via the Karma Orb.
Enemies: used by Daichi the Fallen, Evil Spirits, Lost Sentry, Golem of Fear, Marble Colossus and Void Entity.

Players are rendered unable to move or use weapons, but take 10% less damage from all attacks. Most abilities are unaffected by Petrify, and can still be used.

Quiet Word Bubble

Enemies: used by Lair Vampire Kings, Fire Mages, Fire Adepts, Mysterious Crystal, Oryx’s Simulacrum, Oryx the Mad God, Iceions, Esben the Unwilling, Nut, Sewer Brown Slime, Crawling Spider Hatchlings, Son of Arachna, Mammoth Megamoth, Murderous Megamoth, Pulsating Obstacle, Swarm Colony, Nightmare Colony, Corrupted Armor, Lost Sentry and Void Entity.
Completely drains MP, stops natural MP regeneration by WIS, and causes all forms of MP recovery to stop functioning. Fleeing to Nexus or entering a portal while Quieted will commonly restore the amount of MP to the player’s maximum base MP, even if they had little MP before getting quieted.

Sick Skull

Enemies: used by Bile of Oryx, Parasitic Blobs, Parasitic Blob Scouts, Parasitic Blob Guardians, various Lair of Draconis bosses, Toxic Sewer water, Kage Kami and Lost Sentry.
Stops natural HP regeneration by VIT, and causes all forms of HP recovery to stop functioning.

Silenced Crossed word bubble

Players: Self inflicted via the Dusky Catalyst. Applied for 3 seconds when teleporting to another player or when entering the Realm (2 seconds if in a dungeon), along with Invincible and Stunned. Teleportation via Prisms/Cloak of the Planewalker does not apply silenced.
Enemies: used by Flayer Gods, Sprite Gods, Book Bombs, Marble Defender, Archbishop Leucoryx, Chancellor Dammah, Marble Colossus and Void Entity.

Prevents player from using their ability. Unlike Quiet, Silenced does not deplete the player’s MP or stop MP recovery.

Slowed Red Down Arrow

Players: used by Green Drake, Freezing Quiver and all three Beehemoth Quivers, Huntress’s Traps, Scepter of Fulmination, Orb of Aether, Orb of Sweet Demise, Shield of Flowing Clarity, Ronin’s Wakizashi, Chief’s War Horn. Self inflicted via Cloak of Bloody Surprises, Challenger Helm, and Star of Enlightenment.
Enemies: used by Arachna’s Web, Stheno’s Pets, Lair Vampires, Encore Traps, Slime Gods, Gulpord the Slime God, Oryx’s Simulacrum, Oryx the Mad God, Bile of Oryx, Sewer Yellow Slimes, Goblin Warlocks, Guardians of the Lost Lands, Small Creampuffs, Deadwater Docks Parrots, Deadwater Docks Macaws, Painlings, Pterasite Bombs, Jade and Garnet Statues, Corrupted Monks, Corrupted Spearmen, Stone Rangers, Daichi the Fallen, Lost Sentry, Spectral Sentry (Event), Spectral Sentry (Lost Halls), Green Marble Colossus Pillars/Rocks and Snowflakes.

Effect on enemy: Reduces enemy movement speed by 50%.
Effect on player: Reduces player SPD to 0 during movement speed calculation, resulting in a base speed of 4 tiles/second. Nullifies effects of Speedy.

Stasis (Icon - None)

Players: used by many of Mystic’s Orbs, Gravel, Orange Drake and Lightning in a Bottle.
Affected enemy turns gray and cannot move or attack, but also cannot be hit or damaged. All enemies put into Stasis get three seconds of Stasis Immunity after it wears off.

Stat Reduction HP↓MP↓ATT↓DEF↓SPD↓DEX↓VIT↓WIS↓
Players: Self inflicted via Valor, Warmonger, the Resurrected Warrior’s Armor, Crystal Shield, Helm of Exalted Might, Seal of the Enchanted Forest, Ceremonial Merlot, Resplendent Bow, Tincture of Courage, and Tincture of Fear.
Player’s stats are temporarily decreased. The amount of the reduction depends on the source of the debuff. If multiple reductions from one source are stacked, every successive reduction will only be half as strong as the previous one. If multiple reductions from different sources are acquired (eg. two SPD reductions from a Crystal Shield and a Tincture of Courage), the strongest one will override the others.

Stunned Gold Five Pointed Star

Players: used by many Shields, Grotesque Scepter, and Ballistic Star. Applied for 3 seconds when teleporting to another player or when entering a new area (2 seconds while teleporting inside dungeons), along with Invincible and Silenced. Teleportation via Prisms/Cloak of the Planewalker does not apply stunned.
Enemies: Sarcophagus, Bes, Stone Knights, Ghost Ship Rats, Bookwyrms, Desire Troll, Void Entity, Oryx the Mad God 3, and green pools from the Mad Lab.

Effect on enemy: Enemy is unable to fire bullets; certain attacks like bombs, AoEs, and minion summoning may be exempt.
Effect on player: Player cannot use their weapon, but can still use abilities.

Unstable Unstable Arrow

Enemies: used by Avatar of the Forgotten King, some enemies in The Shatters, Jade Statue, Soulblasts, Snow Bat Mamas, Esben the Unwilling, Oryx Clerics, Lost Sentry, Void Entity, Sewer Rats and Server Heart.
Weapons gain random shot deviation when aiming (limited to a certain angle), significantly lowering accuracy. Abilities that require aiming (spells, poisons, etc) will fire in random directions.

Weak Weak icon

Players: used by Scepter of Rust, Pharaoh’s Requiem, Oryxmas Ornament: Weak, and Ornaments of Unity.
Enemies: used by various bosses, Earth Golems, Urgles, White Marble Colossus Pillars/Rocks, Crystal Prisoner Steeds, and Server Heart.

Effect on enemy: Reduces damage of all attacks by 10%.
Effect on player: Reduces player ATT to 0 during damage calculations (Base, 50% weapon damage).