Time tells of an ancient place that is filled with evils no one could have ever comprehended to be real, filled with ancient evil known only as some of the most atrocious beings to ever exist…
There is no telling how dangerous it all could be, and there is no telling when it will rise again… but when it does, it is said that it will bring a swift and brutal end to all of those in the Realm. Its name?
The Chasm of Great Evil.
Chasm of Great Evil
Difficulty:
This is a basic map. There are always 8 dead ends, 9 mini-boss rooms, 4 boss rooms, and 3 mini-boss rooms leading to the final boss room. Starting room paths will always go in the same direction initially, starting with going up. Mini-bosses are entirely randomized, and all bosses will be randomized except for the last, which will always be Death.
Start of the Dungeon
Within the first room, an entity named “Guidance”, who holds a lantern within his grasp and under his dark cloak, will begin a short monologue as an introduction to the Chasm after 30 seconds, allowing everyone to enter. It will always be the same, and in the order listed below.
Unlike other non-harmful entities, this one can be damaged, which means you must keep him alive. Here are his stats.
HP: 200,000
DEF: -20
SPD: 15
Immune to all Status Effects
“So… you have come, mortals… welcome.”
“This is the burial chamber for the wicked beasts you so seek.”
“Some are overridden by their lust for power, for all they dreamed… while others are out for nothing but blood.”
“Do you still wish to fight them, knowing that you could very well die and never be remembered?”
"…"
“I see. You are brave indeed, all of you, or the only one of you… I cannot tell. I cannot see.”
“If you truly wish to fight what you cannot defeat, then by all means, do so…”
“Simply say the word “READY” when you wish to begin, and I shall begin.”
"If you are one that wishes to try for a fast time in order to gain recognition upon your peers, then simply say “TIME ME”."
Upon saying READY:
"Very well. You will have to guide me with your words, so do not lead me astray, I so ask."
Upon saying TIME ME:
"Very well. I will tell you your time upon completion. Say “READY” when you wish to begin.“
Upon saying READY after saying TIME ME:
"Very well. You will have to guide me with your words, so do not lead me astray, I so ask. And make it snappy.”
From here, this is where the main unique aspect of the dungeon comes into play: a transport. Guidance will allow you to fight bosses much easier, and will allow you to slow down entities that roam around the dark halls. He will walk in the cardinal directions based on 0 degrees: Up, Down, Left, and Right. He will follow the instructions until he reaches a wall or a dead end. His lantern will light up enemies, revealing what they are and removing Armored from them.
Upon reaching a dead end, he will say:
"This appears to be somewhere I can no longer go. Please turn me around."
After he has reached a dead end and said his dialogue, he will no longer be able to be told to go that direction, so you must turn him around.
If you attempt to move him through one of the locked areas before it becomes unlocked, he will say:
"I can sense that this area is not yet open. Direct me elsewhere."
After he has said this, he will not be able to be pushed in that direction again until it has opened.
Upon reaching a mini-boss room, he will deliver this message:
"There is an entity here more powerful than the shadows… I will light the room for you."
He will raise his lantern to the air and release flames into the air that will allow you to see who the boss is, the colors of the flame becoming a light green. If you do not have Guidance, you will only see the shadowy figure and it will always be Armored, with Armor Broken Immunity and Daze Immunity. Upon defeating said mini-boss, he will say:
"Good job on defeating them. Now let us continue."
He will then be able to be maneuvered again. If it happens to be in a dead end, you will not be able to move in a wrong direction, as he will not try.
Upon reaching a boss room, he will raise his lantern just as before and release seven flames into the room. He will say this as they flow to their positions, making a square shape within the room with an open end:
"This here is (boss)…"
If it is FAMINE, he will say:
"They are known for bringing upon decay to everything that lives and moves. Their feats are rather putrid."
If it is PESTILENCE, he will say:
"They are known for bringing upon a great plague to all. Their feats are toxic in many regards."
If it is WAR, he will say:
"They are known for being relentless, killing all in cold blood. Their feats are… gruesome."
If it is DEATH, he will say:
“They are known for being the taker of life. Their feats are… as you’d expect.”
"The deaths of fellow mortals bring him life."
Enemies within the Chasm are shadow representations of various other enemies from different dungeons that lurk in the dark. No attacks that obstruct the landscape will be used.
Shadow Enemy Drops:
Attack/Defense Potions
Bracelet of Shadows
Boss Concepts
Wrath
Wrath will be very rush-oriented, having very strong attacks that lack range and will charge down anyone.
