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Last updated: 10.0

The Djinn is a god which can be found in the Mountains.

Summoned into the Realm by Shaitan, these Djinn serve as part of the attack force in the Mountains of the Realm. (Steam Trading Card: Djinn)



HP: 1000
DEF: 12
EXP: 100
Location: Mountains

Counts toward God Kills

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Condition effects
Speed (tiles/sec)
Range (tiles)
White Bullet


Djinns have several phases, detailed below:

  • Chase Phase
    • During this phase, a Djinn will move towards a nearby player while flashing green and invulnerable.
  • Attack Phase
    • During this phase, a Djinn will stop moving, and attack with a ring of white bullets for a few seconds. During this time, it will be vulnerable.
    • If it does not reach low enough health to self-destruct by the end of this phase, it will return to its chase phase and repeat.
    • If an invisible player is nearby, the djinn will immediately enter and remain in this phase.
  • Self-destruct
    • When a Djinn takes a significant amount of damage (500), it will become invulnerable and flash red for a second, shoot a ring of white bullets, then destroy itself. Once destroyed, it will drop its loot, if any.


Does Not Reproduce

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Tips and Strategies

Djinns are relatively easy to kill compared to some other gods – they do relatively little damage, and have low health. Because of the angle between the shots they fire, their attacks are fairly simple to dodge. However when encountering with multiple Djinns, their shots would form a ”wall of bullets” which is very hard to dodge. It is especially dangerous for characters with low defense. Fighting 1 Djinn is one thing. Fighting 5 Djinns, 6 Ghost Gods, 3 Flying Brains, 1 Sprite God, and 3 Medusas is another.

Be warned that standing directly on top of a Djinn while it attacks (whether during its attack or self-destruct phases) will incur massive damage to most classes and usually instant or split-second death, regardless of stats (8/8 Knights are the only exception because they only take like 5 damage from Djinn projectiles). It should be avoided whenever possible.

It is, in fact, possible to kill a Djinn before it is triggered into its self-destruct state. That, however, requires dealing a large amount of damage at the exact same split second. An archer or huntress with max attack wielding a Doom Bow, a boosted Warrior/Paladin, shuriken-throwing Ninja, or spell bombing wizard is recommended for this. Cloaked Rogues may also do this without requiring a single strong attack, if they remain cloaked while they attack. If this is achieved, the Djinn will merely die off without exploding, triggering the rare death sound you can only hear from a Djinn.

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