Wiki Improvements


#223

If you know which pages exactly then I can take a closer look whenever I have the time or someone else in this thread can! (I’m assuming it’ll be the majority of the main equipment pages due to new items being released so relatively often).

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So I’ve been a bit inactive recently when it comes to editing the wiki. A part of it is that I’ve been busy IRL and the free time I have I was dedicating to other things. However, another part of it is that I haven’t really been actually playing the game, and the wiki edits I have done more recently have been ones that are fairly easy to do just from browsing the XML at most.

Unfortunately, I’m still not really interested in actually playing the game in its current state (I’ll probably pick it back up once the Unity beta releases). But I’d still like to make the wiki better.

Some things I’ve noticed that I can work on are:

  • new additions to the game that I can just read the XML for, eg skins
  • updating pages where the subject of the page has been updated sometime in the past and the page doesn’t reflect this yet
  • general rewriting of pages to make them read better. This is a pretty big one and I’m hoping that I could do a lot of pages some justice. For example, many pages currently have historical information on the subject in the very first paragraph of the page. Important information to keep? Yes, but moreso in a “History” subheading further down the page. The first paragraph of the page should ideally summarize and/or give the most important details of the subject.
  • related to the above, just hopefully making the pages read better by adding in hyperlinks, correcting grammar issues, separating text into appropriate subheadings/categories, adding in templates where templates would help with readability, etc

I want to help get the wiki to such a state that it’s comparable quality-wise with sites such as the Minecraft or Terraria wiki, because I think that’d be great support to the community to have such a powerful resource on-hand.

Not as glamorous as creating completely new pages whenever new items and dungeons and enemies are added to the game… but in my eyes it’s still just as important for the overall image of the wiki. Just let me know if it seems like I’m overstepping with my edits in any way.


#224

Ok so the following pages need work

  • Weapons is missing the new Halloween st sets, the legacy sts, and the soul’s guidance wand

  • Abilities is also missing the Halloween st sets, the legacy sts, and Mighty Stein

  • Armors is missing the legacy sts, the Halloween st sets, and Greaterhosen

  • Rings is missing the legacy sts (besides ring of pure wishes), the Halloween sts, the crystal key, and most of the st rings have incorrect stats

The pages for types of equipment such as heavy armors or bows, are also outdated and display incorrect statistics for rebalanced items and are missing new items.


#225

I clicked on the “Random Page” button today and discovered that the Agonized Titan page still contained info about the old flame dragging mechanic. I updated it with more relevant information, but if someone who has more LH experience than I do could just do a quick once-over and make sure that everything looks correct, that would be awesome.


#226

The Killer Bee Queen wiki page seems wrong/outdated when it refers to the Beehemoth heals on KBQ, maybe someone more knowledgable than I can fix it?:

From seeing @Unicorn 's petless priest solo, the heals in that phase are +600. Also, the Red Beehemoth dies at 33:40, and the +600 still occurs throughout the fight after that, eg. at 34:06 a +600 is visible.

So is it merely that the “about 200” is wrong/old info before @Seelpit’s beework/rework? and can be replaced with 600? Or is there something more going on, such as the heals don’t come from the Beehemoths? I don’t Nest a lot so haven’t got the knowledge here and no way I’m soloing that, haha.


#227

I believe they heal for 600 each? Might bee wrong but I do always recall them doing it for 600.
It’s why doing it on a Mystic at the end is so painful - high def + lack of piercing…


#228

I think the healing scales with the amount of people


#229

Correct, I asked Uni and they confirmed this.
I’ll add it to the page ^u^


#230

Nice, that’s great info.

So it might be worthwhile focusing on the Beehemoths to nullify the healing? Am thinking for the Tips and Strategies. Or nah?


#231

Sure, but mostly optional. With a decent group, you’ll blast through the Queen anyway.
Still, they can drop the Armors, I believe, so it’ll bee worth it ^u^b


#232

Pet food page does not contains that tree looking christmas feed item, nor the christmas ambrosia reskin (the apple)


#233

Beer God drop table doesn’t have the whites updated.


#234

Just a heads up that if you regularly update Paint.NET, the dll file linked here doesn’t seem to work at least for me in the latest Paint.NET update. But downloading updated version of BoltBait’s plugin pack here works fine.

(for making wiki-ready sprites)

Just one thing changes, if you are outlining sprites using the updated version, remember to set the outline’s alpha to 255 (otherwise you’ll have some transparency in your outline).
Also reminder that the object shadow offsets should be 0 and 0, otherwise it isn’t accurate to the game’s shadows (the shadow will be offset to a corner rather than uniformly around the sprite).