Prisms (Rev. 30)

Last updated: Release X.22.0

Prisms are used by Tricksters. When the ability is used on most prisms, you teleport to the location of your cursor. In most cases a decoy appears where you were before the activation, and walks towards the way you were moving, causing enemies to attack it, if it’s close enough. If you stand still before you use the prism, the decoy moves in a random direction. Since the decoy is an illusion to the enemies, their shots still pass through.

The untiered prisms have various different functions, see details in the table below for more information.

Prism
Tier
Name
Cost
Duration
Extra Effect
Fame Bonus
Feed Power
Decoy Prism
0
60 MP
4
5
Deception Prism
1
65 MP
4.5
10
Illusion Prism
2
70 MP
5
20
Hallucination Prism
3
75 MP
6
1%
45
Prism of Figments
4
80 MP
7
2%
90
Prism of Phantoms
5
85 MP
8
3%
185
Prism of Apparations
6
85 MP
8
+2 VIT
+2 WIS
4%
380
Brain of the Golem
65 MP
7
Summons a stationary golem decoy that explodes
Yellow Swirl Inflicts Dazed for 2 sec within 1.75 tiles
No teleport
5%
900
Prism of Dancing Swords
95 MP
6
2 decoys
No teleport
+4 ATT
+4 SPD
+40 HP
6%
500
Echoes Prism
60 MP
N/A
No decoy
No teleport
First activation marks a location, second activation teleports to the mark.
Mark is reset on changing area, switching prism, or after 10 seconds.
Cooldown: 4 seconds
6%
850
Prism of Dire Instability
80 MP
2
Decoy Explodes
No teleport
+2 ATT
+2 WIS
+40 MP
6%
900
Ghostly Prism
65 MP
2.2
No Decoy
Summons stationary bomb
6 Explosions (320-480 damage)
6%
1,200

Limited Edition

Ornamental Prism
UT
85 MP
8
+2 VIT
+2 WIS
4%
380
Heart of Gold Prism
UT
60 MP
4
7%
500
Prismimic (Prism)
85 MP
TBA
Creates an expanding ring of 8 decoys
+3 DEX
6%
380