HP: 150,000
DEF: 15
SPD: 50
Immune to Stun
Immune to Daze
Immune to Paralyze
Immune to Slow
Drops:
Attack/Defense Potions
Tier 6 Rings
Shield of Eternal Rage
Gluttony
Gluttony will be very high in health and will fire shots that move very slow but have a heavy impact. He will also constantly regenerate health.
HP: 400,000
DEF: 35
SPD: 5
Regenerates 2,000 HP per second
Immune to Slow
Immune to Stun
Immune to Armor Break
Drops:
Attack/Defense Potions
Tier 6 Rings
Gluttonous Tome
Sloth
Sloth will be a powerhouse and tank but will move very, very slowly. He will also inflict Slow with every shot he makes.
HP: 250,000
DEF: 60
SPD: 10
Immune to Stun
Immune to Daze
Immune to Paralyze
Immune to Curse
Drops:
Attack/Defense Potions
Tier 6 Rings
Armored Tortoise Shell
Lust
Lust will also chase after players, but all shots will heal her for 3x the amount of damage they deal. She will also inflict bleeding/sick to players.
HP: 200,000
DEF: 25
SPD: 40
Immune to Paralyze
Immune to Slow
Immune to Curse
Drops:
Attack/Defense Potions
Tier 6 Rings
Skull of Relentless Lust
Greed
Greed is obviously… greedy. His shots will inflict a large array of status effects while dealing their counterpart to himself as long as a player has them.
HP: 150,000
DEF: 30
SPD: 35
Gains Speedy if Slowed/Paralyze is inflicted to a player
Gains Armored if Armor Broken is inflicted to a player
Gains Damaging if Weak/Unstable is inflicted to a player (2x damage)
Gains Berserk if Daze/Stun is inflicted to a player (fires 2x as fast)
Immune to Stun
Immune to Slow
Drops:
Attack/Defense Potions
Tier 6 Rings
Stolen Bag of Riches
Envy
Envy will glide around the room aimlessly, and will deal large contact damage. Much like the Binding of Isaac, he will split into smaller entities that will split as well, until the smallest form is defeated on all ends. Only the last entity will drop items.
HP: 100,000, divided by 3 for every split
DEF: 20
SPD: 20
Immune to Slow
Immune to Paralyze
Immune to Daze
Immune to Stun
Immune to Curse
Drops:
Attack/Defense Potions
Tier 6 Rings
Envious Spirit
Pride
All attacks will go in random directions in large bursts, dealing moderate damage in large groups. He will constantly move as well. Has a chance to also spawn bombs from the Shatters in a circle around himself.
HP: 175,000
DEF: 30
SPD: 20
Immune to Paralyze
Immune to Stun
Immune to Daze
Drops:
Attack/Defense Potions
Tier 6 Rings
Seal of the Boastful
Pestilence
Pestilence is a slow killer, but a very powerful one at that. He will inflict many status effects left and right in AoEs that are hard to avoid, all of which will also inflict Bleeding and Sick to the user in combination. Fires many attacks quickly that Armor Pierce but lack a fair bit of damage and range, as well as spawning shadow entities frequently.
HP: 800,000
DEF: 50
SPD: Stationary
Immune to Slow
Immune to Paralyze
Immune to Daze
Immune to Stun
Immune to Curse
Drops:
Greater Attack/Greater Defense/Life/Mana Potions
Tier 6 Rings
Tier 14 Armors
Pestilence Assassin Set:
Venomous Blade
Gnarly Venom
Toxic Leather Armor
Memento of the Plaguebearer
Famine
Famine will be a very group-oriented boss to fight. It will spawn various entities that act as its attacks and health source for most of the fight, in the form of Horrific Colonies that have far less damage/health and fire around itself rather than towards the other side of a room. During the last phase where it itself attacks, it will have harsh attacks that deal devastating blows and make the target more susceptible to being killed by being unable to move out of the way.
HP: 1,000,000
DEF, 0
SPD: Stationary
Drops:
Greater Attack/Greater Defense/Life/Mana Potions
Tier 6 Rings
Tier 14 Armors
Famine Huntress Set:
Pterasitic Bow
Decaying Trap
Infected Leather Armor
The Cursed Ring
War
War is definitely a very beefed up version of Wrath with an entirely different array of possible attacks. He will focus much more on very harsh rushdowns, but will be able to be stunned while charging at a player as well as being Armor Broken. He will not if the room is not lit, however. He will also throw a large amount of bombs from the Shatters as a part of his attack.
