This is a sneak peak on my first dungeon idea that I’ve been working on.
Event Boss
TK-59
- HP: 80,000
- DEF: 30
- EXP: 8,000
- Spawn Location: Around Highlands/Godlands
- Level 20 Quest
- Immune to paralyze
- immune to stasis
- immune to stun
Attacks
- Damage: 95
- Speed: 6
- Range: 8
- Pierces Players
- Damage: 150
- Speed: 4
- Range: 12
- Damage: 35
- Speed: 10
- Range: 6
- Condition Effect: Sick for 4 seconds
- Ignores Armor
- Pierces Players
Behavior
Upon encountering TK-59, it will begin to glow red for 5 seconds, then the fight will begin.
First Phase 100% HP
Taunt: “Threat Level: minimal. Initializing standard eradication protocols, bleep.”
TK-59 will begin shooting a circle of red spirals every second with 4 red planet blasts directed towards the closest player at a constant pace. TK-59 will wander the battle area at a slow pace.
Second Phase 75% HP
Taunt: “Moderate damage sustained to system, system running at sub-optimal standards, blip”
TK-59 will switch to firing two volleys of fire bolts, one every 2 seconds, and the other every 3 seconds.
Red spirals will fire in an X formation. TK will follow the closest player at a moderate speed.
Third Phase 45% HP
Taunt: “Critical failure of weapon stabilizers, system running at sub standardly.”
Taunt: “You fail to realize what you’re unleashing, blip.”
TK-59 Stops shooting for 5 seconds and becomes invulnerable, glowing increasingly red until he suddenly bursts a wave of fire bolts in 360 degrees. afterwards, it will fire 8 red planet blasters in a wavy pattern every half second towards the closest player, along with red spirals in an unpredictable pattern. TK will follow players at a slow speed for 10 seconds, then wander for 5 seconds at a moderate speed.
Fourth Phase 20% HP
Taunt: “WARNING, HEAT VENTILATION FAILURE, SYSTEMS IN CRITICAL CONDITION, BLEEP.”
TK becomes stationary, and releases a torrent of 12 red planet blasts every half second in a alternating 90 degree angle. Fire bolts will slowly shotgun around in a full circle during the entire phase.
Death Phase 7% HP
Taunt: “CORE CRITICALLY DAMAGED. INITIALIZING SELF DESTRUCT MEASURES”
TK will remain stationary and become invulnerable before announcing his 2nd taunt.
Taunt: “SELF DESTRUCT MEASURES INITIALIZED, BLIPPITY.”
TK-59 will move at a sporadic but slow pace while shotguns of all of its bullets will be unleashed in a full circle, killing anyone who get’s caught in it. TK-59 will remain invulnerable for 5 more seconds before exploding in a mess of fire bolts.
Monolith: Entrance 100% drop chance
Drops
Potions
Notable Gear
Rest is trash armor/weapons/rings
Untiered Drop
Unstable Core (Ring UT)
The core taken from a busted TK battle drone. while badly damaged, the core is still able to unleash large amounts of energy without melting down.
Stats:
- Tier: UT
- Stat Bonus: -5 DEF, +3 ATT, +75 HP,
- Special Effect: Taking damage will sometimes result in a grenade being thrown to the closest enemy, exploding in a 6 tile radius and dealing 150 armor piercing damage and inflicting weak for 4 seconds.
- Effect Cooldown: 3 Seconds
- Fame Bonus: 4
- Feed Power: 750
Drops From:
- TK-59
Let me know what you guys think, because I really have no clue how to design good enemies
(Or sprites in general)
Edit 4/3/19: Woops, forgot to include the ring stats…
Edit: 4/419: Recolored some sprites and added effect for grenade.