So a few of you may have seen a few Legacy Tiered items made as a post by me and @ItsGrandma. We are currently working on a google Document to adapt the items and change some of the functions based of feedsback.
However, a recurring question I keep receiving is:
To be honest, I was quite successful in sparking up a bit of debate and managed to draw attention to the idea, allbeit drawing in a mixed response.
However, I am still adapting the idea of a new tier and I’ve realised that if items of a new tier were to be any different to UT’s and ST’s they’d have to drop and do something irregular to earn their own place.
So, here is my proposal:
Currently Dungeon Treasures are quite rare and are sadly only used as feedpower at most, where it had been speculated that they were originally planned to have a function once all of the treasures from a specific dungeon were collected.
There are currently 16 Dungeon Treasures in the game as of now. The way to obtain Legacy Tiered items would be to collect specific Dungeon Treasures and an inactive “Stone” version of the item dropping.
The Stone/inactive version of the items will have only 1 50 feedpower and will only inherit the full feedpower and stats when fused with the specific Dungeon Treasure.
[Update: Or fused with Tarot Cards too.]
When the item drops and the stated treasure is collected, they can both be brought to the Tinkerer and fused to activate the weapon.
The will be a total of 25 LT items initially:
- 2 Rings
- 3 Armor (1 Robe/1 Leather Armor/1 Heavy Armor)
- 6 weapons (1 for each class type)
- 14 Abilites (1 for each class)
If you have any further enquiries, suggestions for changes or would like to help me develop some if the items feel free to leave a comment.
PM me on realmeye if you would like to join me and @ItsGrandma in developing and balancing the items.
Criticism of any type is always appreciated as long as it’s descriptive enough.
Thank you for reading.