Rod of Insentience
An immensely powerful Sceptre capable of completely disabling the wielders’ adversaries.
Tier: UT
MP Cost: 90
Base Damage: 135 (+45 for each subsequent target)
Range: 7.5 Tile(s)
Targeting Cone: 20°
Targets: 4 (+1 for every 10 WIS over 55)
Effects: Stasis for 3.5 seconds (-0.7 seconds for each subsequent target)
Stat Bonuses: +2 Vitality, +20 HP
Soulbound
Fame Bonus: 4%
Feedpower: 1,280
Drops from: Kage Kami
Loot Bag:
Additional Information.
Debatably one of the most unique sceptres, in terms of function.
It allows the user to stasis enemies, although it is far less effective than orbs as it can only stasis 4 enemies at its base amount.
However, similar to the Cnidarian Sceptre, the damage for each subsequent target increases, though the stasis duration actually decreases. This means that enemies that are affected most by the stasis receive less damage, whereas enemies that are affected less by the stasis duration receive a higher damage dealt.
Spectral Mine
The remnant of a tortured, shadowy soul. The mere presence of it is too sinister for mortal bodies to comprehend.
Tier: UT
MP Cost: 75
Arming Duration: 1.75 seconds
Effective Duration: ∞ (Limited to 3 mines on ground at a time, whichever is placed first will explode if a fourth is placed)
Trigger Radius: 1 square
Shots: 4 (Arc gap: 90°)
Damage: 120 (Total: 480)
Range: 2.4 Tile(s)
Projectile Speed: 6 Tile(s)/second
Lifetime: 400 Milliseconds
Effects: Bleeding for 7 seconds, Shots hit multiple targets
Effect on Self: Sick for 3.5 seconds
Cooldown: 1.2 seconds
Stat Bonuses: -2 Wisdom, -2 Vitality
Soulbound
Fame Bonus: 4%
Feedpower: 750
Drops from: Kage Kami
Loot Bag:
Additional Information:
Using this in a situation when the player is low on health would be rather unwise as the use of the item inflicts sick on the player immediately.
However, it causes bleeding on enemies that come into contact with it for twice the duration of the sickness lasts. (Bleeding causes enemies to lose 20 HP per second)
The total damage that this ability could inflict including the damage done whilst bleeding is 620 damage.