Used by Helm of the Juggernaut, Tome of Holy Protection and various enemies.
Doubles defense. Armor Broken takes priority.
Used by Warrior’s Helms, Banishment Orb, Soul of the Bearer and Planefetter Orb
Increases attack speed by 50%. Dazed takes priority.
Used by Paladin’s Seals and Orb of Conflict.
Increases weapon damage by 50%. Weak takes priority.
Used by some bosses and enemies, primarily in The Shatters
Target is immune to daze. Visible only to the user (red text “Immune”) after a failed attempt.
Used by Paladin’s Seals and tiered Priest’s Tomes starting from tier 2
White floating pixels rise around the player. Increases HP regeneration by 20 HP per second.
Used by tiered Paladin’s Seals starting from tier 2
All players within range of seal have their maximum HP increased, with the HP amount and duration of the effect dependent on the seal and the paladin’s WIS.
Used by Rogue’s Cloaks and Ghost Pirate Rum.
Player becomes translucent in a puff of pixels. Enemies ignore the player, but the player is still susceptible to damage. As of Release 14.1, invisible status effect is removed from a player when hit by a quiet inflicting projectile.
Used by Seal of the Blasphemous Prayer and various boss-type enemies. Players also become invulnerable in between The Arena rounds.
Target receives no damage from attacks.
Used by some bosses and enemies, primarily in The Shatters
Target is immune to paralysis, such as that from an Archer’s quiver. Visible only to the user (red text “Immune”) after a failed attempt.
Used by tiered Warrior’s Helms, all Ninja’s Shurikens, Orb of Conflict, Soul of the Bearer, Tome of Holy Guidance and Speed Sprout.
Increases movement speed by 50%. Slowed takes priority.
Used by most bosses and some of their minions.
Target is immune to Mystic’s stasis. Visible only to the user (red text “Immune”) after a failed attempt. All enemies gain stasis immunity for 3 second after going out of stasis.
Used by some boss enemies, such as Avatar of the Forgotten King.
Target is immune to Knight’s stun. Visible only to the user (green text “Immune”) after a failed attempt.
Use by Tome of Purification and Book of Geb.
Not an effect in itself but remove all negative effect on player character around the speller.
Used by Urgles, Knight Puppet, Shield of Ogmur, Fire Turrets, Zombie Hulk, Bes, Nut, and Brute of Oryx.
Sets target’s Defense to 0. Damage done is purple when armor is broken.
*Used by White Demons, Septavius the Ghost God, Archdemon Malphas, Oryx’s Simulacrum, Oryx the Mad God, Geb, Red Swarms, Esben the Unwilling and Mini Yeti
Attack that struck counts Defense as 0. Damage done in Armor Pierce is purple.
Used by Yellow Drake Eggs, Lord of the Lost Lands, Hellhounds, Snakepit Guard, and Davy Jones.
Yellow floating pixels rise around the enemy. Deals damage over time to both monsters and players. Stops player’s HP regeneration by VIT. Cannot kill players. Drains HP by 10 HP per second.
Used by Urgles, Beholders, Stheno the Snake Queen, Oryx’s Simulacrum, Oryx the Mad God, and Nut.
Heavily darkens game screen. Adjust brightness if screen is pitch black.
Used by Blue Stars, Blue Shurikens, Yellow Stars, Sand Devils, Yellow Swarm Masters, Bloated Mummies, Snow Bat Mama, Icy Whirlwind and the Crystal Prisoner.
Changes controls. Left > Down, Down > Left, Right > Up, Up > Right, Rotate Left > Rotate Right, Rotate Right > Rotate Left.
Used by tiered Mystic’s Orbs starting from Tier 1.
Affected enemies receive 20% more incoming damage, applied after defense.
Used by some enemies in The Shatters.
Visibility decreases to a small area around the player and prevents enemies from displaying red dots on the minimap. All entities outside of the area are completely invisible.
Used by Quiver of Thunder, Snakepit Guard, Oryx’s Simulacrum, Snow Bat Mama, Esben the Unwilling and Black Moons
Effect on enemies: quantity of projectiles in a single shot is halved rounded down, but not less than 1 projectile;
effect on players: reduces player’s Dexterity to 0 (Base, 1.5 attacks per second). Nullifies effects of Berserk.
Used by Pirate Rum, Ghost Pirate Rum and Vintner of Oryx
Blurs the screen if Hardware Acceleration is disabled, or heavily warps the screen if Hardware Acceleration is enabled.
If a player cannot see their gameplay while drunk, they may choose to turn off Hardware Acceleration to return Drunk to a blurry screen.
Used by Magic Mushroom, Masked Shamans, Wishing Trolls, and the Seal of the Enchanted Forest.
Replaces objects and enemies on screen with random enemies.
Used by green pools in Mad Lab and Transformation Potion.* *In the case of the Mad Lab, Hexed can be used for the speed boost, which will not wear off until cleansed in the blue pools.
Replaces the target’s sprite with a random pet’s sprite.
Used by Blue Drake Eggs, Archer’s high tier Quivers, Midnight Star, Tomb Thunder Turrets, Lion Archers, Ghost of Skuld, Scarabs, Nut, Cursed Grave and the Stone Guardian Sword
Renders target/player completely immobile.
Used by various Lair of Draconis bosses and Puppet Mystic
Turns player’s pet into a chicken, rendering it immobile and unable to use its abilities.
Used by Lair Vampire Kings, Fire Mages, Fire Adepts, Flayer Gods, Sprite Gods, Septavius the Ghost God, Mysterious Crystal, Oryx the Mad God, Esben the Unwilling and Nut.
Completely drains MP, stops MP regeneration, and causes Magic Potions to be wasted if used. Fleeing to Nexus or entering a portal while quieted will restore the amount of MP to maximum(without bonuses), even if you had little mana before getting quieted.
Used by Bile of Oryx, various Lair of Draconis bosses and Kage Kami.
Stops player’s HP regeneration, making their vitality 0. HP cannot be restored by any means.
Used by Green Drake Eggs, Archer’s low tier Quivers, Huntress’s Traps, Arachna’s Web, Stheno’s Pets, Sorcerer’s Scepter of Fulmination, Oryx the Mad God, Bile of Oryx, and Snowflakes.
Reduces enemy movement by 50%, reduces player Speed to 0 (Base, 4 tiles/second). Nullifies effects of Speedy.
Used by Mystic’s Orbs and Orange Drake Eggs.
In this state the enemy turns gray and cannot move or attack but cannot be damaged.
Used by tiered Knight’s Shields, Sarcophagus, Bes, Ghostship Rats, and Mad Lab Green Water
Renders enemy unable to attack, and player unable to use standard weapon.
*Used by Avatar of the Forgotten King, some enemies in The Shatters and Esben the Unwilling
A character shoots in random directions when attacking. Also applies to abilities that require aiming (spells, poisons, etc).
Used by various bosses, Earth Golems, Urgles, and Crystal Prisoner Steeds.
Reduces player Attack to 0 (Base, 50% weapon damage). Nullifies effects of Damaging.