Godland UTs
An idea that started as a chunk of brains and a dumb cloak. Here is the idea that I am proposing: Godland UTs! They serve as mid-game UTs for newer players to help them get used to the dangerous environment that is known as the Realm.
Chunk of Meat
Taken off from a flying brai–…did it just move?
Stats:
Tier: UT
On Equip: +70 HP, +3 VIT, +5 WIS
Fame Bonus: 3%
Feed Power: 300
Drops From:
Notes:
- Counterpart to the Leviathan Scales.
- Gives a generous boost to HP and a smaller one to the regeneration stats.
- Great for new players without a decent HP Heal pet.
Head of a Medusa
The head of a Medusa. It’s eyes look dead, but the snakes on top are still moving.
Stats:
Tier: UT
MP Cost: 110
Radius: 3.25
Damage:
Effect: Petrify for 2 seconds
Petrify Range: 2.5 (+0.5 tiles every 12 WIS above 50)
Petrify Immunity: 4 seconds
Stat Bonuses: +20 HP
Defense Ignored: 30
Fame Bonus: 5%
Feed Power: 500
Drops From:
Notes:
- An item that makes use of the debuff Petrify.
- Players can hit the enemy for small damage and the enemy can’t fight back. Good for soloing and almost like a cheat for beginners.
Leviathan Scales
A bundle of turquoise scales. It gives off the faint smell of seawater despite having been on land for countless hours.
Stats:
Tier: UT
On Equip: +70 MP, +5 VIT, +3 WIS
Fame Bonus: 3%
Feed Power: 300
Drops From:
Notes:
- Counterpart to the Chunk of Meat.
- Provides a nice boost to MP and like said before, a small boost to the regenerative stats.
- Good for new players without a good MP Heal pet.
Magical Branch
An oak branch with a bright, green leaf at the top. It continues to live regardless of being taken off the Ent.
Stats:
Tier: UT
Shots: 5 (arc gap: 14°)
Damage: 12 - 60 (36)
Total Damage: 60 - 300 (180)
Firerate: 115%
Projectile Speed: 9 tiles/second
Lifetime: 1 second
Range: 9 tiles
Special: Projectiles hit multiple targets, Projectiles ignore obstacles
Amplitude: 1
Frequency: 0.8
Fame Bonus: 4%
Feed Power: 450
Drops From:
Notes:
- Good for clearing hordes of low DEF minions.
- Situational, but ignores obstacles.
- Outdamages Wand of the Fallen at low DEF if all shots are hit.
- Can be abused for it’s low damage by standing behind breakable walls and shooting enemies from behind
Golem Helm
A helmet made of sturdy material from a construct.
Stats:
Tier: UT
MP Cost: 95
Effect: Party Heal to all, Armored to self
Party Heal: 150 HP
Party Heal Range: 6 tiles
Armored Duration: 2 seconds
Cooldown: 4.5 seconds
Stat Bonuses: +8 DEF
Fame Bonus: 4%
Feed Power: 450
Drops From:
Steel Construct
Rock Construct
Wood Construct
Notes:
- Colored helm drops according to their colored construct. For example, the Wooden Golem Helm drops from the Wood Construct.
- An unorthodox helmet. Instead of moving fast and completely obliterating everything, you take a slower approach and outlast the enemy.
- Good for helping new players survive a bit better on their own.
Reflective Cloak
A very shiny cloak. Made from the lens of a Beholder’s eye. It can reflect light and trick the enemies’ eyes.
(Alternative Desc.)
Wow! So shiny! :^0
Stats:
Tier: UT
MP Cost: 95
Effect: Invisibility, Creates 2 decoys that stand 2.5 - 3.5 tiles apart from the player
Invisibility Duration: 2 seconds
Decoy Duration: 4.5 seconds
Cooldown: 5.5 seconds
Stat Bonuses: +5 DEF, +3 SPD, +2 DEX
Fame Bonus: 3%
Feed Power: 300
Drops From:
Notes:
- A team-based cloak. Meant to direct fire away from your teammates using yourself and your decoys. Although, this might not be the case and it may cause more problems then solutions. I would have to try this out in the actual Realm to determine its usefulness.
- Not so very beginner-friendly.
Spectral Flesh
The remains of a Djinn. The texture is much like a cloth’s, and it appears to be translucent.
Stats:
Tier: UT
On Equip: +7 SPD, +4 DEX
Fame Bonus: 4%
Feed Power: 600
Drops From:
Notes:
- Mainly to help out on rushing and DPS. Tailor-made for dagger classes.