HP: 1,200,000
DEF: 30
SPD: 60
Drops:
Greater Attack/Greater Defense/Life/Mana Potions
Bringer of War Skin
Tier 6 Rings
Tier 14 Armors
War Warrior Set:
Blade of Wrath
Warlord’s Helm
Furor Impius Induti Loricam
Spirit of War
Death
Death is definitely a fickle beast to take down. His array of attacks will make him by far the most challenging of the four main bosses due to how much more precise he is with attacks that home in on players. A lot of shots will inflict status effects that do not affect damage output, but rather survivability, since he is known for taking life. Careful of shots that deal huge damage!
HP: 1,450,000
DEF: 40
SPD: 10
Immune to Paralyze
Immune to Slow
Immune to Daze
Immune to Stun
Immune to Curse
Drops:
Greater Attack/Greater Defense/Life/Mana Potions
Tier 6 Rings
Tier 14 Armors
Tier 13 Weapons
Death Ninja Set:
Reaper’s Scythe
Bloodoath Circle
Tunic of the Reaper
Skull Amulet
Conquest
A mystery… they’re the hidden horseman that is blind, so what could that mean? Who knows…?
HP: ???
DEF: ???
SPD: ???
Immune to ???
Drops:
Greater Life/Greater Mana/Potion of Purity
Pathfinder Skin
Tier 14 Armors
Tier 13 Weapons
Tier 7 Abilities
Lantern of the Lost
Event Robe:
Robe of Damnation
Tier 7 Ability Drops
You might recognize these. I made this a thread already, but I figured that they could be drops from here! To read the stats, go to this post.
Untiered Drops and Other Drops
Some of these items have changes made to their stats, even if small.
Death
Reaper’s Scythe
A scythe of myth and legend, coming from the mythical figure of Death itself. Be weary if you stand in its wake.
Damage: 150 - 180
Range: 2.95
Shot Speed: 14
Rate of Fire: 110%
Shots hit multiple targets
Ignores target defense
On Equip:
+3 Attack
+1 Defense
Fame Bonus: 6%
Bloodoath Circle
Marked with the blood of countless victims, this shuriken rips directly through enemies and their armor with the help of ancient black magic.
When Key Held:
Damaging
Slowed
Drain 20 MP/sec
When Key Released:
Damage: 566 - 766
Range: 9.65
Shot Speed: 16
Shot Effect:
Armor Broken for 2.7 Seconds
On Equip:
+3 Attack
MP Cost: 105
Cooldown: 1.5 Seconds
Fame Bonus: 6%
Tunic of the Reaper
The blood of an ancient reaper remains forever stained against this cloak. Even still, it remains a very powerful piece of armor.
On Equip:
+15 Defense
+4 Attack
+4 Dexterity
-5 Speed
Fame Bonus: 6%
Skull Amulet
It is said that this amulet is marked with a death curse for any who dare to wear it, or even look upon its face.
On Equip:
+80 Maximum HP
+4 Defense
+4 Attack
+4 Dexterity
-4 Speed
Fame Bonus: 6%
War
Blade of Wrath
An ancient weapon, imbued with the spirits of a thousand warlords that seek nothing but blood. Its end brings more suffering than any other.
Damage: 255 - 285
Range: 2.25
Shot Speed: 14
Rate of Fire: 110%
On Equip:
+3 Attack
-2 Speed
Fame Bonus: 6%
Warlord’s Helm
A blood red helmet with golden horns to signify the call of a true warrior.
Party Effect:
Berserk for 7 Seconds in 4 Squares
Party Effect:
Damaging for 2.5 Seconds in 3 Squares
Enemy Effect:
175 Damage in 4 Squares
Effect on Self:
Sick for 2.5 Seconds
On Equip:
+12 Defense
+2 Attack
-2 Speed
Cooldown: 8.5 Seconds
MP Cost: 100
Fame Bonus: 6%
Furor Impius Induti Loricam
Berserk spirits are infused with this plate of armor. It calls out the name of those that the wearer wishes death upon the most.
On Equip:
+20 Defense
+5 Dexterity
-5 Speed
Fame Bonus: 6%
Spirit of War
The flaming spirit of the most vicious horseman of them all. It burns with rage unlike any other.
On Equip:
+9 Speed
+5 Dexterity
+5 Defense
Fame Bonus: 6%
Pestilence
Venomous Blade
A wondrously dark dagger steeped in the most vile venom imaginable. The venom’s properties give a kick that would make even the gods of the Tomb tremble.
