Orbs (Rev. 78)

Last updated: Release 33.1.0

Orbs are used by Mystics to target an area, putting enemies into a status condition called Stasis. In Stasis any affected enemies turn gray and cannot attack or move, but cannot be damaged. Almost every orb also inflicts Curse Curse within a wider radius of the targeted spot. Cursed enemies suffer an increase of 20% to all damage inflicted on them, applied after defense. The highest tiered Orbs grant Red Sword Berserk to the Mystic.

All Orbs have a Stasis Radius: 3, unless otherwise noted. A Mystic’s wisdom stat affects the power of her ability, with Curse Radius and Curse Duration both increasing with WIS. All Orbs that inflict curse have a Curse Radius of tiles.

Stasis duration and range is not affected by this wisdom modifier. Other Orb effects are also modified with WIS (see table for details).

Most bosses are immune to Stasis, though their minions tend to be vulnerable. After a Stasis wears off, the enemy gains Stasis-immunity for a short time, thus chain Stasis is not possible. The Void Entity is the only creature in the game that has an immunity against Curse. Some creatures such as the Crystal Worm Mother can be affected by Stasis and Curse even when they are otherwise invincible.

Orb
Tier
Name
Cost
Stasis Duration
Curse Duration
(@75 WIS)
Other Effects
(@75 WIS)
Stat Bonus
Fame Bonus
Feed Power
Stasis Orb
0
60 MP
3s
-
5
Suspension Orb
1
65 MP
3.5s
4.5s
(6.75s)
10
Imprisonment Orb
2
70 MP
4s
5s
(7.5s)
20
Neutralization Orb
3
75 MP
4.5s
5.5s
(8.25s)
+1 VIT
1%
45
Timelock Orb
4
80 MP
5s
6s
(9s)
+2 VIT
2%
90
Banishment Orb
5
85 MP
5.5s
6.5s
(9.75s)
Red Sword Berserk to self for 1.5s
(2.25s)
+3 VIT
3%
185
Planefetter Orb
6
90 MP
6s
7s
(10.5s)
Red Sword Berserk to self for 2s
(3s)
+4
VIT
+20 HP
+20 MP
4%
380
90 MP
3s
-
Red Down Arrow Inflicts Slowed to enemies for 5s
2%
200
90 MP
-
-
Creates an Aether Trap at target location which Red Down Arrow Inflicts Slowed in radius 4.5 and Paralyze Icon Inflicts Paralyze in radius 2.5
Cooldown: 5s
4%
800
90 MP
6s
-
Petrified to self: 6s
5%
500
Enchantment Orb
80 MP
4s
3.7s
Stasis blast of radius 4 centered on player,
Curse Curse centered on cursor
5%
550
Orb of Conflict
100 MP
7s
-
Green Up Arrow Speedy to self: 2s (3s)
Sword Damaging to self: 2s (3s)
+2 ATT
+2 DEX
6%
850
Soul of the Bearer
150 MP
6s
-
Green Up Arrow Speedy to self: 3s (4.5s)
Red Sword Berserk to self: 3s (4.5s)
+20 MP
+2 ATT
+1 DEX
+1 SPD
4%
700
Scorchium Stone
120 MP
2s
8s
Stasis enemies within radius 4 on taking damage below 300 HP

On key press shoots a spread of fire balls toward enemies that inflicts Curse Curse for 8s
5%
900

Limited Edition

Snowbound Orb
UT
90 MP
6s
7s
(10.5s)
Red Sword Berserk to self: 2s
(3s)
+4
VIT
+20 HP
+20 MP
4%
380
Orb of Terror
UT
Soulbound
100 MP
7s
-
Green Up Arrow Speedy to self: 2s (3s)
Sword Damaging to self: 2s (3s)
+2 ATT
+2 DEX
6%
850
Orb of the Sabbath
150 MP
6s
-
Green Up Arrow Speedy to self: 3s (4.5s)
Red Sword Berserk to self: 3s (4.5s)
+20 MP
+2 ATT
+1 DEX
+1 SPD
4%
700