Last updated: Exalt Version 1.2.0.0 (Oct 2020) |
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The Blue Beehemoth is an Event Boss that assists the Killer Bee Nest.
The Realm Eye says: |
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The strongest warriors from each of the Killer Bee Queen’s three distinct races of children were chosen as protectors of the colony known as the B-Team. Knighted by the queen herself, each Beehemoth is tasked with overseeing the development and spread of nest construction by thousands of worker bees. Their greatest calling is to protect the nerve center of the colony from invaders, ensuring the queen’s safety in her own massive nest. |
HP: 20,000 (+10% [2,000 HP] per player in Realm)
DEF: 25
EXP: 20,000
Location: Killer Bee Nest setpiece
Level 20 Quest
Stasis Immune
Paralyze Immune
Levitates off ground
Counts toward God Kills
Counts towards Beast Kills
Counts towards Encounter Kills
Aesthetics |
Damage |
Condition effects |
Speed (tiles/sec) |
Range (tiles) |
Comments |
---|---|---|---|---|---|
120 |
7 |
17.5 |
|||
100 |
Pet Stasis for 2s |
8 |
16 |
Shots hit multiple targets |
|
100 |
Quiet for 3s |
5 |
17.5 |
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90 |
5 |
17.5 |
Shots hit multiple targets |
||
60 |
5 |
15 |
Shots hit multiple targets |
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120 |
Weak for 2s |
Radius: 3 |
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? |
Quiet for 2s |
Radius: 1 |
Chases players while firing 4-way small stingers and 4-directional pairs of large arrows that inflict Pet Stasis and Weak. Periodically also spawns groups of Blue Nest Colony Guardians, including right upon spawning. If it strays too far from the Killer Bee Nest, it will return to it before resuming its chase.
If the Blue Beehemoth is brought below 25% HP, it will briefly flash red and go invulnerable before entering an enraged state, where it is permanently Armor Broken and immune to Stun. It will then chase players with increased ferocity, firing spirals of blue orbs and blue stars.
If the Red/Yellow Beehemoth becomes enraged, the Blue Beehemoth will become Armored and abandon it’s previous shooting pattern - firing multi-directional small stingers, rings of stars, and shotguns of large arrows. If it is brought below 25% HP in this state, instead of enraging, it will retreat to the Nest and become passive for the rest of the phase, circling it while healing for large amounts of HP.
Circles around the Nest in a random direction, firing 2-way spreads of arrows, rings of small stingers, and aimed shotguns of blue stars. If it is brought below 25% HP, it will enrage similar to how it would have in the first phase of the fight.
If the other Beehemoth was enraged first, the Blue Beehemoth will go invulnerable for the rest of the phase and follow them, firing multi-directional small stingers, rings of stars, and shotguns of arrows.
If the Blue Beehemoth is the last one left alive, it will flash green, fly to the Killer Bee Nest, and consume it, growing in size and restoring all its HP before causing the Nest to explode into a ring of respectively-colored shots and summon a group of respectively-colored Nest Colony Guardians. It will then alternate between 3 attack patterns:
If it is brought to 25% HP in this phase, it will fly to the center of the arena and rapidly fire 4-directional bursts of large stingers, small stingers, and glaives as the destroyed Nest fires a 4-armed spiral of blue orbs.
Spawned by:
Killer Bee Nest
Spawns:
Blue Nest Colony Guardian
Note that the Blue Beehemoth Armor, Blue Beehemoth Quiver, and Sword Rune only drop when the Blue beehemoth is killed last.
Prior to an unknown update, there existed a bug that caused the Blue Beehemoth’s Colony Guardians to continue spawning without a cap, due to an oversight in the XML. This was fixed some time after its discovery, around September 2018.
During MOTMG 2020, the sprite for Blue Beehemoth changed to fit the Reconstruction theme. However, unlike most reskinned event bosses, the name didn’t change.