Part one of the Monolith: Engineering Quarter
The Monolith: Engineering Quarter
Enemies
GM-100 Security
- HP: 3000
- DEF: 25
- EXP: 600
- Immune to stasis
- Immune to Paralyze
- Immune to slow
Attacks
- Damage: 85
- Speed: 8
- Range: 6
- Condition Effect: Bleed for 2 seconds
GM-95 Heavy Security
- HP: 6000
- DEF: 40
- EXP: 1,200
- Immune to stasis
- Immune to slow
- Immune to stun
Attacks
- Damage: 45
- Speed: 4
- Range: 8
- Ignores armor
- Damage: 100
- Speed: 5
- Range: 8
Behavior
This slim piece of machinery will let out a line of acid bolts to the closest player, while letting out a small wave of green blades to dissuade rushers.
Drop (Uncommonly)
Potion of Greater Defense
Engineering Quarter Heavy Artillery
- HP: 7000
- DEF: 75
- EXP: 1,400
- Placement: Bright orange Dots on map
- Immune to Bleeding
- immune to Daze
- Immune to Paralyze
- Immune to Curse
Attacks
- Damage: 150
- Speed: 4
- Range: 16
- Pierces Players
- Ignores Armor
- Damage: 35
- Speed: 3
- Range: 2
- Pierces Players
- Ignores Armor
- Condition Effect: Stunned for 3 seconds
- Condition Effect: Silenced for 5 seconds
Behavior
The heavy Artillery will follow players at a far distance, charging up its cannon in the middle for 6 seconds before letting out one magical ball of plasma. This will cause it to discharge and shoot shockwaves from it’s body. (Knights, mystics and Samurais are really important for effectively taking out this heavy unit.)
Drop (Rarely)
Greater Potion of Mana
DP-30 Assassin Drone
- HP 3,000
- DEF: 15
- EXP: 450
- Immune to Paralyze
- Immune to Stasis
- Immune to Slow
Attack
- Damage: 135
- Speed: 5
- Range: 5
- Condition Effect: Weak for 3 seconds
- Condition Effect: Bleed for 2 seconds
DP-54 Assassin Droid
- HP 9,000
- DEF: 20
- EXP: 3,000
- Not Marked On Map
- Immune to Paralyze
- Immune to Stasis
- Immune to Stun
Attacks
- Damage: 125
- Speed: 5
- Range: 3
- Condition Effect: Weak for 1 second
- Damage: 100
- Speed: 5
- Range: 8
- Condition Effect: Bleed for 4 seconds
Behavior
Droids will pace towards players and shoot weakening shots before quickly backing off and spraying fire bolts. Will actively stalk players once encountered until killed. Will spawn 2 Assassin drones on death.
Drop (Uncommonly)
Greater Potion of Attack
GM-56 Quarantine Drone
- HP: 3250
- DEF: 20
- EXP: 600
- Immune to stasis
- Immune to Sick
- Immune to Dazed
Attack
- Damage: 75
- Speed: 3
- Range: 8
GM-112 Servitor
- HP: 3,000
- DEF: 30
- EXP: 600
- Immune to Stun
- Immune to Curse
- Immune to slow
Attack
- Damage: 65
- Speed: 5
- Range: 6
- Condition Effect: Silenced for 2 seconds
HP-1 Potion Dispenser
- Friendly
- Marked Pink on The Map
- Invincible
- Stationary
- Immune to all debuffs
- Can not attack
- Dispenses consumable mp and hp potions to players.
Behavior
Potion Dispenser will throw chests filled with hp and mp pots like Guill when prompted correctly if you are close to it, and will taunt.
Example Prompts: “Potions, Pots, Help”
Taunt: “Dispensing, have a nice day.”
Layout
Players will spawn to the bottom middle of the map. A.S.S will announce another breach, this time in the “Quarantine Zone”.
Automated Security System (ASS)
Taunt: “ALERT, Quarantine breach in Testing Wing, all Available units will be dispatched immediately. compromised units are to be eradicated immediately.”
Very Similar to lost halls and it’s rooms, except each room is blockaded with metal destructible walls (in dark gray) that must be destroyed to progress (prevents rushing and room spillage). Random Varieties of enemies will be spawned in each room, except Artillery who’s spawnrates are fixed.
Path to Boss
Like lost halls, just wander around until you stumble upon the boss room, then the fight will begin.