Damage: 80 - 155
Range: 5.25
Shot Speed: 16
Rate of Fire: 105%
Ignores target defense
Fame Bonus: 6%
Gnarly Venom
An eerily dark venom that can barely be contained even within the bottle it is kept in. Its effects are so vicious that it hinders the enemy’s ability to function temporarily.
Poison Grenade:
725 Damage in 3 Squares over 2.8 Seconds (125 impact damage)
Enemy Effect:
Slowed for 2.7 Seconds in 2.8 Squares
Dazed for 1.2 Seconds in 2 Squares
On Equip:
+30 Maximum MP
Cooldown: 2 Seconds
MP Cost: 115
Fame Bonus: 6%
Toxic Leather Armor
This piece of leather is imbued with a ghastly venom, altered with magic to provide qualities to the user that others cannot.
On Equip:
+15 Defense
+25 Maximum HP
+40 Maximum MP
+3 Attack
Fame Bonus: 6%
Memento of the Plaguebearer
An immortal reminder of the devastating effects of Pestilence.
On Equip:
+50 Maximum HP
+80 Maximum MP
+5 Defense
+2 Attack
+5 Dexterity
Fame Bonus: 6%
Famine
Pterasitic Bow
A disgusting bow that’s covered in a parasitic disease that reeks of decay. Whatever this bow used to be made of, it cannot be distinguished now.
Shots: 2
Damage: 160
Range: 6
Shot Speed: 7
Rate of Fire: 80%
Shots hit multiple targets
Shots curve inwards
On Equip:
-3 Vitality
Fame Bonus: 6%
(The curve of shots replicates that of the Horror Maw in the Parasite Chambers.)
Decaying Trap
A vile trap that will rot away at anything that comes into contact with it. This used to be used in competition to the many plagues of Pestilence, but it now rests as the seed of different disasters.
Trap: 0 Damage in 4 Squares
1 second to arm
Duration: 15 seconds
Steals Health and damages enemies in its range over time
Deals 75 Damage per second
Steals 20 HP per second for every target in range
On Equip:
+2 Attack
+2 Dexterity
-3 Speed
-2 Vitality
MP Cost: 125
Cooldown: 3 Seconds
Fame Bonus: 6%
Infected Leather Armor
According to ancient myths, this leather used to be that of an ancient hero, destined to defeat the Four Horsemen… unfortunately, he failed, and his fine armor is now under the control of infection.
On Equip:
+18 Defense
+4 Attack
+3 Speed
-40 Maximum HP
Fame Bonus: 6%
The Cursed Ring
This ring was once said to cure any illness and mend all wounds to those that wore it. Its effects are now sapped from it by a decay that never ends, negating its infinite power.
On Equip:
+90 Maximum HP
+50 Maximum MP
+4 Dexterity
+5 Speed
+5 Vitality
Fame Bonus: 6%
Standalone UTs
Lantern of the Lost
The soul of Conquest contained within a bright lantern acquired deep into the depths of the Chasm. It provides light to those that hold it, but it requires a hand, and makes it harder to attack.
On Equip:
+225 Maximum HP
-40 Maximum MP
-4 Attack
-4 Dexterity
-4 Speed
Fame Bonus: 7%
Armored Tortoise Shell
The soul of the sin of Sloth, latched onto an unusually heavy plate of armor. It is very strong, and even has magical capabilities that provide the wearer with power, but hinders movement.
On Equip:
+26 Defense
+50 Maximum HP
-10 Speed
Fame Bonus: 6%
Envious Spirit
The soul of the sin of Envy, latched onto the end of a wand cursed with a seal of darkness. Its soul sways from left to right in attempts to gaze upon anything around it.
Damage: 115 - 190
Range: 9.76
Shot Speed: 19
Rate of Fire: 90%
Shots hit multiple targets
Ignores target defense
Shots spin in a spiral, moving outwards
On Equip:
+25 Maximum MP
Fame Bonus: 6%
Gluttonous Tome
The soul of the sin of Gluttony, latched onto a very unusually-made tome. While it fulfills the user and their allies quite a healthy amount, it adds a full sensation to its user.
