Used by Helm of the Juggernaut, Tome of Holy Protection and various enemies.
Doubles defense.
Used by Warrior’s Helms.
Increases attack speed by 50%. Dazed takes priority.
Used by Paladin’s Seals and Orb of Conflict.
Increases weapon damage by 50%. Weak takes priority.
Used by some bosses and enemies, primarily in The Shatters
Target is immune to daze. Visible only to the user (red text “Immune”) after a failed attempt.
Used by Paladin’s Seals.
White floating pixels rise around the player. Increases HP regeneration by 20 HP per second.
Used by Rogue’s Cloaks and Ghost Pirate Rum.
Player becomes translucent in a puff of pixels. Enemies ignore the player, though they are still susceptible to damage directed to other nearby players. As of Release 14.1, invisible status effect is removed from a player when hit by a quiet inflicting projectile.
Used by Seal of the Blasphemous Prayer and various boss-type enemies. Players also become invulnerable in between The Arena rounds.
Target receives no damage from attacks.
Used by some bosses and enemies, primarily in The Shatters
Target is immune to paralysis, such as that from an Archer’s quiver. Visible only to the user (red text “Immune”) after a failed attempt.
Used by tiered Warrior’s Helms, all Ninja’s Shurikens, Orb of Conflict, and Speed Sprout.
Increases movement speed by 50%. Slowed takes priority.
Used by most bosses and some of their minions.
Target is immune to Mystic’s stasis. Visible only to the user (red text “Immune”) after a failed attempt. All enemies gain stasis immunity for 3 second after going out of stasis.
Used by some boss enemies.
Target is immune to Knight’s stun. Visible only to the user (green text “Immune”) after a failed attempt.
Used by Urgles, Shield of Ogmur, Fire Turrets, Zombie Hulk, Bes, Nut, and Brute of Oryx.
Sets target’s Defense to 0. Damage done is purple when armor is broken.
Used by White Demons, Septavius the Ghost God, Archdemon Malphas, Oryx’s Simulacrum, Oryx the Mad God, Geb, and Red Swarms.
Attack that struck counts Defense as 0. Damage done in Armor Pierce is purple.
Used by Yellow Drake Eggs, Lord of the Lost Lands, Hellhounds, Snakepit Guard, and Davy Jones.
Yellow floating pixels rise around the enemy. Deals damage over time to both monsters and players. Stops player’s HP regeneration. Cannot kill players.
Used by Urgles, Beholders, Stheno the Snake Queen, Oryx’s Simulacrum, Oryx the Mad God, and Nut.
Heavily darkens game screen. Adjust brightness if screen is pitch black.
Used by Blue Stars, Blue Shurikens, Yellow Stars, Sand Devils, Yellow Swarm Masters, Bloated Mummies, and the Crystal Prisoner.
Changes controls. Left > Down, Down > Left, Right > Up, Up > Right, Rotate Left > Rotate Right, Rotate Right > Rotate Left.
Used by some enemies in The Shatters.
Visibility decreases to a small area around the player and prevents enemies from displaying red dots on the minimap.
Used by Quiver of Thunder, Snakepit Guard, Oryx’s Simulacrum, and Black Moons
Effect on enemies: quantity of projectiles in a single shot is halved rounded down, but not less than 1 projectile;
effect on players: reduces player’s Dexterity to 0 (Base, 1.5 attacks per second). Nullifies effects of Berserk.
Used by Pirate Rum, Ghost Pirate Rum and Vintner of Oryx
Blurs the screen if Hardware Acceleration is disabled, or heavily warps the screen if Hardware Acceleration is enabled.
If a player cannot see their gameplay while drunk, they may choose to turn off Hardware Acceleration to return Drunk to a blurry screen.
Used by Magic Mushroom and Masked Shamans.
Replaces objects and enemies on screen with random enemies.
Used by green pools in Mad Lab and Transformation Potion.* *In the case of the Mad Lab, Hexed can be used for the speed boost, which will not wear off until cleansed in the blue pools.
Replaces the target’s sprite with a random pet’s sprite.
Used by Blue Drake Eggs, Archer’s high tier Quivers, Midnight Star, Tomb Thunder Turrets, Lion Archers, Ghost of Skuld, Scarabs, Nut and the Stone Guardian Sword
Renders target/player completely immobile.
Used by various Lair of Draconis bosses
Turns player’s pet into a chicken, rendering it immobile and unable to use its abilities.
Used by Lair Vampire Kings, Fire Mages, Fire Adepts, Flayer Gods, Sprite Gods, Septavius the Ghost God, Mysterious Crystal, Oryx the Mad God, and Nut.
Completely drains MP, stops MP regeneration, and causes Magic Potions to be wasted if used. Fleeing to Nexus or entering a portal while quieted will restore the amount of MP to maximum(without bonuses), even if you had little mana before getting quieted.
Used by Bile of Oryx and Kage Kami
Stops player’s HP regeneration, Making their Vitality 0, Cannot be healed.
Used by Green Drake Eggs, Archer’s low tier Quivers, Huntress’s Traps, Arachna’s Web, Stheno’s Pets, Sorcerer’s Scepter of Fulmination, Oryx the Mad God, Bile of Oryx, and Snowflakes.
Reduces enemy movement by 50%, reduces player Speed to 0 (Base, 4 tiles/second). Nullifies effects of Speedy.
Used by Mystic’s Orbs and Orange Drake Eggs.
In this state the enemy turns gray and cannot move or attack but cannot be damaged.
Used by tiered Knight’s Shields, Sarcophagus, and Bes, and Ghostship Rats
Renders enemy unable to attack, and player unable to use standard weapon.
Used by Avatar of the Forgotten King and some enemies in The Shatters.
A character shoots in random directions when attacking. Also applies to abilities that require aiming (spells, poisons, etc).
Used by various bosses, Earth Golems, Urgles, and Crystal Prisoner Steeds.
Reduces player Attack to 0 (Base, 50% weapon damage). Nullifies effects of Damaging.