Bottled Flames
The flames of a Sprite God stuffed in a bottle. It still burns, even when the cap is on.
Stats:
Tier: UT
MP Cost: 95 (~8 damage/MP if all detonations hit)
Bomb 1
Radius: 4.5
Impact Damage: 20
Damage over Time: 80 (20 damage/sec)
Duration: 4 seconds
Bomb 2
Radius: 3.5
Impact Damage: 50
Damage over Time: 200 (50 damage/sec)
Duration: 4 seconds
Bomb 3
Radius: 2
Impact Damage: 100
Damage over time: 300 (60 damage/sec)
Duration: 5 seconds
Stat Bonuses: +2 ATK
Fame Bonus: 3%
Feed Power: 350
Drops From:
Demonic Dagger
A White Demon’s horn fastened onto a handle. It still retains some of the demon’s power.
Stats:
Tier: UT
Shots: 3 (arc gap: 12°)
Damage: 24 - 60 (37)
Total Damage 72 - 180 (252)
Projectile Speed: 14 tiles/second
Lifetime: 0.320 seconds
Range: 4.5 tiles
True Range: 2.35 tiles
Special: Projectiles armor pierce
Amplitude: 0.4
Frequency: 0.4
Stat Bonuses: +3 ATK, + 2 VIT
Fame Bonus: 4%
Feed Power: 400
Drops From:
Notes:
- An armor piercing dagger with a wonky shot pattern. I don’t think that shots should be that hard to hit, so I may have to change the shot pattern or damage.
- Good for getting damage in, outdamages the Dagger of Foul Malevolence and Dagger of Sinister Deeds at around 13 DEF.
Book of Life
An old, tattered book. It tells the story of a champion of the Realm and how he sacrificed his life for others.
Stats:
Tier: UT
HP Cost: 1/4 of HP
Party Heal (Lvl 20): HP
Range:
Party Effect: Healing for seconds
Enemy Effect: Exposed for seconds
Fame Bonus: 3%
Feed Power: 350
Drops From:
Notes:
- Sacrifices a small amount of HP to heal teammates and make the enemy weaker.
Ring of Solid Earth
A Slime God swallowed a ring and some slime solidified onto it. For reasons unknown, it gives the user powers of the Slime God.
Stats:
Tier: UT
On Equip: +6 DEF, +45 HP
Effect: Projectiles have a 3% chance to apply Slow to the enemy
Slow Duration: 2 seconds
Fame Bonus: 4%
Feed Power: 450
Drops From:
Notes:
- Good for beginners. Slowing the enemy can help players get damage in easier.
- Provides DEF and HP, good stats to ensure your survival.
End Notes:
With all honesty, I would like to say that some of these ideas were not very well thought out and most of the items at the end were rushed. I would greatly appreciated suggestions on how to make these items more balanced. Also, keep in mind that these items are made to be mid-game UTs and are not to be compared to end-game UTs such as the Queen’s Stinger Dagger, Tome of Holy Protection, and Orb of Conflict to name a few.
Balancing:
(Not so much balancing, but taking some suggestions into play.)
3/24/19
- Made changes to Head of Medusa
MP Cost: 100 --> 110
Petrify Range: 2.75 --> 2.5
Cooldown: 2.5 seconds --> 3 seconds
Defense Ignored: 25 --> 30 - Made changes to Reflective Cloak
Effect: Invisibility, Creates 2 decoys that stand 4 - 5 --> 2.5 - 3.5 tiles apart from the player - Made changes to Golem Helm
Armored Duration: 1.5 seconds --> 1 second
Effect: Healing --> Party Heal
Party Heal: 150 HP
Party Heal Range: 6
MP Cost: 90 --> 95
Cooldown: 5.5 seconds --> 4.5 seconds
Stat Bonuses: +9 DEF --> +8 DEF - Completely changed the magical branch
Staff --> Wand
Before:
Tier: UT
Shots: 2 (arc gap: 6°)
Damage: 90 - 145 (117.5)
Firerate: 66%
Projectile Speed: 18 tiles/second
Lifetime: 0.475 seconds
Range: 8.55 tiles
Special: Wavy shots
Fame Bonus: 5%
Feed Power: 700
After:
Tier: UT
Shots: 5 (arc gap: 14°)
Damage: 12 - 60 (36)
Firerate: 115%
Projectile Speed: 9 tiles/second
Lifetime: 1 second
Range: 9 tiles
Amplitude: 1
Frequency: 0.8
Fame Bonus: 5%
Feed Power: 700