… why?
I am flattered that some of the lore I wrote up has inspired this timeline, but I do not agree with it.
I personally think it is restrictive to compartmentalise everything so rigidly - that is why the lore I tried to write was purposefully vague. It is not clear what the Beyond actually is, or where, just that its feudal houses fight for dominion over the realm. I also constructed the Beyond nearly a decade ago and so my lore writing was extremely juvenile.
Likewise Oryx’s Paracosm is set entirely in Oryx’s mind. All of the stuff about him being an Arcadian shepherd boy superficially deepens his character, but is purposefully designed to be of dubious veracity - did he imagine it? Is he deceiving you with an illusion of his past? Is Oryx the shepherd or the child, or both? Its deliberately unclear if anything in that dungeon actually even exists.
The reason I made my lore so ambiguous is because I do not think realm is a game built for lore.
I do think it sometimes helps to add a bit of mystery, gravitas or personality to very commited consumers, and it certainly helps me imagine things for my dungeons, but ultimately the game is a crunchy pixel rogue-lite where there are sheep and you pew pew things and its charming and fun and lighthearted. Sometimes I feel like an epic and all-encompassing canon of lore would lose sight of that.
But if the game has inspired you to such heights of imagination then it has obviously succeeded somewhere and I wish you the best of luck with it! c: