Seals (Rev. 47)

Last updated: Release X.16.0

Seals are used by Paladins to grant a dramatic increase to the healing rate (20 HP/sec), a damage bonus (+50%), and a HP increase to the user and surrounding players for a short period of time. The HP increase also counts as a small heal.

Tier
Seal
Name
Cost
Range (@75wis)
Duration (@75wis)
HP Increase (@75wis)
Stat Bonus
Fame Bonus
Feed Power
0
Seal of the Initiate
65 MP
4.5
(6.75)
2.5
(3.75)
5
1
Seal of the Pilgrim
65 MP
4.5
(6.75)
3
(4.5)
10
2
Seal of the Seeker
70 MP
4.5
(6.75)
3
(4.5)
10
(15)
20
3
Seal of the Aspirant
75 MP
4.5
(6.75)
3.5
(5.25)
25
(37)
1%
45
4
Seal of the Divine
80 MP
4.5
(6.75)
3.5
(5.25)
45
(67)
2%
90
5
Seal of the Holy Warrior
85 MP
4.5
(6.75)
4
(6)
55
(82)
3%
185
6
Seal of the Blessed Champion
90 MP
4.5
(6.75)
4
(6)
75
(112)
4%
380
Seal of Blasphemous Prayer
120 MP
5
(7.5)
5
(7.5)
+4 SPD
-4 DEF
6%
750
Invulnerability on self for 1.2 (1.8) sec
Marble Seal
135 MP
3 (Pillar)
4.5
+5 DEF
6%
1,300
Summon a stationary Marble Pillar that provides Armored and Damaging to everyone in range (3 tiles)
100 MP
4.5
(6.75)
4
(6)
60
(90)
+2 ATT
+5 VIT
+5 WIS
4%
500
Slows enemies for 2 (3) sec
Hallucination on self for 1 sec
No Healing and Damaging Status Effect

Limited Edition

UT
Advent Seal
90 MP
4.5
(6.75)
4
(6)
75
(112)
4%
380

History
Before update 25.0.0 Seals had just healing and damaging effect and had a longer effect time: up to 10 seconds (tier 5/6). This allowed players to keep themselves buffed forever with a ~level 60 mana heal pet.
After update 25.0.0 Tiered seals gave the status effects: damaging and healing. In addition, there was also a health boost with a Wisdom Modifier attached.