Last updated: Release 27.7.5 |
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Spells are used by Wizards to inflict great damage against a single or multiple enemies. All spells have Shots: 20, Projectile Speed: 16, and Range: 16, unless stated otherwise. Enemy defense is applied to each shot. Multiply DEF x 20 and subtract from average total. For example, Oryx’s Simalcrum has 34 DEF, Magic Nova’s average total possible is 1770 if every shot hits him.
Tier |
Spell |
Name |
Projectile |
Cost |
Damage |
Total Damage |
Stat Bonus |
Fame Bonus |
Feed Power |
---|---|---|---|---|---|---|---|---|---|
0 |
30 MP |
25-40 (32.5) |
500-800 (650) |
5 |
|||||
1 |
40 MP |
30-70 (50) |
600-1400 (1000) |
10 |
|||||
2 |
50 MP |
50-90 (70) |
1000-1800 (1400) |
20 |
|||||
3 |
60 MP |
65-110 (87.5) |
1300-2200 (1750) |
1% |
45 |
||||
4 |
70 MP |
80-130 (105) |
1600-2600 (2100) |
2% |
90 |
||||
5 |
80 MP |
90-155 (122.5) |
1800-3100 (2450) |
3% |
185 |
||||
6 |
80 MP |
80-165 (122.5) |
1600-3300 (2450) |
+2 VIT +2 WIS |
4% |
380 |
|||
155 MP |
85-125 (105) |
1700-2500 (2100) Shots can pierce through enemies Range: 11.2 |
+4 WIS +40 MP |
5% |
450 |
||||
ST |
80 MP |
53-115 (84) |
1060-2300 (1680) Shots ignore defense of enemy Range: 13 |
+10 HP +5 MP +3 ATT +2 DEF |
4% |
500 |
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L |
80 MP |
80-165 (122.5) |
1600-3300 (2450) |
+2 VIT +2 WIS |
4% |
380 |