Not all status effects in-game are listed here. Note that all simple stat increases (eg. ones from Tinctures and Effusions) except for HP increase (for the sake of Paladin’s Seals) are not listed.
Used by the Crystal Wand, Spiteful Scutum, Queen’s Stinger Dagger, all Assassin’s Poisons, White Demons, Septavius the Ghost God, Archdemon Malphas, Oryx’s Simulacrum, Oryx the Mad God, Geb, Red Swarms, Gigacorn, Esben the Unwilling, Void Entity, Greater Void Shades, Marble Colossus, Purple Marble Colossus Pillars/Rocks, Golems of Anger, Mini Yeti, Icy Whirlwinds, Cursed Blasts, Corrupted Sprite and Corrupted Spirit, Soulblasts, Mini Corrupted Armors, Corrupted Spawn, Goblin Peons and Alligators.
Attacks that hit treat enemy Defense as if it were 0. Armor Piercing damage is distinguishable by its purple damage text as opposed to the normal red.
Used by some bosses and enemies, primarily in The Shatters.
Enemy is immune to daze. Visible only to the user (red text “Immune”) after a failed attempt.
Used by tiered Paladin’s Seals starting from tier 2, the Seal of the Enchanted Forest, Helm of Draconic Dominance and Royal Jelly.
All players within range of seal have their maximum HP increased, with the HP amount and duration of the effect dependent on the seal and the paladin’s WIS.
Used by Rogue’s Cloaks and Ghost Pirate Rum.
Player becomes translucent in a puff of pixels. Enemies ignore the player, but the player is still susceptible to damage. As of Release 14.1, invisible status effect is removed from a player when hit by a quiet inflicting projectile.
Applied for 1 second after teleporting to another player. Also granted if you remain in a dungeon spawned in a realm while Oryx transports said realm to his castle. Teleportation via Prisms/Cloak of the Planewalker does not apply invincibility.
The Player cannot be hit with projectiles, as they pass through the Player.
Used by Seal of the Blasphemous Prayer and various boss-type enemies. Players also become invulnerable in between The Arena rounds.
Player or Enemy receives no damage from attacks, but is still susceptible to shots inflicting status effects.
Used by tiered Warrior’s Helms, all Ninja’s Stars, Orb of Conflict, Soul of the Bearer, Tome of Holy Guidance, Book of Geb, Ghastly Drape, Speed Sprout and green pools from the Mad Lab.
Increases movement speed by 50%. Slowed negates this efffect, taking priority.
Note: This increases the speed in tiles per second by 50%, not the speed stat. Meaning that a Warrior with 50 speed with the speedy buff on is NOT moving as if he had 75 speed, but as if he had 102 (from 7.73 tiles per second to 11.6 tiles per second). See how speed in tiles per second is calculated here.
Used by most bosses and some of their minions.
Enemy is immune to Mystic’s stasis. Visible only to the user (red text “Immune”) after a failed attempt. All enemies gain stasis immunity for 3 second after going out of stasis.
Used by some boss enemies, such as Avatar of the Forgotten King.
Enemy is immune to Knight’s stun. Visible only to the user (green text “Immune”) after a failed attempt. For the list of enemies with stun immunity see this page.
Use by Tome of Purification, Book of Geb, and Holy Water.
Removes all negative status effects on other players and the player who used it, if they are within the radius. (The user will always be in the radius.) The Holy Water only removes negative status effects for the player who consumes it.
Used by Urgles, Knight Puppets, Shield of Ogmur, Fire Turrets, Zombie Hulks, Bes, Nut, Gulpord the Slime God, Crawling Grey Spiders, Son of Arachna, Crusade Explorers, Brutes of Oryx, Daichi the Fallen, Lost Sentry and Parasite Chambers barrels.
Sets the affected entity’s Defense to 0. Damage numbers for an armor broken target are purple.
