Spells (Rev. 29)

Last updated: Release 27.7.X13

Spells are used by Wizards to inflict great damage against a single or multiple enemies. All spells have Shots: 20, Projectile Speed: 16, and Range: 16, unless stated otherwise. Enemy defense is applied to each shot. Multiply DEF x 20 and subtract from average total. For example, Oryx’s Simalcrum has 34 DEF, Magic Nova’s average total possible is 1770 if every shot hits him.

Tier
Spell
Name
Projectile
Cost
Damage
Total Damage
Stat Bonus
Fame Bonus
Feed Power
0
Fire Spray Spell
Fire Bolt
30 MP
25-40 (32.5)
500-800 (650)
5
1
Flame Burst Spell
Green Bolt
40 MP
30-70 (50)
600-1400 (1000)
10
2
Fire Nova Spell
Blue Bolt
50 MP
50-90 (70)
1000-1800 (1400)
20
3
Scorching Blast Spell
Pink Bolt
60 MP
65-110 (87.5)
1300-2200 (1750)
1%
45
4
Destruction Sphere Spell
Darkness Bolt
70 MP
80-130 (105)
1600-2600 (2100)
2%
90
5
Magic Nova Spell
White Bolt
80 MP
90-155 (122.5)
1800-3100 (2450)
3%
185
6
Elemental Detonation Spell
Purple Bolt
80 MP
80-165 (122.5)
1600-3300 (2450)
+2 VIT
+2 WIS
4%
380
Tablet of the King's Avatar
Fire Claw
155 MP
85-125 (105)
1700-2500 (2100)
Shots can pierce through enemies
Range: 11.2
+4 WIS
+40 MP
5%
450
Ancient Spell: Pierce
Skull Wave
80 MP
53-115 (84)
1060-2300 (1680)
Shots ignore defense of enemy
Range: 13
+10 HP
+5 MP
+3 ATT
+2 DEF
4%
500
Thousand Suns Spell
Idol Wave
80 MP
80-165 (122.5)
1600-3300 (2450)
+2 VIT
+2 WIS
4%
380
Vitamine Buster
Carrot Shot
75 MP
0-210 (105)
0-4200 (2100)
+10 VIT
+2 SPD
4%
700