Greater Nature Sprite (Rev. 34)

Last updated: 12.0.0

A powerful Sprite sworn to protect the forests from heroes. They are only called when a severe threat to nature is detected.

As with many enemies from evaluation bosses, this one is more dangerous than the boss itself. Highly-damaging, and erratic, it is a formidable threat (though it drops the rare and sought-after Quiver of Thunder).

Contents

Stats

HP: 3,600
DEF: 7
EXP: 78
Location: Midlands
Setpiece: Tree Grove (Ent Ancient)

Levitates off of ground


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Combat

Attacks

Aesthetics
Damage
Condition effects
Speed (tiles/sec)
Range (tiles)
Comments
Green Bolt
45
8
13.6
Invulnerable Phase
Passes Cover
Green Bolt
55
8
13.6
Passes Cover
Shots: 4
Trigger Range: 10
Cooldown: 1s
Angle: 10

Behavior

Quickly ircles the Ent ancient while firing spreads of Green Bolts. While the Ent Ancient is growing, they will be invulnerable.

Once the Ent Ancient stops growing, they will stop momentarily and become vulnerable before continuing to circle the Ent Ancient while firing slightly more damaging shotguns. They frequently heal the Ancient for large amounts of HP.

Reproduction

Spawns From:

Ent AncientEnt Ancient
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Tips and strategies

  • After the Ent Ancient says, “YOU WILL DIE!” the Greater Nature Sprite becomes vulnerable and will not move for a second; this is the moment to hit it with all your might. It’s best to paralyze him at this moment of the fight, otherwise you will have to paralyze it when it’s moving or chase it around.

  • It is worth killing these guys, as they provide a chance to obtain the elusive Quiver of Thunder (QoT).


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