Medusa

Last updated: X17.0
Medusa

The Medusa is one of the most dangerous Gods to kill, mainly because they deal a lot more damage than other gods, however their attacks are quite easy to avoid. Medusas can be found within the Mountains.

Contents

Stats

HP: 2000
DEF: 18
EXP: 195
Location: Mountains

Counts toward God Kills

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Combat

Attacks

Aesthetics
Damage
Condition effects
Speed (tiles/sec)
Range (tiles)
Comments
Green Bolt
100
7
14
Red Bomb
150
8
Radius: 4
Cooldown: 3s

Behavior

Like other Gods found in the mountains, the Medusa will chase players and attack them with a directed 5-shot spread of green bolts while throwing 150-damage grenades at nearby targets.

Reproduction

Does Not Reproduce

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Drops

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Tips and Strategies

Medusa’s grenades deal heavy damage to an area of players, capable of killing multiple low-level characters in just a couple hits. It is recommended to level up to 13-15 and get some decent armor before attempting to fight with other players in the mountainous regions. Medusas in particular are capable of easily killing low-level players.

The key to handling Medusa is to stay close. At a distance, her green bolts spread wide enough to catch players but not wide enough to slip between them easily. However, her aim doesn’t track well, and if you close in, you can easily circle around her, dodging every shot with ease. Her shots track the closest player. If you are closest this is not a problem but is something to watch out for if someone else is circling her. In such circumstances a ranged class can stand off and dodge occasionally while the circling player drags the shots after them.

Her grenade is given away by a short lobbing animation. Make certain to get out of range. To dodge the shots and the grenades, it’s best to move around Medusas in a flat oval, rather than a perfect circle. This leads the grenades out wide so you don’t get hit.

It is possible to weave between the waves of green bolts and dodge the grenades, fighting her in a narrow arc rather than a circle. This is a good technique if you have little space to work with, but is much more difficult and risky – one false step can lead to taking a lot of damage.

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