Heal: (315 if Wis < 30; 315 + wis x 2 if Wis >= 30) in (3.5 if Wis < 30; 3.5 + wis/45 if Wis >= 30) squares
Party Effect:
Healing for (4.5 if Wis < 30; 4.5 + [3 x wis/100] if Wis >= 30) seconds in (3.5 if Wis < 50; 3.5 + wis/45 if Wis >= 30) squares
Effect on Self:
Slowed for 2 Seconds
On Equip:
-5 Speed
+65 Maximum HP
MP Cost: 110
Cooldown: 1.5 Seconds
Fame Bonus: 6%
Skull of Relentless Lust
The soul of the sin of Lust, latched onto her very skull with a fine tiara included. It hunts and hungers for endless power, and is not afraid to sap every last bit of life from its target.
Damage: (200 wis < 50; 200+[wis-50]x5 if 50 >= wis)
Defense Ignored: 30
Radius: 3.33
Heal: 200
Heal Range: 6 (+0.6 for every 12 wis above 50)
On Equip:
+100 Maximum HP
-5 Defense
MP Cost: 145
Cooldown: 1.5 Seconds
Fame Bonus: 6%
Seal of the Boastful
The soul of the sin of Pride, latched onto a remarkably unusual seal marked with unrecognizable signs. Its effects are just as odd as its design.
Party Effect:
Damaging for (2.7 if Wis < 30; 2.7 + [3 x wis/17] if Wis >= 30) seconds in (4.5 if Wis < 30; 4.5 + [3 x wis/100] if Wis >= 30) squares
Berserk for (2.7 if Wis < 30; 2.7 + [3 x wis/17] if Wis >= 30) seconds in (4.5 if Wis < 30; 4.5 + [3 x wis/100] if Wis >= 30) squares
Effect on Self:
Speedy for 2.5 Seconds
Sick for 4 Seconds
Armor Broken for 2 Seconds
On Equip:
+5 Attack
+20 Maximum HP
MP Cost: 115
Cooldown: 2 Seconds
Fame Bonus: 6%
Shield of Eternal Rage
The soul of the sin of Wrath, latched onto a shield which forever has a flame burning at its center. Being a metaphorical brother to War, they share similar tastes.
Shots: 8 (45 degrees)
Damage: 500 - 725
Range: 2.7
Shot Speed: 18
Shots hit multiple targets
Ignores target defense
Shots ignore obstacles
On Equip:
+15 Defense
+3 Dexterity
-5 Speed
MP Cost: 115
Cooldown: 1 Second
Fame Bonus: 6%
Stolen Bag of Riches
The soul of the sin of Greed, latched onto the last of his reapings of countless unaware victims of theft. It rattles every time you move, which creates a fun jingle.
Fires shots instead of throwing poison
Shots: 3 (10 degrees)
Damage: 350 - 500
Range: 5.7
Shot Speed: 10
Shots hit multiple targets
On Equip:
+7 Attack
+5 Speed
-5 Dexterity
MP Cost: 115
Cooldown: 1 Second
Fame Bonus: 6%
Bracelet of Shadows
Peace laments everywhere; although, sometimes effervescent. Hellish, ever lingering, progressing… managing escape.
On Equip:
+75 Maximum HP
+75 Maximum MP
+3 Defense
+3 Dexterity
+3 Wisdom
Fame Bonus: 6%
Robe of Damnation
A vile and powerful robe that comes from the depths of an unknown world. It is riddled with banished power.
On Equip:
+11 Defense
+105 Maximum MP
+5 Wisdom
Fame Bonus: 6%
Miscellaneous
Potion of Purity
A glowing potion that emanates a warm aura around it. It provides an extract of every potion equivalent to one dose of each type known to mortals.
Permanently increases Maximum HP by 5
Permanently increases Maximum MP by 5
Permanently increases Attack by 1
Permanently increases Defense by 1
Permanently increases Speed by 1
Permanently increases Dexterity by 1
Permanently increases Vitality by 1
Permanently increases Wisdom by 1
Pathfinder Skin
He carries the lantern that will guide you through the darkness. The evil within him has been vanquished, so there is no more reason to fear.
Class: Wizard
Bringer of War Skin
While others may be focused on teamwork and strategy, this fearsome brute will do anything to gain as much power, even if it means destroying everything in his way.
Class: Warrior
This dungeon is still a work in progress due to the fact that I am not very experienced with making shot patterns or making enemy sprites. If you are able to help, then it would be very much appreciated! Just send me a PM over RealmEye or add me on Google Hangouts at themotherfunkingpony@gmail.com.
Thank you for reading!
And…
If you want to keep up with progress, then go to this link!
Also, a big thank you to these people for lending a hand:
Edit: A new item has been added! It will drop from the event that this dungeon drops from as a White Bag.