I guess this can go here, as you could consider it general advice.
First up, go to static drips.
There, inside the xml folder, try to locate where whatever you want the sprite of might be located. CTRL+F inside the file for its name - this doesn’t always correspond with the object’s actual ID, but the DIsplayID does.
Inside the Object part, there’s a part named Texture or AnimatedTexture, which contains a part named File.
Example:
Now, return to the home page and locate the sheets folder.
Inside it, go to the corresponding sheet - in this case, we’re looking for lofiObjBig.
Open this in a new tab, then copy and paste it inside Paint dot net.
Select the sprite - it should be either 8x8 or 16x16 - and isolate it with Ctrl-Shift-X.
Now, ensure that your secondary color is set to full transparency, and resize the canvas to 10x10 (from 8x8) / 20x20 (from 16x16). Then, resize the picture with 500%, so it becomes either 50x50 or 100x100.
The last two steps can be done either via a script, or manually. You’ll need to install a plugin by BoltBait to perform them - see this post. The order doesn’t matter.
Outline the object with a radius of 1 and a strength of 10, in the RGB color 12 12 12 (hex 0C0C0C).
Give the object a shadow with a radius of 4, a strength of 0,40, and in the RGB color 0 0 0 (hex 000000).
And there you go, a sprite fit for the wiki ^u^