Used by Yellow Drake Eggs, Lord of the Lost Lands, Hellhounds, Snakepit Guard, Fat Angry Bees, Puppet of Pain, Pink Marble Colossus Pillars/Rocks, Davy Jones, Crawling Green Spiders, Crawling Red Spotted Spiders, Son of Arachna, Pterasites, Daichi the Fallen, Spectral Sentry (Event) and Spectral Sentry (Lost Halls).
Yellow floating pixels rise around the enemy. Deals damage over time to both monsters and players. Stops player’s HP regeneration by VIT. Cannot kill players. Drains HP by 20 HP per second.
Used by Urgles, Beholders, Stheno the Snake Queen, Oryx’s Simulacrum, Oryx the Mad God, Nut, Megamoth Larva, Black Marble Colossus Pillars/Rocks, Void Entity, and Master Rat.
Heavily darkens game screen. Adjust brightness if screen is pitch black.
Used by Blue Stars, Blue Shurikens, Yellow Stars, Sand Devils, Mini Bots, Yellow Swarm Masters, Bloated Mummies, Fairies, Beefy Fairies, Swoll Fairy, Snow Bat Mamas, Icy Whirlwinds, Puppet of Chaos, Goblin Sorcerers, Bats, Vampire Bat Swarmers, Henchmen of Oryx, Oryx the Mad God, Mini Megamoths, Mama Megamoth, Micro Megamoth Sentinels, Jon Bilgewater the Pirate King, Void Entity, Crystal Prisoner and Corrupted Casters.
Changes controls by rotating directional controls counterclockwise and reversing rotation controls. Left > Down, Down > Left, Right > Up, Up > Right, Rotate Left > Rotate Right, Rotate Right > Rotate Left.
Used by tiered Mystic’s Orbs starting from Tier 1, the Skull of Corrupted Souls, the Hivemaster Helm, the Parasitic Concoction, Red Marble Colossus Pillars/Rocks, and all Void Shades from The Void
Affected targets receive 20% more damage, applied after defense.
Used by some enemies in The Shatters, Master Rat, Corrupted Monks and Lost Sentry.
Visibility decreases to a small area around the player and prevents enemies from displaying red dots on the minimap. All entities outside of the area are completely invisible, but their shots will not generate on your screen unless they are marked on the minimap (ie. Quest Monsters or enemies within the visible area).
Used by Quiver of Thunder, Snakepit Guard, Oryx’s Simulacrum, Esben the Unwilling, Queen Bee, Cursed Blasts, Orange Marble Colossus Pillars/Rocks and Black Moons.
Effect on enemies: halves the number of projectiles fired per attack. Rounded down, but not less than 1 projectile.
Effect on players: reduces player’s Dexterity to 0 (Base, 1.5 attacks per second). Nullifies effects of Berserk.
Used by Pirate Rum, Ghost Pirate Rum, Saint Patty’s Brew and Vintners of Oryx.
Blurs the screen if Hardware Acceleration is disabled, or heavily warps the screen if Hardware Acceleration is enabled.
If a player cannot see their gameplay while drunk, they may choose to turn off Hardware Acceleration to return Drunk to a blurry screen.
Used by tiered Samurai’s Wakizashi starting from Tier 3 and all Untiered Wakizashi.
Reduces the affected entity’s Defense by 20. Affected targets can have their Defense reduced below 0.
Used by Magic Mushrooms, Masked Shamans, Wishing Trolls, Desire Troll and the Seal of the Enchanted Forest.
Replaces objects and enemies on screen with random object or enemy sprites. Note that this does not actually change the object or enemy, but simply alters their appearance.
Used by Blue Drake Eggs, Archer’s high tier Quivers, Midnight Star, Tomb Thunder Turrets, Lion Archers, Ghost of Skuld, Scarabs, Nut, Coral Venom Trap, Archer Puppets, Cursed Grave, Stone Guardian Sword, Son of Arachna, Woodland Paralyze Turrets, Corrupted Bowmen, Daichi the Fallen, Lost Sentry, Marble Colossus, Void Entity, Orb of Aether and Helm of Draconic Dominance.
Renders enemy/player completely immobile.
