well, I did read the whole things beforehand, but you asked me to limit my feedback to a small amount before the release, so I did.
now for some other things I thought
this is one of my favorite sprites of all time I want to be this guy really bad.
also I was thinking that, similar to pentaract towers, the 3 final bosses should drop their bags after all the others are dead. unlike tombs, all the bosses will have to be attacking somewhat at the very end, so trying to pick the loot up could very frequently be impossible without dying. also unlike tombs, the bosses probably can’t all be killed fast enough for you to kill them all and then pick up the loot.
the cursed bridge of doom or whatever could probably make do with this small change: make the relics follow you similar to a pet does, instead of actually having to equip it. the only functional difference this makes is that players can keep their rings on. also, due to connection issues, varying class speeds, etc, increase the range of the gigatome effect to 6-7 tiles, since that one is crucial to your survival. people will still try to stay in the small range to get the effects of the synergon bearer, so ideally your fight won’t change much.
unlike the beyond, all the mini sections at least had this in common: they were the 4 feudal houses vying for domination. but I can’t see any relation to these parts at all, except for the very last two. they seem random to me. (imo that takes the awesomeness down a notch, but maybe I’m missing something?)
also at first glance, these two changes from your typical style were glaringly obvious to me from the first 15s of reading: the floor/wall tiles have had their shading removed, and the speed of projectiles is no longer off the charts! of course, there are a few shots that still have super high speed, but I don’t want to go find them right now. I guess I had a bigger influence than I thought :3
overall, despite these little things that others will find and whine about, 11/10.