Used by various Lair of Draconis bosses, The Puppet Master (Encore), all enemies found in The Void, Blue Marble Colossus Pillars/Rocks, Mystic Puppets, Nightmare Colony, Corrupted Sprite and Corrupted Spirit, Jade and Garnet Statues, Corrupted Spawn, Daichi the Fallen, Spectral Sentry (Event) and Spectral Sentry (Lost Halls).
Turns player’s pet into a chicken, rendering it immobile and unable to use its abilities.
Petrify (Icon - None)
Used by Daichi the Fallen, Evil Spirits, Lost Sentry, Golem of Fear, Marble Colossus and Void Entity.
Inflicted players cannot move or shoot, but can still use abilities. It is essentially a combination of Paralyze and Stun. Note that the player can still take damage while petrified, although it is reduced by 10%.
Used by Lair Vampire Kings, Fire Mages, Fire Adepts, Flayer Gods, Sprite Gods, Septavius the Ghost God, Mysterious Crystal, Oryx’s Simulacrum, Oryx the Mad God, Iceions, Esben the Unwilling, Nut, Brown Slime, Crawling Spider Hatchlings, Son of Arachna, Woodland Silence Turrets, Mammoth Megamoth, Murderous Megamoth, Pulsating Obstacle, Swarm Colony, Nightmare Colony, Corrupted Armor, Lost Sentry and Void Entity.
Completely drains MP, stops MP regeneration, and causes any methods of MP recovery to stop functioning. Magic Potions are wasted if used. Fleeing to Nexus or entering a portal while quieted will restore the amount of MP to maximum (without bonuses), even if you had little mana before getting quieted.
Used by Bile of Oryx, Parasitic Blobs, Parasitic Blob Scouts, Parasitic Blob Guardians, various Lair of Draconis bosses, Toxic Sewer water, Kage Kami and Lost Sentry.
Nullifies all recieved healing and stops life regeneration by VIT. Cancels the Healing status. HP cannot be restored by any means except using Seals or the like to increase one’s max HP.
Used by Marble Defender, Marble Colossus and Void Entity. Also applied for 1 second after teleporting to another player. Teleportation via Prisms/Cloak of the Planewalker does not apply silenced.
Prevents player from using their ability. Unlike Quiet, Silenced does not deplete the player’s MP.
Used by Green Drake Eggs, Archer’s low tier Quivers, Huntress’s Traps, Scepter of Fulmination, Orb of Aether, Orb of Sweet Demise, Shield of Flowing Clarity, Cloak of Bloody Surprises, Arachna’s Web, Stheno’s Pets, Lair Vampires, Encore Traps, Slime Gods, Gulpord the Slime God, Oryx’s Simulacrum, Oryx the Mad God, Bile of Oryx, Yellow Slime, Goblin Warlocks, Guardians of the Lost Lands, Small Creampuffs, Deadwater Docks Parrots, Deadwater Docks Macaws, Painlings, Pterasite Bombs, Jade and Garnet Statues, Corrupted Monks, Corrupted Spearmen, Daichi the Fallen, Lost Sentry, Spectral Sentry (Event), Spectral Sentry (Lost Halls), Green Marble Colossus Pillars/Rocks and Snowflakes.
Effect on enemy: Reduces movement speed by 50%.
Effect on player: Reduces player Speed to 0 (Base, 4 tiles/second). Nullifies effects of Speedy.
Used by tiered Knight’s Shields, Grotesque Scepter, Sarcophagus, Bes, Ghostship Rats, Desire Troll, Void Entity and green pools from the Mad Lab. Also applied for 1 second after teleporting to another player. Teleportation via Prisms/Cloak of the Planewalker does not apply stunned.
Renders enemy unable to attack, and player unable to use standard weapon. The player can still use their ability while stunned.
Used by Avatar of the Forgotten King, some enemies in The Shatters, Jade Statue, Soulblasts, Snow Bat Mamas, Esben the Unwilling, Lost Sentry, Void Entity and Rats.
A character shoots in random directions when attacking. Also applies to abilities that require aiming (spells, poisons, etc).